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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Watercrafts (VTA Design)...  (Read 47709 times)

Bartolomeus

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Watercrafts (VTA Design)...
« on: December 18, 2012, 08:34:28 am »

Hi

I know the progress of the water environment is still in a early stage. But I'm looking forward to the progress of the water environment.

Here is the S-72 Puma a german Navy Fast Attack Craft.

Picture in High Quality.


Picture in High Quality.

Helm station Work in Progress.

Picture in High Quality.

Regards
Marko
« Last Edit: September 29, 2013, 03:23:08 am by Bartolomeus »
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cameni

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Re: Watercrafts...
« Reply #1 on: December 18, 2012, 09:32:03 am »

We need to add more detail into the waves, some smaller ones. As soon as there's an object in the water with which the waves can be compared, it becomes obvious that the waves aren't fine enough ...
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Bartolomeus

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Re: Watercrafts...
« Reply #2 on: December 18, 2012, 03:19:12 pm »

Hi Cameni. Yes, especially with smaller boats the waves looks pixelated.

It would be nice to have the opportunity, to set the wave height. And it would be nice, to have (later) a wind-dependent wave height as well for lower depths.

Marko

Bartolomeus

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Re: Watercrafts...
« Reply #3 on: April 09, 2013, 02:09:22 am »

First test with my USS Churchill DDG. Model and textures are Work in Progress.







Marko

Ozybolairy

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Re: Watercrafts...
« Reply #4 on: April 09, 2013, 03:54:48 am »

Model looks brilliant, however I would dirty up the textures slightly for added realism. Shame that the water doesn't look so good (repeating tiles, too transparent). Not sure if cameni and co are doing some more work on this at the moment or not. I saw somethign about improving the colour, but it would be great to see a better wave engine
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Revolver

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Re: Watercrafts...
« Reply #5 on: April 09, 2013, 09:29:38 am »

Very nice, Marco...particularly S-72 Puma. ;)


p.s. ...also very interesting 3dModels: http://3dhistory.de/
« Last Edit: April 09, 2013, 10:08:35 am by Revolver »
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Bartolomeus

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Re: Watercrafts...
« Reply #6 on: April 09, 2013, 09:38:25 am »

Thank you Ozybolairy and Revolver. :)

@Ozybolairy, yes the textures have to look more weathered. And the model needs the bump and spec maps for more realistic look.

Marko

Anthony817

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Re: Watercrafts...
« Reply #7 on: April 14, 2013, 12:41:18 am »

That looks amazing, looking forward to downloading it.
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colinmcr

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Re: Watercrafts...
« Reply #8 on: May 28, 2013, 03:59:21 am »

Nice models folks  :)
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Bartolomeus

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Re: Watercrafts...
« Reply #9 on: May 29, 2013, 02:03:06 am »

Thank you for the comments. :)

Marko

Atrax

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Re: Watercrafts...
« Reply #10 on: June 01, 2013, 06:13:26 am »

Great model Bart! :)
Can you actually move it around in the water, or is that not possible atm?

Bartolomeus

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Re: Watercrafts...
« Reply #11 on: June 02, 2013, 12:24:15 pm »

Hi Atrax

and thank you! ;)

No, unfortunately they are currently only static models. Once ships are officially supported, I'll make the ships driveable.

Marko

Atrax

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Re: Watercrafts...
« Reply #12 on: June 03, 2013, 05:34:40 pm »

Hi Atrax

and thank you! ;)

No, unfortunately they are currently only static models. Once ships are officially supported, I'll make the ships driveable.

Marko

Cool, that will be awesome right? :D I'd like that submarine you made (at least I thinkit was you, if not I apologize to the creator), when it's controllable. Keep up the good work! ;)

Bartolomeus

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Re: Watercrafts...
« Reply #13 on: June 05, 2013, 07:39:21 am »

If you mean the Cavalla, yes I have built this model. ;)

Marko

Thor2

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Re: Watercrafts...
« Reply #14 on: June 06, 2013, 02:55:32 pm »

Hi Marko,

nice to see some of your ships in this nice game-engine.  It would be very nice if the development of the maritime sector goes ahead. I think that outerra  offers very good prerequisites for a good ship simulator.   I would like to test the scenery creation tool for creating maritime environments. I think that could bring very good results.

Regards

Thor
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