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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Old version: 0.7.15.3700  (Read 249747 times)

angrypig

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Re: Latest version: 0.7.13.3490
« Reply #105 on: January 30, 2013, 05:46:28 am »

Found one "Glitch" with bloom:

If you go to outer space and look on sun, the sun edges (bloom edges) flicker.


UPD: Sorry, you don't need to go far. It happens almost on every edge.

It is the temporal aliasing issue I mentioned in the Bloom thread,  also this is the reason why it is disabled by default, it's WIP...

I guess you set too much bloom power, I have

bloom_power = .06,
bloom_threshold = 1.0

Those values are automatically clamped to 0.0 - 0.15 and 0.9 - 1.1 ranges. In the next version power max will be reduced to lower range because of filter change. So there is no way how to break the bloom with the configuration. The only way how to do that is to forget to add bloom to the pure MSAA mode. :)

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ChrisBLN

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Re: Latest version: 0.7.13.3490
« Reply #106 on: January 30, 2013, 12:02:03 pm »

I just recorded the flickering bloom effect of the sun in the water and also noticed a very strange oudio output. Please lower your speakers BEFORE you watch this.

bloom_power = .15,
bloom_threshold = 1.0

EDIT: I tried it with every AA setting and it was always the same. Please don't tell me this effect is due to the waves.  8)




It was recorded with the internal recorder and converted via the conv4edit.bat.
« Last Edit: January 30, 2013, 01:06:30 pm by ChrisBLN »
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deathevor

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Re: Latest version: 0.7.13.3490
« Reply #107 on: January 30, 2013, 01:17:29 pm »

I just recorded the flickering bloom effect of the sun in the water and also noticed a very strange oudio output. Please lower your speakers BEFORE you watch this.

bloom_power = .15,
bloom_threshold = 1.0

EDIT: I tried it with every AA setting and it was always the same. Please don't tell me this effect is due to the waves.  8)




It was recorded with the internal recorder and converted via the conv4edit.bat.

Audio recorded from you mic.
I think there was a solution how to switch it to sounds from game, but can't remember.
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ChrisBLN

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Re: Latest version: 0.7.13.3490
« Reply #108 on: January 30, 2013, 01:26:42 pm »

Recorded from my mic? Isn't the internal recorder automaticaly using the ingame sound if you record a video?
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deathevor

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Re: Latest version: 0.7.13.3490
« Reply #109 on: January 30, 2013, 01:45:08 pm »

No it doesn't.  It's using default recording device (in Windows Sound settings) -which usually is your mic.
There definitely was a thread about this in this forum.

Will try to find it.
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deathevor

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Re: Latest version: 0.7.13.3490
« Reply #110 on: January 30, 2013, 01:48:10 pm »

http://www.outerra.com/forum/index.php?topic=807.msg9361#msg9361

No solution here. Just Angripig confirms that first recording device is used.
So not default one.
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ChrisBLN

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Re: Latest version: 0.7.13.3490
« Reply #111 on: January 30, 2013, 01:57:14 pm »

http://www.outerra.com/forum/index.php?topic=807.msg9361#msg9361

No solution here. Just Angripig confirms that first recording device is used.
So not default one.

Thank you very much for the info.
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cameni

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Re: Latest version: 0.7.13.3490
« Reply #112 on: January 30, 2013, 01:59:06 pm »

You need to set your recording device in Windows to "stereo mix" or something such. That's the only way at the moment.
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ChrisBLN

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Re: Latest version: 0.7.13.3490
« Reply #113 on: January 30, 2013, 03:25:50 pm »

Stereo Mix is always enabled. But its OK, I don't need sound for my recordings at this time.
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cameni

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Re: Latest version: 0.7.13.3490
« Reply #114 on: January 30, 2013, 03:33:14 pm »

I meant that you need to set it as default recording device, then Outerra will record from it. In the future the program will record its own sound automatically without needing to set it this way, but there's still some issue in the audio library preventing it at the moment.
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ChrisBLN

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Re: Latest version: 0.7.13.3490
« Reply #115 on: January 30, 2013, 10:15:44 pm »

I done a little Camera Tracking Test



Recorded at 1280x720@60, Vertical sync: Half refresh, AA: MSAA-8X. Its still a little bit stuttering but much better than before.
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angrypig

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Re: Latest version: 0.7.13.3490
« Reply #116 on: January 31, 2013, 05:31:18 am »

I just recorded the flickering bloom effect of the sun in the water and also noticed a very strange oudio output. Please lower your speakers BEFORE you watch this.

bloom_power = .15,
bloom_threshold = 1.0

EDIT: I tried it with every AA setting and it was always the same. Please don't tell me this effect is due to the waves.  8)

It was recorded with the internal recorder and converted via the conv4edit.bat.

I found the flickering bug, I mistakenly thought it was caused by temporal aliasing but it was flickering without movement too. It was caused by missing synchronization in bloom composition passes.

But the temporal aliasing is still visible there...
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ChrisBLN

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Re: Latest version: 0.7.13.3490
« Reply #117 on: January 31, 2013, 09:05:20 am »


I found the flickering bug, I mistakenly thought it was caused by temporal aliasing but it was flickering without movement too. It was caused by missing synchronization in bloom composition passes.

But the temporal aliasing is still visible there...

I'm glad to hear that you found the bug. Thank you.
The next bug i would like to report is the .... yog  ;D file format for the recordings. The possibility of an uncompressed .avi stream would be great for everyone who work with professional software like After Effects or Sony Vegas etc.  ::)

Kind regards
Chris
« Last Edit: January 31, 2013, 09:07:25 am by ChrisBLN »
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cameni

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Re: Latest version: 0.7.13.3490
« Reply #118 on: January 31, 2013, 09:28:11 am »

Well the yog format was designed to sidestep bandwidth issues when capturing a full hd video at 30fps. There are two problematic parts - bandwidth from GPU to CPU, and from CPU to disk. Compression on the GPU reduces the necessary bandwidth to 1/3, this gets it also bellow the typical sustainable write rate of SATA disks, so it's dumped directly to it as well.

That file can be converted to a MJPEG AVI file for using in those programs, but that conversion isn't realtime. I thing FFMPEG (used in the convertor) can be also used to create an uncompressed AVI from the yog file, if given the right command line parameters.
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ChrisBLN

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Re: Latest version: 0.7.13.3490
« Reply #119 on: January 31, 2013, 09:55:37 am »

Yea, this makes sense coz i was wondering why the original .yog file is much much bigger than the "conv4edit" converted .avi file. I will try to find out more about converting the .yog to uncompressed .avi . Thank you.

EDIT:

Quote
3.3 How do I encode movie to single pictures?

Use:
    

  ffmpeg -i movie.mpg movie%d.jpg

The ‘movie.mpg’ used as input will be converted to ‘movie1.jpg’, ‘movie2.jpg’, etc...

Instead of relying on file format self-recognition, you may also use

‘-c:v ppm’
‘-c:v png’
‘-c:v mjpeg’

to force the encoding.

Applying that to the previous example:
    

  ffmpeg -i movie.mpg -f image2 -c:v mjpeg menu%d.jpg

Beware that there is no "jpeg" codec. Use "mjpeg" instead.

I'm currious how a 9GB HD video footage with 30FPS will look as a single .png picture file output :-D

EDIT II:

Quote
G:\Video-Editing>ffmpeg -i capture_1359592756.yog -f image2 -c:v png menu%d.jpg
ffmpeg version N-49448-gdc8dd2f Copyright (c) 2000-2013 the FFmpeg developers
  built on Jan 29 2013 17:55:59 with gcc 4.7.2 (GCC)
  configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-av
isynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enab
le-libass --enable-libbluray --enable-libcaca --enable-libfreetype --enable-libg
sm --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --e
nable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --e
nable-libspeex --enable-libtheora --enable-libtwolame --enable-libvo-aacenc --en
able-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable
-libxavs --enable-libxvid --enable-zlib
  libavutil      52. 17.100 / 52. 17.100
  libavcodec     54. 91.100 / 54. 91.100
  libavformat    54. 61.104 / 54. 61.104
  libavdevice    54.  3.102 / 54.  3.102
  libavfilter     3. 34.101 /  3. 34.101
  libswscale      2.  2.100 /  2.  2.100
  libswresample   0. 17.102 /  0. 17.102
  libpostproc    52.  2.100 / 52.  2.100
capture_1359592756.yog: Invalid data found when processing input

G:\Video-Editing>

It looks like the latest 64bit ffmpeg version can't process the original .yog file.
« Last Edit: January 31, 2013, 10:29:49 am by ChrisBLN »
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