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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Importer  (Read 286587 times)

ZeosPantera

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Re: Importer
« Reply #30 on: September 11, 2012, 01:53:11 pm »

You know I never noticed it before.. But the model importer needs a rotate function for all axis..




I was randomly changing RGB values.. I call this Insanity Green.

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Bartolomeus

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Re: Importer
« Reply #31 on: September 11, 2012, 02:12:47 pm »

Nice color Zeos...reminds me of the Kawasaki green. :)

Marko

murkz

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Re: Importer
« Reply #32 on: September 11, 2012, 02:24:29 pm »

« Last Edit: September 11, 2012, 03:31:22 pm by murkz »
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Matt6767

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Re: Importer
« Reply #33 on: September 11, 2012, 02:27:32 pm »

Luchs on patrol in Stoumont Belgium :)

Awesome model, one of the cooler recon tanks imo.
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Bartolomeus

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Re: Importer
« Reply #34 on: September 11, 2012, 02:32:17 pm »

Yeah....amazing!

Deutschmark

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Re: Importer
« Reply #35 on: September 11, 2012, 02:45:22 pm »

Well Outerra team you done it now...
You just opened up Pandora's toy box... ;D

Deutschmark
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I have not come across a polygon yet that I have not been able to model with

murkz

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Re: Importer
« Reply #36 on: September 11, 2012, 04:25:37 pm »



Jagerbomber

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Re: Importer
« Reply #37 on: September 11, 2012, 05:20:47 pm »



I laughed at that.  That's awesome.  ;D
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Luishi5k0

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Re: Importer
« Reply #38 on: September 11, 2012, 06:18:35 pm »

Here are the buildings I have made, but I could not get the texture of one of them to import for some reason. Also the EVE Online Caldari Freighter.

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PytonPago

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Re: Importer
« Reply #39 on: September 11, 2012, 08:00:24 pm »

Nice .... this will start some fun in Outerra ....
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Luishi5k0

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Re: Importer
« Reply #40 on: September 11, 2012, 08:35:59 pm »

Someone should import some trees and create a proper looking forest.
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Jagerbomber

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Re: Importer
« Reply #41 on: September 11, 2012, 08:56:58 pm »

Someone should import some trees and create a proper looking forest.

Well you'd better get started...
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

ZeosPantera

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Re: Importer
« Reply #42 on: September 11, 2012, 09:47:08 pm »

Someone should import some trees and create a proper looking forest.
Well you'd better get started...



REDWOOD FOREST GO!!
« Last Edit: September 11, 2012, 09:48:40 pm by ZeosPantera »
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ZeosPantera

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Re: Importer
« Reply #43 on: September 12, 2012, 12:22:26 am »

Ran to Google Sketchup.. Found the Eiffel Tower.. Export, import..

Seems the right scale but had some other... "difficulties".






« Last Edit: September 12, 2012, 12:54:33 am by ZeosPantera »
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murkz

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Re: Importer
« Reply #44 on: September 12, 2012, 03:05:23 am »

You know I never noticed it before.. But the model importer needs a rotate function for all axis..

Or an align to terrain option :)
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