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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Watercrafts (VTA Design)...  (Read 47469 times)

Bartolomeus

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Re: Watercrafts...
« Reply #45 on: August 22, 2013, 06:11:36 pm »

Thank you John! The final model of the Nebraska in Outerra.



Marko
« Last Edit: August 22, 2013, 06:13:18 pm by Bartolomeus »
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leglobetrotter

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Re: Watercrafts...
« Reply #46 on: August 23, 2013, 03:01:58 am »

Good morning Marko,

Really a beautiful boat, and particularly a work of artistic.  ;) ;)

Ange
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John514

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Re: Watercrafts...
« Reply #47 on: August 23, 2013, 04:44:21 am »

Now I want to nuke stuff....
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PytonPago

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Re: Watercrafts...
« Reply #48 on: August 23, 2013, 01:26:03 pm »

We want the engine compartments, deck and the sub canteen !!! :D
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

PytonPago

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« Last Edit: August 23, 2013, 01:29:38 pm by PytonPago »
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

leglobetrotter

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Re: Watercrafts...
« Reply #50 on: August 23, 2013, 02:08:50 pm »

We want the engine compartments, deck and the sub canteen !!! :D
Quote
And to boot a belle Maud.  ;D  :P

And to boot I pledge of not not to see the photograph before my 1messages sts.

  Ha those coves that leeches .
 That see myself to them eyes ;D ;D ;) 8) 8)

« Last Edit: August 23, 2013, 02:15:11 pm by leglobetrotter »
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leglobetrotter

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Re: Watercrafts...
« Reply #51 on: August 23, 2013, 02:16:28 pm »

We want the engine compartments, deck and the sub canteen !!! :D
Quote
And to boot a belle Maud.  ;D  :P

And to boot I pledge of not not to see the photograph before my 1messages sts.

  Ha those coves that leeches .
 That see myself to them eyes ;D ;D ;) 8) 8)
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Ange

Bartolomeus

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Re: Watercrafts...
« Reply #52 on: August 23, 2013, 03:21:46 pm »

Hi..thx to all for the comments. For the OT version of the Nebraska I will make the control room, the torpedo room and the missile deck. And of course I need to make these coffee holders! ;)

Marko
« Last Edit: August 23, 2013, 03:41:48 pm by Bartolomeus »
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PytonPago

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Re: Watercrafts...
« Reply #53 on: August 23, 2013, 03:42:42 pm »

Hi..thx to all for the comments. For the OT version of the Nebraska I will make the Control Room, the torpedo Room and the Rocket deck. And of course I need to make these coffee holders! ;)

Marko


As the NAWY motto goes :



  ... we need ... so the nukes stay sleeping. :D

Cant wait to see the internals !
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Bartolomeus

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Re: Watercrafts...
« Reply #54 on: August 23, 2013, 04:04:42 pm »

That's nice!!  ;D

Marko

Bartolomeus

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Re: Watercrafts...
« Reply #55 on: August 27, 2013, 05:12:37 pm »

The next one. The USS Texas SSN-775 a Virginia class Submarine.

Preview Render.


The first test in OT.


Marko

leglobetrotter

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Re: Watercrafts...
« Reply #56 on: August 27, 2013, 05:26:06 pm »

Good morning Marko,

To boot that your objects are fine, you work to the speed of the light.  :D :D
me with 3DS-max I splashed in the sauerkraut as one loves saying here when
one himself takes the lead with a programme.  ;) :) :)

Thank you to entertain us of your works.
Cordially Ange
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PytonPago

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Re: Watercrafts...
« Reply #57 on: August 28, 2013, 04:57:48 am »

Whats the ending target ? You plan to do an sub-sim game with all CW/Modern US subs ?
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Bartolomeus

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Re: Watercrafts...
« Reply #58 on: August 28, 2013, 07:28:54 am »

Thank you Ange for your words! :)

Hi Pyton, yes that's my goal. ;) I think OT is the perfect basis for such a kind of simulation.

It would be nice to make a Cold War / Modern Subsim with controllable US and Russian Subs. With both Diesel and Nuclear submarines.
And the ability to walk inside the subs and to leave the subs if you are in a harbor.

Regards
Marko

PytonPago

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Re: Watercrafts...
« Reply #59 on: August 28, 2013, 09:50:39 am »

Thank you Ange for your words! :)

Hi Pyton, yes that's my goal. ;) I think OT is the perfect basis for such a kind of simulation.

It would be nice to make a Cold War / Modern Subsim with controllable US and Russian Subs. With both Diesel and Nuclear submarines.
And the ability to walk inside the subs and to leave the subs if you are in a harbor.

Regards
Marko

I should start to archive all documentaries about the cold war and soviet subs and their secret stations for you then.  :D  Would be interesting to find out about the declassified missions and remake them in game ... anyway, the models you pour-out are nice indeed, cant wait to see them textured in game.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

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