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Author Topic: Importer  (Read 364928 times)

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Re: Importer
« Reply #120 on: September 16, 2012, 09:36:17 am »

So work your file, but I'm not getting myself a file impotiert .... : (

You saved out as opencollada format(and installed the blender ver)
Up the file and I´ll have a look at it.
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saccara18

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Re: Importer
« Reply #121 on: September 16, 2012, 09:47:47 am »

which opencollada i need for blender?
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Re: Importer
« Reply #122 on: September 16, 2012, 09:57:01 am »

which opencollada i need for blender?

It seems it´s directly integrated, so you should not need a plugin.
Up the model so I can test it.
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Re: Importer
« Reply #123 on: September 16, 2012, 10:00:35 am »

which opencollada i need for blender?

It seems it´s directly integrated, so you should not need a plugin.
Up the model so I can test it.

You might have to compile it!
I only use Max so not sure about Blender.

http://wiki.blender.org/index.php/User:Kazanbas/Building_Collada_Branch
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ZeosPantera

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Re: Importer
« Reply #124 on: September 16, 2012, 10:05:29 am »

Outerra IRC channel? Might make the forums less messy.
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Re: Importer
« Reply #125 on: September 16, 2012, 10:08:18 am »

Outerra IRC channel? Might make the forums less messy.

A chat channel might be a good idea :-X
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saccara18

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Re: Importer
« Reply #126 on: September 16, 2012, 10:12:46 am »

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Midviki

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Re: Importer
« Reply #127 on: September 16, 2012, 04:11:48 pm »

I don't understand a thing... I import the object with the texture and all... but before the last stage... when it tells me to name my object I get an error:
- " Error: Object ".../.../EnvironmentAmbientLight" doesen't exist! "

So I have the texture and object imported and I can use it. Then what for is that error ?
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Re: Importer
« Reply #128 on: September 16, 2012, 04:17:06 pm »

I don't understand a thing... I import the object with the texture and all... but before the last stage... when it tells me to name my object I get an error:
- " Error: Object ".../.../EnvironmentAmbientLight" doesen't exist! "

So I have the texture and object imported and I can use it. Then what for is that error ?

Up the model, I´ll have a look at it.
If a headbanger I´ll have to wait until tomorrow since weekends are rough on the mind.
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cameni

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Re: Importer
« Reply #129 on: September 16, 2012, 04:25:57 pm »

Things like EnvironmentAmbientLight which have no purpose in Outerra (with its global atmospheric lighting model) should be set to "don't import" in the configuration page.
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Re: Importer
« Reply #130 on: September 16, 2012, 04:39:09 pm »

Things like EnvironmentAmbientLight which have no purpose in Outerra (with its global atmospheric lighting model) should be set to "don't import" in the configuration page.

While your´re around this might interest you.
The pro ver is soon ready, and I´m gonna go wild with it.

It´s gonna support openstreetmap, so if could drape the data like in infrastructure modeler huge work could be easy :)
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cameni

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Re: Importer
« Reply #131 on: September 16, 2012, 05:10:31 pm »

Looks interesting.

Ghost Town for a ghost world :)
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Re: Importer
« Reply #132 on: September 16, 2012, 05:18:04 pm »

Looks interesting.

Ghost Town for a ghost world :)

So true :D
It generates very clean models, and you can customise them into doom.

I know many dislike Max, but this show´s the power in it.
The hipoly ones are extreme, but if export 1 or 10 for FPS use it´s ok.

Interiour is not included though :)
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Re: Importer
« Reply #133 on: September 17, 2012, 12:03:43 pm »

This tool is useful if many textures need to be converted to DDS.

http://www.mnwright.btinternet.co.uk/programs/convim.htm
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C. Shawn Smith

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Re: Importer
« Reply #134 on: September 20, 2012, 02:45:47 am »

Sad thing is: I can't run Outerra on this laptop /cry!  (main reason for my absence!)

I WANT so badly to work with the importer!

Damn OpenGL 3.0+!
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