Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Pages: 1 ... 7 8 [9] 10 11 ... 30

Author Topic: Importer  (Read 241689 times)

seppen

  • Full Member
  • ***
  • Posts: 130
  • newbie
Re: Importer
« Reply #120 on: September 16, 2012, 09:36:17 am »

So work your file, but I'm not getting myself a file impotiert .... : (

You saved out as opencollada format(and installed the blender ver)
Up the file and I´ll have a look at it.
Logged

saccara18

  • Member
  • **
  • Posts: 91
  • newbie
Re: Importer
« Reply #121 on: September 16, 2012, 09:47:47 am »

which opencollada i need for blender?
Logged

seppen

  • Full Member
  • ***
  • Posts: 130
  • newbie
Re: Importer
« Reply #122 on: September 16, 2012, 09:57:01 am »

which opencollada i need for blender?

It seems it´s directly integrated, so you should not need a plugin.
Up the model so I can test it.
Logged

seppen

  • Full Member
  • ***
  • Posts: 130
  • newbie
Re: Importer
« Reply #123 on: September 16, 2012, 10:00:35 am »

which opencollada i need for blender?

It seems it´s directly integrated, so you should not need a plugin.
Up the model so I can test it.

You might have to compile it!
I only use Max so not sure about Blender.

http://wiki.blender.org/index.php/User:Kazanbas/Building_Collada_Branch
Logged

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2519
  • #1 Outerra Fan Boy
    • My Youtube
Re: Importer
« Reply #124 on: September 16, 2012, 10:05:29 am »

Outerra IRC channel? Might make the forums less messy.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

seppen

  • Full Member
  • ***
  • Posts: 130
  • newbie
Re: Importer
« Reply #125 on: September 16, 2012, 10:08:18 am »

Outerra IRC channel? Might make the forums less messy.

A chat channel might be a good idea :-X
Logged

saccara18

  • Member
  • **
  • Posts: 91
  • newbie
Re: Importer
« Reply #126 on: September 16, 2012, 10:12:46 am »

Logged

Midviki

  • Full Member
  • ***
  • Posts: 242
  • Nothing matters... but everything is important.
Re: Importer
« Reply #127 on: September 16, 2012, 04:11:48 pm »

I don't understand a thing... I import the object with the texture and all... but before the last stage... when it tells me to name my object I get an error:
- " Error: Object ".../.../EnvironmentAmbientLight" doesen't exist! "

So I have the texture and object imported and I can use it. Then what for is that error ?
Logged
ATI AMD RADEON HD 6670

seppen

  • Full Member
  • ***
  • Posts: 130
  • newbie
Re: Importer
« Reply #128 on: September 16, 2012, 04:17:06 pm »

I don't understand a thing... I import the object with the texture and all... but before the last stage... when it tells me to name my object I get an error:
- " Error: Object ".../.../EnvironmentAmbientLight" doesen't exist! "

So I have the texture and object imported and I can use it. Then what for is that error ?

Up the model, I´ll have a look at it.
If a headbanger I´ll have to wait until tomorrow since weekends are rough on the mind.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6718
  • No sense of urgency.
    • outerra.com
Re: Importer
« Reply #129 on: September 16, 2012, 04:25:57 pm »

Things like EnvironmentAmbientLight which have no purpose in Outerra (with its global atmospheric lighting model) should be set to "don't import" in the configuration page.
Logged

seppen

  • Full Member
  • ***
  • Posts: 130
  • newbie
Re: Importer
« Reply #130 on: September 16, 2012, 04:39:09 pm »

Things like EnvironmentAmbientLight which have no purpose in Outerra (with its global atmospheric lighting model) should be set to "don't import" in the configuration page.

While your´re around this might interest you.
The pro ver is soon ready, and I´m gonna go wild with it.

It´s gonna support openstreetmap, so if could drape the data like in infrastructure modeler huge work could be easy :)
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6718
  • No sense of urgency.
    • outerra.com
Re: Importer
« Reply #131 on: September 16, 2012, 05:10:31 pm »

Looks interesting.

Ghost Town for a ghost world :)
Logged

seppen

  • Full Member
  • ***
  • Posts: 130
  • newbie
Re: Importer
« Reply #132 on: September 16, 2012, 05:18:04 pm »

Looks interesting.

Ghost Town for a ghost world :)

So true :D
It generates very clean models, and you can customise them into doom.

I know many dislike Max, but this show´s the power in it.
The hipoly ones are extreme, but if export 1 or 10 for FPS use it´s ok.

Interiour is not included though :)
Logged

seppen

  • Full Member
  • ***
  • Posts: 130
  • newbie
Re: Importer
« Reply #133 on: September 17, 2012, 12:03:43 pm »

This tool is useful if many textures need to be converted to DDS.

http://www.mnwright.btinternet.co.uk/programs/convim.htm
Logged

C. Shawn Smith

  • Hero Member
  • *****
  • Posts: 712
    • C. Shawn Smith's Art Gallery & Portfolio
Re: Importer
« Reply #134 on: September 20, 2012, 02:45:47 am »

Sad thing is: I can't run Outerra on this laptop /cry!  (main reason for my absence!)

I WANT so badly to work with the importer!

Damn OpenGL 3.0+!
Logged
What we think, we become -- Buddha
There is no spoon -- Neo, The Matrix
The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
Outerra is all that is, or ever was, or ever will be. -- Me :)
- Yes, I'm still around ... just been busy with other projects ;)
Pages: 1 ... 7 8 [9] 10 11 ... 30