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Author Topic: Old version: 0.7.15.3700  (Read 313082 times)

Unsurt

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Re: Latest version: 0.7.14.3624
« Reply #270 on: April 09, 2013, 04:31:22 pm »

Quote
Since the update being downloaded is an executable, some programs interfere. COMODO is often problematic, can you try stop it (or Avast) to see if it can let it go past the end?

Since the update after the Version 0.7.14.3614, the problem came.
I already had this problem before the Version 0.7.13.3530. So i think, the crater version was the best for me.


I allways must press F1 (or F key), Menu, go to graphics , and click on "restart to apply" for make it working.
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cameni

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Re: Latest version: 0.7.14.3624
« Reply #271 on: April 09, 2013, 04:37:51 pm »

You can apply the patch manually: Anteworld-0.7.14.3614.patch-3624.exe
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Unsurt

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Re: Latest version: 0.7.14.3624
« Reply #272 on: April 09, 2013, 07:03:02 pm »

Ok, thank you it work fine now.  ;D
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Juggernautz

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Re: Latest version: 0.7.14.3624
« Reply #273 on: April 14, 2013, 02:26:35 pm »

Hey guys,

I'm not sure if this issue has been listed before. I couldn't find it on the boards, but I'm probably just missing it. Anyway, when I import a static object, it places it in the camera's current position rather than using the placed pivot point. Once imported, it places the static meshes correctly based on the pivot though. Another issue is that the first imported object cannot be selected like all the other static meshes and so can't be deleted. Resulting in some floating geo if your camera happened to be in that position on import.

I've attached a screeny illustrating the issue. :)

Also, is there any way to post an attached image in line with the text (so you can see the image in the post without having to DL it, or linking to a web image)

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cameni

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Re: Latest version: 0.7.14.3624
« Reply #274 on: April 14, 2013, 02:48:29 pm »

The object shown after the import is just a temporary one, meant for previewing. It should disappear when you close the importer window, but for some reason it does stay now. But it's not inserted into the world permanently anyway.

I don't know of a way to insert images into the forum inline, I'm mostly using minus.com that's fast and gives me the forum embed code directly.

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Sam

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Re: Latest version: 0.7.14.3624
« Reply #275 on: April 15, 2013, 01:27:22 am »

Looks like a flying fortress.  ;D
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Oldtown

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Re: Latest version: 0.7.14.3624
« Reply #276 on: April 15, 2013, 07:45:51 am »

my "possible leak" bug has returned -.- ... I think this causes another problem.

When I place a static object and reorientate it. The Orientation is gone after restarting Outerra.

*UPDATE*

After I deleted the cache Folder (unfortunatley I got no backup of the original) the "leak" problem is gone. But the orientation problem is getting more confusing.
It seems Outerra is storing the orientation of the last placed objects. If I place a next one it forgets the orientation of it. Hope its clear what I mean.
« Last Edit: April 15, 2013, 08:49:05 am by StG2-Oldtown »
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PTTG

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Re: Latest version: 0.7.14.3624
« Reply #277 on: April 22, 2013, 02:52:15 am »

What are you guys working on now?
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cameni

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Re: Latest version: 0.7.14.3624
« Reply #278 on: April 22, 2013, 08:14:05 am »

After I deleted the cache Folder (unfortunatley I got no backup of the original) the "leak" problem is gone. But the orientation problem is getting more confusing.
It seems Outerra is storing the orientation of the last placed objects. If I place a next one it forgets the orientation of it. Hope its clear what I mean.
Found the bug, changes in object position and orientation are not committed unless you add a new object.
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mLichy

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Re: Latest version: 0.7.14.3624
« Reply #279 on: April 22, 2013, 09:34:57 am »

I've been having issues with losing focus/control while in windowed mode/after closing the game.

It takes a minute sometimes, for me to be able to click or anything on my desktop after closing the game.
Or if I tab out, I can only access some applications for a bit. 

I'm running Windows 7 64bit.

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Jagerbomber

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Re: Latest version: 0.7.14.3624
« Reply #280 on: April 27, 2013, 09:58:03 am »

Ok, so yesterday the zoom buttons on the Google map stopped appearing.  They still worked... they were just invisible.  :P
But today the Google map is not appearing at all.

The OSM map still seems to be functioning as far as I can tell.

Edit: Nvm... it seems to be working again (with zoom buttons visible), but it seems to be rather sporadic.
Maybe it's a Google thing?  I've been noticing some wonky issues with google related things the last few days (more than usual that is).
« Last Edit: April 27, 2013, 10:01:07 am by Jagerbomber »
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

mLichy

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Re: Latest version: 0.7.14.3624
« Reply #281 on: April 27, 2013, 09:24:11 pm »

I still cannot seem to figure out this Alpha Issue.  Whenever part of the geo goes into shadow, it turns pure black?  :( 
Also it seems to sort before/above glass. 

You can see the Keyhole (circle) is very very dark.




Code:

Code: [Select]
{
"name" : "badges",
"diffuse" : "255,255,255,0",
"Ax" : "0.04",
"Ay" : "0.04",
"m" : "1.0",
"tex_diffuse" : "textures\7_badges_D.dds",
"tex_normal" : "textures\8_badges_N.dds",
"tex_env" : "",
"tex_opacity" : "textures\11_badges_A.dds",
"tex_reflectance" : ""
},
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cameni

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Re: Latest version: 0.7.14.3624
« Reply #282 on: April 28, 2013, 01:45:14 am »

Hmm, what is transparent there?
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mLichy

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Re: Latest version: 0.7.14.3624
« Reply #283 on: April 28, 2013, 09:26:19 am »

Well I have the keyhole, license plate, dashboard gauges and front grill on the texture. So all of those turn black when light doesn't cast on their pixels.
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ddenn

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Re: Latest version: 0.7.14.3624
« Reply #284 on: April 28, 2013, 09:32:38 am »

I can confirm that, there's a problem with lighting of the objects with opacity textures, when in shadow they are not lighted at all
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