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Author Topic: Old version: 0.7.15.3700  (Read 313054 times)

Chaoz

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Re: Latest version: 0.7.14.3614
« Reply #255 on: April 08, 2013, 01:49:14 pm »

there seems to be a problem with the vehicle physics cause whe you spawn a second vehicle of  e.g http://www.outerra.com/forum/index.php?topic=1646.msg18444#msg18444 this, the whole simulation comes to a stop with an error.... seems to be a problem with the gear object..
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cameni

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Re: Latest version: 0.7.14.3614
« Reply #256 on: April 08, 2013, 03:03:28 pm »

It's a problem with the script, storing chassis parameters in the first vehicle. I've modified it and attached the fixed version in that thread.
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Chaoz

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Re: Latest version: 0.7.14.3614
« Reply #257 on: April 08, 2013, 03:15:14 pm »

oh i see my bad :D Now it's clear.
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cameni

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Re: Latest version: 0.7.14.3620
« Reply #258 on: April 08, 2013, 04:38:56 pm »

Version 0.7.14.3620
  • workaround for AMD texture_buffer memory leak bug
  • new dirt textures by Kelvin
  • fixed controls ui tabs
  • better pos/rot extrapolation for aircraft
  • fixed fixed vehicle state when init_chassis fails
  • added water scattering rgb components
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Oldtown

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Re: Latest version: 0.7.14.3620
« Reply #259 on: April 08, 2013, 05:14:17 pm »

The leak bug is gone at my machine ... nice support! Really great. Keep it up and you got a great future :)
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Unsurt

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Re: Latest version: 0.7.14.3620
« Reply #260 on: April 08, 2013, 08:04:49 pm »

Hi,
since the last update, the game is locked on this screen after the loggin :

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gordo

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Re: Latest version: 0.7.14.3620
« Reply #261 on: April 08, 2013, 11:18:26 pm »

Starts up fine for me, but changing any water or fog env. settings causes that element to go black. If I exit settings and then come back in, it then resets the settings back to defaults, but otherwise appears normal again...
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Jagerbomber

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Re: Latest version: 0.7.14.3620
« Reply #262 on: April 08, 2013, 11:28:23 pm »

Works fine for me.  Only new issue I've seen is that I'm getting the crash/report window when I close it, again.

Though, I haven't really tried out the settings menus yet.
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cameni

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Re: Latest version: 0.7.14.3620
« Reply #263 on: April 09, 2013, 01:02:12 am »

Hi,
since the last update, the game is locked on this screen after the loggin :
Can you get me the eng.log, there should be something about it.
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ZeosPantera

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Re: Latest version: 0.7.14.3620
« Reply #264 on: April 09, 2013, 01:27:29 am »

Going to type some requests here::

Reload Script Hotkey or setting to auto-reload vehicle JS script so external editing can be used (notepad++ etc). Any chance editing can be done without a physics stopping full reload?

Vehicles need wheel mass, spring and dampening (For each, a pair or shared) I figured this is the reason for the odd looks of cars driving and is a sort of hacky way to avoid a tire model for the time being.
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cameni

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Re: Latest version: 0.7.14.3620
« Reply #265 on: April 09, 2013, 03:10:11 am »

There's alt+R for script reload and ~ for the reset. In theory the reload could preserve the momentum, if the script edit doesn't change too much.

Wheels have spring and dampening, but not mass in that simple model, so they move too fast.
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ZeosPantera

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Re: Latest version: 0.7.14.3620
« Reply #266 on: April 09, 2013, 03:57:47 am »

There's alt+R for script reload and ~ for the reset. In theory the reload could preserve the momentum, if the script edit doesn't change too much.

Wheels have spring and dampening, but not mass in that simple model, so they move too fast.

Well the suspension holding the wheels has spring and dampening but if you could put a range parameter, Spring and Dampening on the tire itself from the contact point to the pivot you could imitate an inflatable rubber tire. Essentially doubling the suspension.

IE a 20" total tire height with 3" of rubber and a 14" solid rim would mean 3" of maximum movement from the axis point (ie tire give) and you could assign the spring and dampening that would mimic the rubber of the tire flexing under load/sidewall flex etc. An odd hack to make tires seem less solid.

Thanks for the Alt-R.\

EDIT.. Can't seem to get the Xtrac up.. I found out if my drive for recordings isn't present anymore OT will just crash when you hit the record F9 key.
« Last Edit: April 09, 2013, 04:26:23 am by ZeosPantera »
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Unsurt

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Re: Latest version: 0.7.14.3620
« Reply #267 on: April 09, 2013, 09:06:13 am »

Quote
Can you get me the eng.log, there should be something about it.
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cameni

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Re: Latest version: 0.7.14.3620
« Reply #268 on: April 09, 2013, 12:20:54 pm »

Seems as if it could not finish downloading the update for some reason.

INFO: Some foreign modules were found injected into outerra.exe. Note that these modules can interfere with the rendering, causing black screen or rendering artifacts. It's advised either to stop the programs or unload them.
The following potentially problematic modules were found:
C:\Program Files\AVAST Software\Avast\snxhk.dll (AVAST Software, avast! Antivirus), version 8.0.1483.72
C:\Windows\SysWOW64\guard32.dll (COMODO, COMODO Internet Security), version 5, 12, 256249, 2599
C:\Windows\system32\PrxerDrv.dll (Initex, Proxifier Standard Edition), version 3, 21, 1, 0
E:\Fraps\FRAPS32.DLL (Beepa P/L, FRAPS), version 3, 5, 9, 15586
E:\Program Files (x86)\MSI Afterburner\Bundle\OSDServer\RTSSHooks.dll (Unknown Company, Unknown Product), version unknown

Since the update being downloaded is an executable, some programs interfere. COMODO is often problematic, can you try stop it (or Avast) to see if it can let it go past the end?
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cameni

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Re: Latest version: 0.7.14.3620
« Reply #269 on: April 09, 2013, 02:47:00 pm »

Version 0.7.14.3624, fixes the crashes in ui when scrolling.
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