maybe that grass will be optimized in future too.. i think its overdone (too much), but its look good on screenshots and now creating nice visual layer (anteworld is almost empty at this stage).. after 3D trees, bushes, rocks, leaves and various types of flowers framerate will start dropping dramatically and there will be no room for super dense grass (not even speak if some city or village will be in background with FX, animated assets and complex shaders). Worst is that current future for faster graphic cards looks grim, with ever increasing time for new process technology at TMSC and delays in graphic cards cycle release (now rumored to 1.5 years for series and 3 years for node jump) man cant bet on fast GFX speed increase (not even speak about lots of transistors tossed into GPGPU features which stealing space of "raw" performance