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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Importer  (Read 286489 times)

Bartolomeus

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Re: Importer
« Reply #15 on: September 11, 2012, 12:11:07 pm »

Works fine....looks like a long evening ;) My first attempt to import a model. Thanks for the importer!



Marko

cameni

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Re: Importer
« Reply #16 on: September 11, 2012, 12:14:58 pm »

Ok downloading now, I have the tech demo that I paid 15 USD to get it all open to me, will I have to pay another 15 USD for this one and can I have both in C/ programs/ X86 ???
The same account works in both versions, you don't have to pay again :)
You can install it over the old version, or to a different folder (but in that case, use also a different data path for it).
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ZeosPantera

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Re: Importer
« Reply #17 on: September 11, 2012, 12:17:51 pm »

I seem to have a bit of a scaling problem..



And at what point (where) do I choose the skins? I assume that 1 DDS means 1 skin.. Now that the model is imported do I just drag other DDS files into the actual folder structure?
« Last Edit: September 11, 2012, 12:21:51 pm by ZeosPantera »
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Deutschmark

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Re: Importer
« Reply #18 on: September 11, 2012, 12:18:42 pm »

Ok thank you cameni, installing it over the old version have no use for that if I cant put anything in game with it.

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I have not come across a polygon yet that I have not been able to model with

Bartolomeus

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Re: Importer
« Reply #19 on: September 11, 2012, 12:21:31 pm »

Quote from: ZeosPantera
I seem to have a bit of a scaling problem..

I have the same problem ;)

Marko

XZS

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Re: Importer
« Reply #20 on: September 11, 2012, 12:21:31 pm »

Hehe, great news!

Testing right now, not perfect but I didn't take too much time to set my objects for perfect import.
Here are two quick tests from building and home I've made some time ago with SketchUp.

Any advices about how to set the export from SketchUp, by the way?
It seems the Outerra importer got some troubles with non-DDS textures.





« Last Edit: September 11, 2012, 12:41:45 pm by XZS »
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cameni

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Re: Importer
« Reply #21 on: September 11, 2012, 12:22:32 pm »

Quote
And at what point (where) do I choose the skins? I assume that 1 DDS means 1 skin.. Now that the model is imported do I just drag other DDS files into the actual folder structure?

The BMW model doesn't have textures (apart from logo), it's all defined in the material file. You can edit the materials, here's the edited material file for the orange BMW:
« Last Edit: September 11, 2012, 12:24:36 pm by cameni »
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angrypig

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Re: Importer
« Reply #22 on: September 11, 2012, 12:25:39 pm »

Any advices about how to set the export from SketchUp, by the way?
It seems the Outerra importer got some troubles with non-DDS textures.

We don't support non-dds textures. We will add automatic texture conversion to importer later...

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[deleted]

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Re: Importer
« Reply #23 on: September 11, 2012, 12:42:57 pm »

.
« Last Edit: September 12, 2018, 05:22:23 am by Nope »
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ZeosPantera

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Re: Importer
« Reply #24 on: September 11, 2012, 12:49:53 pm »



You are hired as the new PR guy intern.. That looks incredible..
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XZS

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Re: Importer
« Reply #25 on: September 11, 2012, 12:58:21 pm »

You are hired as the new PR guy intern.. That looks incredible..

Haha, extruded "Impact" font, done in less than 3 minutes in SketchUp, sure is the best way to do advertising for Outerra ;)
I've seen it on Facebook, so I change my words. "This very complicated model of 3D text took me 2 weeks of hard work."
« Last Edit: September 11, 2012, 01:31:11 pm by XZS »
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murkz

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Re: Importer
« Reply #26 on: September 11, 2012, 01:18:27 pm »

My first humble effort, thank you very much for the importer.

Bartolomeus

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Re: Importer
« Reply #27 on: September 11, 2012, 01:28:13 pm »

Nice tank!

Marko

murkz

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Re: Importer
« Reply #28 on: September 11, 2012, 01:45:14 pm »

Nice tank!

Marko

Thank you Marko, though I have texture mapping issues...

ZeosPantera

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Re: Importer
« Reply #29 on: September 11, 2012, 01:47:00 pm »

Tanks.. NEED MORE TANKS!

And higher res shots at that.

Look, I can setup a minus that takes community uploads I think. Or maybe a google workgroup. We can all deposit our(your) models there so there is a temporary one stop shop.

EDIT.. Anyone else crashing when they load up with a model on screen from when they exited last? If I have the BMW on screen at all I crash a little while after initializing. It is a driver crash so it may be my 4000 series again. If I turn around while still in the star field it doesn't crash.
« Last Edit: September 11, 2012, 01:53:44 pm by ZeosPantera »
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