hey Cameni,
Thanks so much for the very prompt reply. Congratulation for developing such a stunning piece of technology. I'm sure the praise is only too familiar by now since Outerra has received a great deal of well deserved attention on the web. So I will resist pouring it on too thick. I really appreciate the level of engagement you have with your "community" even before the tech has been fully complete, with the level of workload you're under which that implies.
I was rather tired when I posted my comment and left out an important part of my query. I actually would like to model a flying aircraft
carrier, which players would be able to land on and take off from, while also being able to get out of their planes and walk around on. In other games players can't even walk around on small objects like boats or inside transport aircraft, so to allow what I want is an impressive feat.
To get an idea of the scale of the flying aircraft carrier I want to model, check out below.
http://www.thefront.com/vfx.php?view=2I know its early days yet as to the limits of this engine, but the inclusion of the International Space Station in one of the videos made by a user of Outerra is a promising indication.
In terms of the limitation of the importer Angrypig has confirmed the size limit of models which can be imported is 65536 vertices, but the object can be divided into smaller ones and imported together into the engine.
http://www.outerra.com/forum/index.php?topic=1118.msg12885#msg12885I guess the only way to find out is by getting my hands on the Outerra demo, the model importer, and starting working on the model, piece by piece. Optimizing it as best I can.