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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Old version: 0.7.15.3700  (Read 250940 times)

KelvinNZ

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Re: Latest version: 0.7.13.3490
« Reply #90 on: January 30, 2013, 12:42:08 am »

No bloom showing for me.

Nvidia drivers 310.90 and settings are all default.
GTX 680

Eng.cfg 0.05 and 1.0 respectively for the values. Not sure what else to check. version says 3490.
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ddenn

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Re: Latest version: 0.7.13.3490
« Reply #91 on: January 30, 2013, 12:47:20 am »

I have .06 and 1.0, result is
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Bartolomeus

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Re: Latest version: 0.7.13.3490
« Reply #92 on: January 30, 2013, 12:47:59 am »

Looks really nice! Great shot!

Marko

KelvinNZ

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Re: Latest version: 0.7.13.3490
« Reply #93 on: January 30, 2013, 01:08:16 am »

Beautiful shot indeed!

However i'm not getting the same result at all. I get absolutely no bloom. I even reinstalled Outerra and no luck. I just can't seem to see what is stopping this except for a possible driver issue? hopefully Cameni can come to the rescue  :(

here's my ENG log

« Last Edit: January 30, 2013, 01:11:03 am by Kelvinr »
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cameni

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Re: Latest version: 0.7.13.3490
« Reply #94 on: January 30, 2013, 01:10:53 am »

I attached the eng.log. Nothing's updated here yet. Still on 3475.
Oh, 3475. That was a version with a buggy autoupdater, and you have to install the patch to 3478 (or a full version) manually, see here: http://www.outerra.com/forum/index.php?topic=1402.msg16445#msg16445
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KelvinNZ

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Re: Latest version: 0.7.13.3490
« Reply #95 on: January 30, 2013, 01:16:24 am »

I have .06 and 1.0, result is


I'd love to drive around in one of those. Is this one drivable or static?
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cameni

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Re: Latest version: 0.7.13.3490
« Reply #96 on: January 30, 2013, 01:17:46 am »

Thanks for the update! Bloom seems to work fine for me, but fraps capture still stuttering and has an artefacts


Fraps capture - guys, the allowext option only allows external tools to hook in, but we can't help with the tools being unable to cope with OT rendering pipeline. So the -allowext option is only for those who want to test these tools on their own risk.

Btw when I inspected it, Fraps was using old OpenGL commands that don't have any effect in OpenGL 3.3 core profile. And Fraps was best - most of other such programs crashed because they weren't prepared that renderer and main app thread are separate.

The 3487 version fixed the built-in video recording issue, please test if you are getting smooth capture there, but you may want to set half-refresh rate for best result (Nvidia only now).
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cameni

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Re: Latest version: 0.7.13.3490
« Reply #97 on: January 30, 2013, 01:19:44 am »

However i'm not getting the same result at all. I get absolutely no bloom. I even reinstalled Outerra and no luck. I just can't seem to see what is stopping this except for a possible driver issue? hopefully Cameni can come to the rescue  :(
Kelvin, are you editing the right eng.cfg? From the eng.log it should be E:\Games\Outerra\Runtime\eng.cfg
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ddenn

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Re: Latest version: 0.7.13.3490
« Reply #98 on: January 30, 2013, 01:44:07 am »

Fraps capture - guys, the allowext option only allows external tools to hook in, but we can't help with the tools being unable to cope with OT rendering pipeline. So the -allowext option is only for those who want to test these tools on their own risk.

Btw when I inspected it, Fraps was using old OpenGL commands that don't have any effect in OpenGL 3.3 core profile. And Fraps was best - most of other such programs crashed because they weren't prepared that renderer and main app thread are separate.

The 3487 version fixed the built-in video recording issue, please test if you are getting smooth capture there, but you may want to set half-refresh rate for best result (Nvidia only now).

Ok, will be using OT capture then

I'd love to drive around in one of those. Is this one drivable or static?

It's kind of drivable, I animate it using aircraft physics (vehicle physics is too limited right now, it's impossible to make descent physics without editing CG point)


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Midviki

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Re: Latest version: 0.7.13.3490
« Reply #99 on: January 30, 2013, 02:02:40 am »

Today I started a model of a "flying machine / car" , something futuristic anyway... Question, do I need to have the moving parts separate from the car object or I point out manually the 3D vectors from where I need to break the splines from the script so I can make them move?
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KelvinNZ

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Re: Latest version: 0.7.13.3490
« Reply #100 on: January 30, 2013, 02:06:28 am »

However i'm not getting the same result at all. I get absolutely no bloom. I even reinstalled Outerra and no luck. I just can't seem to see what is stopping this except for a possible driver issue? hopefully Cameni can come to the rescue  :(
Kelvin, are you editing the right eng.cfg? From the eng.log it should be E:\Games\Outerra\Runtime\eng.cfg

Yes, I am indeed...

I'm also running Windows 8. Would this make a difference?
« Last Edit: January 30, 2013, 02:37:25 am by Kelvinr »
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cameni

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Re: Latest version: 0.7.13.3490
« Reply #101 on: January 30, 2013, 02:46:23 am »

I'm also running Windows 8. Would this make a difference?
It shouldn't .. though there are some issues with paths. Unfortunately the log doesn't mention anything about the bloom currently.
Can you attach your eng.cfg then?
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KelvinNZ

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Re: Latest version: 0.7.13.3490
« Reply #102 on: January 30, 2013, 03:02:10 am »

I'm also running Windows 8. Would this make a difference?
It shouldn't .. though there are some issues with paths. Unfortunately the log doesn't mention anything about the bloom currently.
Can you attach your eng.cfg then?

as requested, see attached.
« Last Edit: January 30, 2013, 03:05:29 am by Kelvinr »
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ddenn

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Re: Latest version: 0.7.13.3490
« Reply #103 on: January 30, 2013, 03:10:49 am »

I guess you set too much bloom power, I have

bloom_power = .06,
bloom_threshold = 1.0
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cameni

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Re: Latest version: 0.7.13.3490
« Reply #104 on: January 30, 2013, 03:18:58 am »

Seems it's a bug with pure MSAA, please temporarily use MSAA2+FXAA.
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