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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Black Screen on Anteworld version 3275  (Read 16526 times)

ToZik

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  • Posts: 81
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Black Screen on Anteworld version 3275
« on: December 08, 2012, 09:18:58 am »

Hello Just want to warn you that I'm using Google translator, because I'm Russian, so sorry in advance for illiteracy. The problem is that when you start to play in the 3275 version, an error
Code: [Select]
exception msg: OpenGL error: shader compilation failed: ui_canvas last RL:eng::main_loop@eng\eng.cpp(502). On the version of the 3100 is not just a black screen. Just such errors appear in development versions. Ask developers to help me, your Russian colleagues sent me to you. Thanks in advance.

The file content eng.txt:
Code: [Select]
INFO: Outerra 0.7.12, build 3275 from Tue, 11 Sep 2012 14:11:10 GMT
INFO: Nvidia driver profile "Outerra" found...
INFO: Initializing engine...
INFO: data root directory: C:\Users\Андрей\Outerra\
INFO: Windows version: 5.1.2600
INFO: CPU info:
CPU string: GenuineIntel
CPU brand string: Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz
Stepping ID: 10
Model: 7
Family: 6
Processor type: 0
Extended model: 1
Extended family: 0
Brand Index: 0
CLFLUSH cache line size: 64
APIC Physical ID: 1

INFO: GPU System info
    Graphics card: NVIDIA GeForce 9800 GT 
    GPU vendor ID: 10de (NVIDIA Corporation)
    GPU device ID: 0614
    OpenGL driver version: 9.18.13.1064 (nvoglv32.dll)
    OpenGL driver build number: 1064


INFO: Reading C:\Users\Андрей\Outerra\eng.cfg
INFO:   init timer to 1ms
INFO: Outerra window created size 1286x748
INFO: Starting JobMaster...
INFO: Creating JobMaster thread 0
INFO: Creating JobMaster thread 1
INFO: Creating JobMaster thread 2
INFO: Creating JobMaster thread 3
INFO: Creating JobMaster thread 4
INFO: Creating JobMaster thread 5
INFO: Creating JobMaster thread 6
INFO: Creating JobMaster thread 7
INFO: Event "reverse" already defined, overriding with latest definition.
INFO: Event "reverse" already defined, overriding with latest definition.
INFO: Event "steer_left" already defined, overriding with latest definition.
INFO: Event "steer_left" already defined, overriding with latest definition.
INFO: Event "accelerate" already defined, overriding with latest definition.
INFO: Event "accelerate" already defined, overriding with latest definition.
INFO: Event "steer_right" already defined, overriding with latest definition.
INFO: Event "steer_right" already defined, overriding with latest definition.
INFO: Event "elevator_up" already defined, overriding with latest definition.
INFO: Event "rudder_right" already defined, overriding with latest definition.
INFO: Event "flaps_down" already defined, overriding with latest definition.
INFO: Event "flaps_up" already defined, overriding with latest definition.
INFO: Event "elevator_down" already defined, overriding with latest definition.
INFO: Event "pause_simulation" already defined, overriding with latest definition.
INFO: Event "brake" already defined, overriding with latest definition.
INFO: Event "rudder_left" already defined, overriding with latest definition.
INFO: Event "aileron_right" already defined, overriding with latest definition.
INFO: Event "start_stop_engine" already defined, overriding with latest definition.
INFO: Event "aileron_left" already defined, overriding with latest definition.
INFO: Event "trim" already defined, overriding with latest definition.
INFO: Event "cyclic_longitudal_back" already defined, overriding with latest definition.
INFO: Event "toggle_hover_mode" already defined, overriding with latest definition.
INFO: Event "cyclic_lateral_right" already defined, overriding with latest definition.
INFO: Event "anti_torque_right" already defined, overriding with latest definition.
INFO: Event "cyclic_longitudal_forward" already defined, overriding with latest definition.
INFO: Event "cyclic_lateral_left" already defined, overriding with latest definition.
INFO: Event "anti_torque_left" already defined, overriding with latest definition.
ERROR: Cannot find requested event "global/issuetracker"!
DEBUG: (io_man) event group "player" has been activated...
INFO: Available display modes:
    640x480@60 default
    640x480@72 default
    640x480@75 default
    640x480@59 default
    720x480@60 center
    720x480@60 stretch
    720x480@60 default
    720x480@72 center
    720x480@72 stretch
    720x480@72 default
    720x480@75 center
    720x480@75 stretch
    720x480@75 default
    720x576@60 center
    720x576@60 stretch
    720x576@60 default
    720x576@72 center
    720x576@72 stretch
    720x576@72 default
    720x576@75 center
    720x576@75 stretch
    720x576@75 default
    800x600@60 default
    800x600@72 default
    800x600@75 default
    1024x768@60 default
    1024x768@70 default
    1024x768@75 default
    1152x864@75 default
    1280x720@60 center
    1280x720@60 stretch
    1280x720@60 default
    1280x720@76 center
    1280x720@76 stretch
    1280x720@76 default
    1280x720@72 center
    1280x720@72 stretch
    1280x720@72 default
    1280x720@75 center
    1280x720@75 stretch
    1280x720@75 default
    1280x720@59 default
    1280x768@60 center
    1280x768@60 stretch
    1280x768@60 default
    1280x768@76 center
    1280x768@76 stretch
    1280x768@76 default
    1280x768@72 center
    1280x768@72 stretch
    1280x768@72 default
    1280x768@75 center
    1280x768@75 stretch
    1280x768@75 default
    1280x800@60 center
    1280x800@60 stretch
    1280x800@60 default
    1280x800@76 center
    1280x800@76 stretch
    1280x800@76 default
    1280x800@72 center
    1280x800@72 stretch
    1280x800@72 default
    1280x800@75 center
    1280x800@75 stretch
    1280x800@75 default
    1280x960@60 center
    1280x960@60 stretch
    1280x960@60 default
    1280x960@76 center
    1280x960@76 stretch
    1280x960@76 default
    1280x960@72 center
    1280x960@72 stretch
    1280x960@72 default
    1280x960@75 center
    1280x960@75 stretch
    1280x960@75 default
    1280x1024@60 default
    1280x1024@76 default
    1280x1024@72 default
    1280x1024@75 default
    640x350@70 default

INFO:
Available Capture Devices are:-
Микрофон (Устройство с поддержк via WaveIn
Line 1 (CamSuite Virtual Audio) via WaveIn
Mic 1 (CamSuite Virtual Audio) via WaveIn

INFO: Sound system information
    Using OpenAL device (DirectSound Default)
    Using OpenAL capture device (Микрофон (Устройство с поддержк via WaveIn)
    ALC_FREQUENCY: 44100
    ALC_REFRESH: 43
    ALC_SYNC: 0
    ALC_MONO_SOURCES: 255
    ALC_STEREO_SOURCES: 1


INFO: Loaded modules:
C:\Program Files\Outerra\Anteworld\outerra.exe (Outerra s.r.o, Anteworld), version ...
« Last Edit: December 08, 2012, 09:23:11 am by ToZik »
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cameni

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Re: Black Screen on Anteworld version 3275
« Reply #1 on: December 08, 2012, 10:35:35 am »

Could be some new issue with the 310.64 Nvidia drivers. We didn't test it with these yet, but 310.54 worked ok. Can you try it with earlier graphics drivers?
To be sure, please also install the latest version: Anteworld-0.7.12.3391

I also need to see more of the eng.log, tha part after "Loaded modules:"
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ToZik

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  • Posts: 81
  • Modeler for Outerra
Re: Black Screen on Anteworld version 3275
« Reply #2 on: December 09, 2012, 09:44:29 am »

310.54 driver is not suitable for my video card(Nvidia GeForce 9800GT 1024mb). The latest version gives the same error, but in the end is not 502, but 530.

Version 0.7.12.3275
Code: [Select]
exception msg: OpenGL error: shader compilation failed: ui_canvas last RL:eng::main_loop@eng\eng.cpp(502)
Version 0.7.12.3391
Code: [Select]
exception msg: OpenGL error: shader compilation failed: ui_canvas last RL:eng::main_loop@eng\eng.cpp(530)

Loaded modules:
Code: [Select]
C:\Program Files\Alwil Software\Avast5\snxhk.dll (AVAST Software, avast! Antivirus), version 7.0.1474.765
C:\Program Files\Outerra\Anteworld\CrashRpt.dll (Unknown Company, CrashRpt), version 1.2.0.10
C:\Program Files\Outerra\Anteworld\c4e.dll (Unknown Company, Unknown Product), version unknown
C:\Program Files\Outerra\Anteworld\OpenAL32.dll (Unknown Company, Unknown Product), version unknown
C:\Windows\system32\nvapi.dll (NVIDIA Corporation, NVIDIA Windows drivers), version 9.18.13.1064
C:\Program Files\Punto Switcher\pshook.dll (ООО Яндекс, Unknown Product), version 3, 0, 0, 66

INFO: renderer: thread started...
INFO: Searching suitable pixel format...
DEBUG: job "sndfile_load_task" processed in 50ms
DEBUG: job "sndfile_load_task" processed in 56ms
INFO: Pixel format has been found: 18
INFO: Setting pixel format
INFO: Creating temporary OpenGL rendering context
INFO: Setting temporary rendering context as current
INFO: Creating main OpenGL rendering context
INFO: Setting main rendering context as current
INFO: OpenGL renderer information
    vendor: NVIDIA Corporation
    renderer: GeForce 9800 GT/PCIe/SSE2
    version: 3.3.0
    glsl: 3.30 NVIDIA via Cg compiler
    Total available GPU memory: 1024 MB
    Current available GPU memory: 950 MB
    MAX_UNIFORM_BLOCK_SIZE: 65536
    MAX_VERTEX_UNIFORM_BLOCKS: 12
    MAX_GEOMETRY_UNIFORM_BLOCKS: 12
    MAX_FRAGMENT_UNIFORM_BLOCKS: 12
    UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
    MAX_UNIFORM_BUFFER_BINDINGS: 36
    MAX_TEXTURE_BUFFER_SIZE: 134217728
    MAX_DRAW_BUFFERS: 8
    MAX_TEXTURE_SIZE: 8192
    MAX_3D_TEXTURE_SIZE: 2048
    MAX_ARRAY_TEXTURE_LAYERS: 512
    MAX_ELEMENTS_INDICES: 1048576
    MAX_ELEMENTS_VERTICES: 1048576
    Number of OpenGL extensions: 261
      GL_ARB_arrays_of_arrays
      GL_ARB_base_instance
      GL_ARB_blend_func_extended
      GL_ARB_clear_buffer_object
      GL_ARB_color_buffer_float
      GL_ARB_compressed_texture_pixel_storage
      GL_ARB_conservative_depth
      GL_ARB_copy_buffer
      GL_ARB_copy_image
      GL_ARB_debug_output
      GL_ARB_depth_buffer_float
      GL_ARB_depth_clamp
      GL_ARB_depth_texture
      GL_ARB_draw_buffers
      GL_ARB_draw_elements_base_vertex
      GL_ARB_draw_instanced
      GL_ARB_ES2_compatibility
      GL_ARB_ES3_compatibility
      GL_ARB_explicit_attrib_location
      GL_ARB_explicit_uniform_location
      GL_ARB_fragment_coord_conventions
      GL_ARB_fragment_layer_viewport
      GL_ARB_fragment_program
      GL_ARB_fragment_program_shadow
      GL_ARB_fragment_shader
      GL_ARB_framebuffer_no_attachments
      GL_ARB_framebuffer_object
      GL_ARB_framebuffer_sRGB
      GL_ARB_geometry_shader4
      GL_ARB_get_program_binary
      GL_ARB_half_float_pixel
      GL_ARB_half_float_vertex
      GL_ARB_imaging
      GL_ARB_instanced_arrays
      GL_ARB_internalformat_query
      GL_ARB_internalformat_query2
      GL_ARB_invalidate_subdata
      GL_ARB_map_buffer_alignment
      GL_ARB_map_buffer_range
      GL_ARB_multisample
      GL_ARB_multitexture
      GL_ARB_occlusion_query
      GL_ARB_occlusion_query2
      GL_ARB_pixel_buffer_object
      GL_ARB_point_parameters
      GL_ARB_point_sprite
      GL_ARB_program_interface_query
      GL_ARB_provoking_vertex
      GL_ARB_robust_buffer_access_behavior
      GL_ARB_robustness
      GL_ARB_sampler_objects
      GL_ARB_seamless_cube_map
      GL_ARB_separate_shader_objects
      GL_ARB_shader_bit_encoding
      GL_ARB_shader_objects
      GL_ARB_shader_texture_lod
      GL_ARB_shading_language_100
      GL_ARB_shading_language_420pack
      GL_ARB_shading_language_include
      GL_ARB_shading_language_packing
      GL_ARB_shadow
      GL_ARB_stencil_texturing
      GL_ARB_sync
      GL_ARB_texture_border_clamp
      GL_ARB_texture_buffer_object
      GL_ARB_texture_buffer_range
      GL_ARB_texture_compression
      GL_ARB_texture_compression_rgtc
      GL_ARB_texture_cube_map
      GL_ARB_texture_env_add
      GL_ARB_texture_env_combine
      GL_ARB_texture_env_crossbar
      GL_ARB_texture_env_dot3
      GL_ARB_texture_float
      GL_ARB_texture_mirrored_repeat
      GL_ARB_texture_multisample
      GL_ARB_texture_non_power_of_two
      GL_ARB_texture_query_levels
      GL_ARB_texture_rectangle
      GL_ARB_texture_rg
      GL_ARB_texture_rgb10_a2ui
      GL_ARB_texture_storage
      GL_ARB_texture_storage_multisample
      GL_ARB_texture_swizzle
      GL_ARB_texture_view
      GL_ARB_timer_query
      GL_ARB_transpose_matrix
      GL_ARB_uniform_buffer_object
      GL_ARB_vertex_array_bgra
      GL_ARB_vertex_array_object
      GL_ARB_vertex_attrib_binding
      GL_ARB_vertex_buffer_object
      GL_ARB_vertex_program
      GL_ARB_vertex_shader
      GL_ARB_vertex_type_2_10_10_10_rev
      GL_ARB_viewport_array
      GL_ARB_window_pos
      GL_ATI_draw_buffers
      GL_ATI_texture_float
      GL_ATI_texture_mirror_once
      GL_S3_s3tc
      GL_EXT_texture_env_add
      GL_EXT_abgr
      GL_EXT_bgra
      GL_EXT_bindable_uniform
      GL_EXT_blend_color
      GL_EXT_blend_equation_separate
      GL_EXT_blend_func_separate
      GL_EXT_blend_minmax
      GL_EXT_blend_subtract
      GL_EXT_compiled_vertex_array
      GL_EXT_Cg_shader
      GL_EXT_depth_bounds_test
      GL_EXT_direct_state_access
      GL_EXT_draw_buffers2
      GL_EXT_draw_instanced
      GL_EXT_draw_range_elements
      GL_EXT_fog_coord
      GL_EXT_framebuffer_blit
      GL_EXT_framebuffer_multisample
      GL_EXTX_framebuffer_mixed_formats
      GL_EXT_framebuffer_multisample_blit_scaled
      GL_EXT_framebuffer_object
      GL_EXT_framebuffer_sRGB
      GL_EXT_geometry_shader4
      GL_EXT_gpu_program_parameters
      GL_EXT_gpu_shader4
      GL_EXT_multi_draw_arrays
      GL_EXT_packed_depth_stencil
      GL_EXT_packed_float
      GL_EXT_packed_pixels
      GL_EXT_pixel_buffer_object
      GL_EXT_point_parameters
      GL_EXT_provoking_vertex
      GL_EXT_rescale_normal
      GL_EXT_secondary_color
      GL_EXT_separate_shader_objects
      GL_EXT_separate_specular_color
      GL_EXT_shadow_funcs
      GL_EXT_stencil_two_side
      GL_EXT_stencil_wrap
      GL_EXT_texture3D
      GL_EXT_texture_array
      GL_EXT_texture_buffer_object
      GL_EXT_texture_compression_dxt1
      GL_EXT_texture_compression_latc
      GL_EXT_texture_compression_rgtc
      GL_EXT_texture_compression_s3tc
      GL_EXT_texture_cube_map
      GL_EXT_texture_edge_clamp
      GL_EXT_texture_env_combine
      GL_EXT_texture_env_dot3
      GL_EXT_texture_filter_anisotropic
      GL_EXT_texture_format_BGRA8888
      GL_EXT_texture_integer
      GL_EXT_texture_lod
      GL_EXT_texture_lod_bias
      GL_EXT_texture_mirror_clamp
      GL_EXT_texture_object
      GL_EXT_texture_shared_exponent
      GL_EXT_texture_sRGB
      GL_EXT_texture_sRGB_decode
      GL_EXT_texture_storage
      GL_EXT_texture_swizzle
      GL_EXT_texture_type_2_10_10_10_REV
      GL_EXT_timer_query
      GL_EXT_vertex_array
      GL_EXT_vertex_array_bgra
      GL_EXT_import_sync_object
      GL_IBM_rasterpos_clip
      GL_IBM_texture_mirrored_repeat
      GL_KHR_debug
      GL_KTX_buffer_region
      GL_NV_alpha_test
      GL_NV_blend_minmax
      GL_NV_blend_square
      GL_NV_complex_primitives
      GL_NV_conditional_render
      GL_NV_copy_depth_to_color
      GL_NV_copy_image
      GL_NV_depth_buffer_float
      GL_NV_depth_clamp
      GL_NV_ES1_1_compatibility
      GL_NV_explicit_multisample
      GL_NV_fbo_color_attachments
      GL_NV_fence
      GL_NV_float_buffer
      GL_NV_fog_distance
      GL_NV_fragdepth
      GL_NV_fragment_program
      GL_NV_fragment_program_option
      GL_NV_fragment_program2
      GL_NV_framebuffer_multisample_coverage
      GL_NV_geometry_shader4
      GL_NV_gpu_program4
      GL_NV_half_float
      GL_NV_light_max_exponent
      GL_NV_multisample_coverage
      GL_NV_multisample_filter_hint
      GL_NV_occlusion_query
      GL_NV_packed_depth_stencil
      GL_NV_parameter_buffer_object
      GL_NV_parameter_buffer_object2
      GL_NV_path_rendering
      GL_NV_pixel_data_range
      GL_NV_point_sprite
      GL_NV_primitive_restart
      GL_NV_register_combiners
      GL_NV_register_combiners2
      GL_NV_shader_buffer_load
      GL_NV_texgen_reflection
      GL_NV_texture_barrier
      GL_NV_texture_compression_vtc
      GL_NV_texture_env_combine4
      GL_NV_texture_expand_normal
      GL_NV_texture_lod_clamp
      GL_NV_texture_multisample
      GL_NV_texture_rectangle
      GL_NV_texture_shader
      GL_NV_texture_shader2
      GL_NV_texture_shader3
      GL_NV_transform_feedback
      GL_NV_vertex_array_range
      GL_NV_vertex_array_range2
      GL_NV_vertex_buffer_unified_memory
      GL_NV_vertex_program
      GL_NV_vertex_program1_1
      GL_NV_vertex_program2
      GL_NV_vertex_program2_option
      GL_NV_vertex_program3
      GL_NVX_conditional_render
      GL_NVX_gpu_memory_info
      GL_OES_compressed_paletted_texture
      GL_OES_depth24
      GL_OES_depth32
      GL_OES_depth_texture
      GL_OES_element_index_uint
      GL_OES_fbo_render_mipmap
      GL_OES_get_program_binary
      GL_OES_mapbuffer
      GL_OES_packed_depth_stencil
      GL_OES_point_size_array
      GL_OES_point_sprite
      GL_OES_rgb8_rgba8
      GL_OES_read_format
      GL_OES_standard_derivatives
      GL_OES_texture_3D
      GL_OES_texture_float
      GL_OES_texture_float_linear
      GL_OES_texture_half_float
      GL_OES_texture_half_float_linear
      GL_OES_texture_npot
      GL_OES_vertex_array_object
      GL_OES_vertex_half_float
      GL_SGIS_generate_mipmap
      GL_SGIS_texture_lod
      GL_SGIX_depth_texture
      GL_SGIX_shadow
      GL_SUN_slice_accum
      GL_WIN_swap_hint
      WGL_EXT_swap_control

    WGL extensions:
WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

INFO: Buffer created (1) 'dummy_ati' size 256KB
INFO: Buffer created (2) 'renderer_vtx_vbo' size 48KB
INFO: renderer: OpenGL initialized...
INFO: creating window manager...
INFO: (WM) Loading font "ui/default.fnt...
INFO: (WM) Loading font "ui/default_mono.fnt...
INFO: (WM) Loading font "ui/default_bold.fnt...
DEBUG: Loading texture ("ui/default_0.dds")...
DEBUG: Loading texture ("ui/default_mono_0.dds")...
DEBUG: job "tex2d_loader_job" processed in 46ms
DEBUG: Loading texture ("ui/default_bold_0.dds")...
DEBUG: job "tex2d_loader_job" processed in 82ms
DEBUG: job "tex2d_loader_job" processed in 105ms
INFO: preloading C:\Program Files\Outerra\Anteworld\precomp.lst
INFO: Reading C:\Users\Андрей\Outerra\world.cfg
INFO: Initializing worldview ...
INFO: (WM) Loading font "ui/hud.fnt...
DEBUG: (io_man) event group "ufo" has been activated...
INFO: Starting main loop...
INFO: Buffer created (3) 'mpr.road' size 0KB
INFO: Buffer created (4) 'mpr.road' size 0KB
INFO: Buffer created (5) 'mpr.road' size 0KB
INFO: Buffer created (6) 'mpr.stars' size 2084KB
INFO: Buffer created (7) 'mpr.aux' size 0KB
INFO: Buffer created (8) 'mpr.aux' size 0KB
INFO: Buffer created (9) 'mpr.aux' size 88KB
INFO: Buffer created (10) 'mpr.aux' size 76KB
INFO: Buffer created (11) 'mpr.aux' size 19KB
INFO: Buffer created (12) 'mpr.aux' size 1584KB
INFO: Buffer created (13) 'ub.frac_params' size 1KB
INFO: Buffer created (14) 'texture_widget' size 18KB
INFO: Initializing framebuffer
size: 1280x720
fulscreen: 0
msaa: 1
swap_interval: 2
INFO: Buffer created (15) 'buffer framebuffer' size 900KB
INFO: creating another buffer for capture
INFO: Buffer created (16) 'buffer framebuffer' size 900KB
INFO: creating another buffer for capture
INFO: Buffer created (17) 'buffer framebuffer' size 900KB
INFO: creating another buffer for capture
INFO: Buffer created (18) 'buffer framebuffer' size 900KB
INFO: creating another buffer for capture
INFO: Creating render state groups...
INFO: Buffer created (19) 'tr_lods_buf' size 64KB
DEBUG: job "tex2d_slice_loader_job" processed in 67ms
DEBUG: job "tex2d_slice_loader_job" processed in 114ms
DEBUG: job "tex2d_slice_loader_job" processed in 176ms
DEBUG: job "tex2d_slice_loader_job" processed in 229ms
INFO: Buffer created (20) 'ui_buffer' size 320KB
INFO: Buffer created (21) 'ui_tex_buf' size 8100KB
INFO: Buffer created (22) 'sbox index' size 0KB
INFO: Buffer created (23) 'sbox bboxes' size 272KB
INFO: Buffer created (24) 'static inst' size 3584KB
INFO: Buffer created (25) 'pkg mesh data' size 6144KB
INFO: Buffer created (26) 'mesh inst' size 256KB
INFO: Buffer created (27) 'obj inst' size 1024KB
INFO: Buffer created (28) 'pkg bones' size 1024KB
INFO: Buffer created (29) 'pkg bboxes' size 512KB
INFO: Buffer created (30) 'ub.gpu_frame_state' size 1KB
INFO: shader s0CF569C31C2FB1FF402B855A911817DE5462D419 compiled succesfully
INFO: shader s3B2E8FCD6074C9DEE852132187655405B21187E0 compiled succesfully
INFO: shader sD3A383732BC2BEB51B8A3A4CAAEA74D9C44D0669 compiled succesfully
INFO: shader sA3E3B7FF75ECCF75FD4C29D60E64C33F0043338B compiled succesfully
INFO: shader s1AB429DCD3B93FA828B95B3E9992353C0F18F559 compiled succesfully
INFO: shader s638187552F6A667019CE5B52851E84132B2D5DD6 compiled succesfully
INFO: shader sEE5EFE93E09F81EB5E855C4B42C02846773C133D compiled succesfully
DEBUG: job "tex2d_slice_loader_job" processed in 284ms
INFO: shader sF518B87DAEF20C39F037C6B0F431FB85E024560A compiled succesfully
INFO: shader s9103C6407E2080545F6124BF7F52E19D06FE8E2F compiled succesfully
INFO: shader s33BA81F0888950F59EFC85C8FA3A7A23A6C49708 compiled succesfully
INFO: shader sCF928185D510039F524BBEC5C926E75BD2109DBB compiled succesfully
INFO: shader s6B5AC4EDF9976679C7B981B9E2865F6E8BE43E37 compiled succesfully
DEBUG: job "tex2d_slice_loader_job" processed in 320ms
INFO: shader s4CD3748C9790DDDBB99B228640A6B49A299A893A compiled succesfully
INFO: shader s66E11D721ED13D0696B3C65FBAC7A5A9C82E8D64 compiled succesfully
INFO: shader s0CF569C31C2FB1FF402B855A911817DE5462D419 compiled succesfully
INFO: shader s739581B07DB459FD735D3E51DA8734238B10C04B compiled succesfully
INFO: Buffer created (31) 'texture_widget' size 150KB
INFO: Buffer created (32) 'texture_widget' size 1250KB
INFO: shader sEFBE127F990877C0BA52EB922647F0A8C1CA1B52 compiled succesfully
INFO: shader sF667327894CF465173DAAE2AD9E3A0CDBA4615EC compiled succesfully
ERROR: error compiling the program `ui_canvas'
0(262) : error C3012: invalid value 1 for layout specifier 'binding'

ERROR: OpenGL error: shader compilation failed: ui_canvas
INFO: Exiting renderer thread...
DEBUG: job "tex2d_slice_loader_job" processed in 409ms
DEBUG: job "tex2d_slice_loader_job" processed in 458ms
DEBUG: job "tex2d_slice_loader_job" processed in 504ms
DEBUG: job "tex2d_slice_loader_job" processed in 572ms
DEBUG: job "tex2d_slice_loader_job" processed in 618ms
DEBUG: job "tex2d_slice_loader_job" processed in 618ms
DEBUG: job "tex2d_slice_loader_job" processed in 781ms
DEBUG: job "tex2d_slice_loader_job" processed in 827ms
DEBUG: job "tex2d_slice_loader_job" processed in 887ms
DEBUG: job "tex2d_slice_loader_job" processed in 888ms
DEBUG: job "tex2d_slice_loader_job" processed in 901ms
DEBUG: Loading texture ("textures/AustrianPine.dds")...
DEBUG: job "tex2d_slice_loader_job" processed in 965ms
DEBUG: job "tex2d_loader_job" processed in 1134ms
DEBUG: job "sndfile_load_task" processed in 1145ms
DEBUG: job "sndfile_load_task" processed in 1172ms
DEBUG: job "sndfile_load_task" processed in 1265ms
DEBUG: job "sndfile_load_task" processed in 1322ms
DEBUG: job "sndfile_load_task" processed in 1549ms
DEBUG: job "sndfile_load_task" processed in 1614ms
DEBUG: job "sndfile_load_task" processed in 1658ms
DEBUG: job "sndfile_load_task" processed in 1716ms
DEBUG: job "sndfile_load_task" processed in 1728ms
DEBUG: job "sndfile_load_task" processed in 1780ms
DEBUG: job "sndfile_load_task" processed in 1783ms
DEBUG: job "sndfile_load_task" processed in 1836ms
DEBUG: job "sndfile_load_task" processed in 1842ms
DEBUG: job "sndfile_load_task" processed in 1848ms
DEBUG: Loading texture ("ui/hud_0.dds")...
DEBUG: job "sndfile_load_task" processed in 1887ms
DEBUG: job "tex2d_loader_job" processed in 1886ms
DEBUG: job "tex2d_slice_loader_job" processed in 1905ms
DEBUG: job "tex2d_slice_loader_job" processed in 1908ms
DEBUG: job "tex2d_slice_loader_job" processed in 1910ms
DEBUG: job "tex2d_slice_loader_job" processed in 1912ms
DEBUG: job "tex2d_slice_loader_job" processed in 1918ms
DEBUG: job "tex2d_slice_loader_job" processed in 1923ms
DEBUG: job "tex2d_slice_loader_job" processed in 1933ms
DEBUG: Loading texture ("textures\default_diffuse.dds")...
DEBUG: job "tex2d_loader_job" processed in 1681ms
DEBUG: Loading texture ("textures\default_normal.dds")...
DEBUG: job "tex2d_slice_loader_job" processed in 1946ms
DEBUG: Loading texture ("textures\default_opacity.dds")...
DEBUG: job "tex2d_loader_job" processed in 1694ms
DEBUG: job "tex2d_loader_job" processed in 1724ms
INFO: stopping renderer processing
INFO: saving camera position: default
DEBUG: (io_man) event group "ufo" has been deactivated...
INFO: Exiting jobmaster thread...
INFO: Exiting jobmaster thread...
INFO: Exiting jobmaster thread...
INFO: Exiting jobmaster thread...
INFO: Exiting jobmaster thread...
INFO: Exiting jobmaster thread...
INFO: Exiting jobmaster thread...
INFO: Exiting jobmaster thread...
INFO: Stopping renderer thread...
DEBUG: (io_man) event group "player" has been deactivated...

« Last Edit: December 09, 2012, 09:56:10 am by ToZik »
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cameni

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Re: Black Screen on Anteworld version 3275
« Reply #3 on: December 09, 2012, 10:01:00 am »

Looks like buggy Nvidia BETA 310.64 drivers so far.
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ToZik

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Re: Black Screen on Anteworld version 3275
« Reply #4 on: December 09, 2012, 01:08:07 pm »

Sad. I tried to put the older drivers (306), it is still the same problem. Think it will be good if add support DirectX. I hope you are already working on removing bugs on version 310.64. I really liked your idea of ​​the game and I was planning to buy it, but the problems with bugs OpenGL disappointed me :(

You at least understand me, because I use a translator? Mohol by som hovoriť vo svojom rodnom jazyku, alebo lepšie po anglicky?
« Last Edit: December 09, 2012, 01:10:15 pm by ToZik »
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cameni

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Re: Black Screen on Anteworld version 3275
« Reply #5 on: December 09, 2012, 01:53:26 pm »

Я говорю по русскi не очень хорошо, я должен был бы использовать переводчик тoже ...
Ale ked je slovencina tvoj rodny jazyk tak mozeme aj tak :)

I have tested it on 306.xx, Win7 x64 with 9800 graphics card, everything works as expected. Can you send me the eng.log when running with 306.xx drivers?
« Last Edit: December 09, 2012, 05:10:27 pm by cameni »
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cameni

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Re: Black Screen on Anteworld version 3275
« Reply #6 on: December 09, 2012, 05:12:13 pm »

Seems there's a problem with 32-bit Windows XP, not enough mappable memory for certain operations. We are looking at it.
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ToZik

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Re: Black Screen on Anteworld version 3275
« Reply #7 on: December 10, 2012, 10:03:37 am »

I have Windows 7 Ultimate 32-bit
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cameni

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Re: Black Screen on Anteworld version 3275
« Reply #8 on: December 10, 2012, 10:11:10 am »

But the eng.log you posted says:
INFO: Windows version: 5.1.2600

That's Win XP ...
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cameni

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Re: Black Screen on Anteworld version 3275
« Reply #9 on: December 10, 2012, 10:16:22 am »

Seems like log files from two different computers. Please post the whole eng.log file, compress it and attach here.
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ToZik

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Re: Black Screen on Anteworld version 3275
« Reply #10 on: December 10, 2012, 10:34:39 am »

Well, I will throw off your file eng.log, when the driver put 306.xx. I do not understand a lot of the Slovak language, but still speak it can not, the keyboard does not allow :) I changed the values ​​in the registry to install GTA 4, this is a problem in the campaign. I changed it back and I'll send you the file eng.log
« Last Edit: December 10, 2012, 01:25:33 pm by ToZik »
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Allan Davidson

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Re: Black Screen on Anteworld version 3275
« Reply #11 on: December 10, 2012, 11:58:53 pm »

hmm GTA 4 ?
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ToZik

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Re: Black Screen on Anteworld version 3275
« Reply #12 on: December 11, 2012, 04:06:11 am »

Yes, Grand Theft Auto 4
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Allan Davidson

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Re: Black Screen on Anteworld version 3275
« Reply #13 on: December 11, 2012, 10:34:46 am »

Yes, but i dont' get the point.

Also, you are using dual boot for XP and Seven?
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ToZik

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Re: Black Screen on Anteworld version 3275
« Reply #14 on: December 11, 2012, 12:45:49 pm »

No, I only have seven
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