Outerra Tech Demo download. Help with graphics driver issues
Quote from: Jon S. Berndt on January 20, 2013, 11:54:35 amThat also reminds me ... I thought that I read at one time that Outerra was using different code for ground reactions. If that is integrated with JSBSim for this use, I'd like to see it.JonHi JonSorry for late answer but there was a lot of work and i didn't have time to look at the JSBSim until now.We used different implementation for suspension at the beginning, frankly I don't remember exactly why, but it had something to do with the collisions on the sloped terrain / bumps etc. Currently we are using pure JSBSim library with minor changes.I managed to catch up to the latest version in the GIT repo and made the branch for the DLL configuration, removed warnings and added a few functions to FGPropertyManager/Node. The jsbsim_wrapper is now using JSBSim.dll that can be replaced with new/modified version. There can be future compatibility issues with new versions because i'm using direct C++ objects from headers but it can be handled easily on my side.Currently i have an issue with multiple aicraft instances, I saw in the mailing list you were working on it. I'm trying to figure out where is the problem. This new jsbsim_wrapper/jsbsim.dll will be available once I manage to make it stable. Then I will attach patch with all my changes...The next step will be to remove the jsbsim_wrapper altogether and use the JSBSim library directly as DLL.
That also reminds me ... I thought that I read at one time that Outerra was using different code for ground reactions. If that is integrated with JSBSim for this use, I'd like to see it.Jon