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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Outerra videos thread  (Read 252221 times)

seppen

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Re: Outerra videos thread
« Reply #15 on: September 16, 2012, 08:06:47 am »

I had to tessellate arch models to shadows work ok, so many of house' polygons  are from that tessellation.

The motorcycle is not animated (and wasn't suppose to), but I can animate it quite fast when we be able to use physics, as well as optimize the mesh. Though texturing it to get proper soft shadows will take some time.

Thanks for the tip!
That might explain the shadow problems I have.
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ZeosPantera

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Re: Outerra videos thread
« Reply #16 on: September 16, 2012, 10:10:35 am »

I got loads of em, down to furniture level.
Nuts an bolts not included :)

Throw up a nice place in Aspen Colorado. There should be some breathtaking views out every window.
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Re: Outerra videos thread
« Reply #17 on: September 16, 2012, 10:39:30 am »

I got loads of em, down to furniture level.
Nuts an bolts not included :)

Throw up a nice place in Aspen Colorado. There should be some breathtaking views out every window.

I will when sober up he he, if have any requests I´ll try to design it.
Just post some images of the type of building you would like to see.

I´m just gonna texture it a little bit though, it´s to tedious with 50 materials+, waiting for the automatic converter angrypig promise  :)
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ddenn

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Re: Outerra videos thread
« Reply #18 on: October 08, 2012, 05:12:27 pm »

Since we don't have landing gear control yet, I set gear to elevator axis. Result was quite funny

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Chaoz

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Re: Outerra videos thread
« Reply #19 on: October 08, 2012, 06:59:24 pm »

care to share the plane? Looks really awesome and would be a nice addition :D
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ZeosPantera

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Re: Outerra videos thread
« Reply #20 on: October 08, 2012, 09:26:15 pm »

That looks Hilarious. I think I will wait until it is fixed to spread it around.
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ddenn

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Re: Outerra videos thread
« Reply #21 on: October 09, 2012, 02:08:38 am »

care to share the plane? Looks really awesome and would be a nice addition :D
Yes, I'll share it when it will be ready.
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ddenn

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Re: Outerra videos thread
« Reply #22 on: October 10, 2012, 12:54:12 pm »

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ddenn

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Re: Outerra videos thread
« Reply #23 on: October 14, 2012, 03:48:56 am »

Since I can't normally tune Shavrov' flightmodel, I decided to animate Merc using jsbsim:

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ZeosPantera

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Re: Outerra videos thread
« Reply #24 on: October 14, 2012, 04:33:28 am »

Wow. That is hilarious. I hope the actual vehicle importer does better. Although those doors look SWWWWEEEEEEEEEET..
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cameni

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Re: Outerra videos thread
« Reply #25 on: October 14, 2012, 04:52:20 am »

Haha, that's cool.
Reminds me to add door events to vehicle config as well :)
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ddenn

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Re: Outerra videos thread
« Reply #26 on: October 14, 2012, 04:58:38 am »

Eventually addon makers will want to add their own events. In one of my planes for x-plane, Challenger 300 I made events for all shades on windows (12 of them), tables, playing music in passengers cabin etc.
« Last Edit: October 14, 2012, 07:02:22 am by ddenn »
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cameni

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Re: Outerra videos thread
« Reply #27 on: October 14, 2012, 05:05:43 am »

Yes, in theory that's possible even now, but we need to be able to make individual configuration for special events defined by models so that it doesn't mix with the global ones. In any case you would then be handling it the script.

Btw how are you getting used to the scripting (vs. whatever is in x-plane and other sims)?
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ddenn

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Re: Outerra videos thread
« Reply #28 on: October 14, 2012, 05:11:31 am »

There's an addon for x-plane, SASL plugin which adds Lua script support to x-plane, and I use it in almost all of my models. JS is a bit different from Lua, but not much. And overall the workflow is quite similar.

Can't say that about flightmodel though, JSBSim is completely different from x-plane's Plane maker.
« Last Edit: October 14, 2012, 05:16:28 am by ddenn »
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Re: Outerra videos thread
« Reply #29 on: October 15, 2012, 07:30:43 am »

Made a roof and animated windows for the merc
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