Outerra Tech Demo download. Help with graphics driver issues
I always imagined a different physics/render instance for every 40x40 mile square. There really isn't a need for Australia to have it's physics events waiting and ready if I am farming in Nebraska. The key would be activating those chunks and how well the chunks could hold 200 players should a city arise.
The problem is what if there were people in Australia and in Nebraska. Both sides would have to render on the server using lots of resources. Though, if you wanted to play a game in a restricted area, servers could set boundaries for out-of-bounds areas. So instead of loading the whole world and people being all over it, you could set it to say... Alaska only or something.
Quote from: Moonkey on January 06, 2013, 05:26:37 pmThe problem is what if there were people in Australia and in Nebraska. Both sides would have to render on the server using lots of resources. Though, if you wanted to play a game in a restricted area, servers could set boundaries for out-of-bounds areas. So instead of loading the whole world and people being all over it, you could set it to say... Alaska only or something.Well I don't see the same physical server setup a counterstrike or garrysmod or Arma2 server would use. There will need to be a CLUSTER of servers.. Hundreds of individual servers in the cluster each responsible for a set area based on population. 5000 people in a city.. 50 servers dedicated to that area.. Nebraska, Oklahoma and the entire mid-west with 60 players.. One server. And the crazy coding it will take to do that... One cluster per simulation instance or per continent..Cameni and AngryPig GO!
Planet-side 2 is also able to hold a large amount of players (2000 players max per server (half full most of the time))
Quote from: Moonkey on January 07, 2013, 12:02:28 amPlanet-side 2 is also able to hold a large amount of players (2000 players max per server (half full most of the time))Not sure how their server hardware is setup.. The view distance is low enough that players 500 meters apart could all be on difference instances or boxes completely.. Only when 300 players are all attacking the same installation would several servers need to combine or communicate positional information rapidly.. Would love to know the technical specs of those PS2 server farms
There should not be any, our content formats aren't storing any platform size specific data types (AFAIK).