Anteworld - Outerra Game > Modding: Importer, Tools & Utilities

Does the importer , import constraints

(1/2) > >>

mustang60348:
In 3dsmax, you can assign constraints to objects, these constraints allow me to restrict the movement of objects to certain axis OR for example to always have one object "Look AT" another object as it is moved.

Are these constraints exported and imported via .dae file?

mustang60348:
@devs: Any answers OR even possible in the future. Would be SO helpful for animations.

cameni:
Unfortunately this needs to be answered by Angrypig, and that requires a certain moon phase :)

Jagerbomber:
Yeah... He only comes out when he becomes a werepig...  His name is Angrypig, but it's not so bad... 
;D

angrypig:
Constraints are not supported, there is missing support for this feature in COLLADA exporters. And i think constraints are more about the physics which is usually configured on different place... But i am currently adding support for animations to the importer and it will allow you to create animation in 3DMAX/Blender and use it in the script. For example if you create a complex landing gear animation, this can can be controlled with single value from 0.0 (gear up) to 1.0 (gear down) so you don't have to bother with each bone manually...

Navigation

[0] Message Index

[#] Next page

Go to full version