Q. How will the collision work?Or any of the future features that will be implemented?
Will we be needed to add extra options on our models? And that means to 'replace' them to do so.The thing that I am talking is that if I worked on some buildings / constructions all made up like Lego's and If I delete that model... all the buildings get deleted because I deleted the object that I have made all of them.So coming back to the collision or other option idea. Re-importing the model with different features just to make good peace with the engine but deleting a hole city just for the 'fun' of it.
I mean.. this could be all possible, but the real question: ... is there some how to be able now to keep the 3D coordinates of the objects and still be able to replace them?by making them with the same names or replacing the object that were used as so and that object to be recognised as the older object even if we replace it with newer features, better textures, extra modifications. Some kind of save, or back-up of the objects and positions on the modified world.And in case if we want to work on multiple computers we could merge saves with work done on different zones, and of course overwriting parts of the saves if it is done on the same coordinates.Anyway all the simple point of all this, is just like a reminder for the people that work a lot on the Level Design and making some changes like adding collision would mean to re-import the object.