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Author Topic: Old version: 0.7.15.3700  (Read 313085 times)

M7

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Re: Latest version: 0.7.15.3666
« Reply #315 on: April 29, 2013, 02:09:20 pm »

I accidentally pressed "shift" before firing by mouse and was surprised by the result:



Was that feature mentioned anywhere? It looks very good actually.

Oh yeah!!!!!!!!!!!!!!!!!!!!
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cameni

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Re: Latest version: 0.7.15.3666
« Reply #316 on: April 29, 2013, 02:14:29 pm »

Oh, that thing is enabled there? It's alpha artifacty thing ..

Just nobody press it with ctrl as well.
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deathevor

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Re: Latest version: 0.7.15.3666
« Reply #317 on: April 29, 2013, 02:15:47 pm »

Nice one.
Loading Outerra specially to try Ctrl thing. :D
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deathevor

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Re: Latest version: 0.7.15.3666
« Reply #318 on: April 29, 2013, 02:19:49 pm »

Nice :D
You've made my day



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cameni

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Re: Latest version: 0.7.15.3666
« Reply #319 on: April 29, 2013, 02:24:29 pm »

Well, it's alpha and has some issues and probably will be reworked differently ...

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deathevor

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Re: Latest version: 0.7.15.3666
« Reply #320 on: April 29, 2013, 02:46:56 pm »

I've noticed there's some rendering issues with objects occluding the smoke.
But still it looks incredible.


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mLichy

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Re: Latest version: 0.7.15.3666
« Reply #321 on: April 29, 2013, 03:11:46 pm »

Now we just need to be able to link/call that from the vehicle script when the tires are slipping, to create burnout smoke :)
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ZeosPantera

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Re: Latest version: 0.7.15.3666
« Reply #322 on: April 29, 2013, 03:40:15 pm »

I love plooms! What is the CTRL thing?
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ZeosPantera

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Re: Latest version: 0.7.15.3666
« Reply #323 on: April 29, 2013, 03:42:26 pm »

Now we just need to be able to link/call that from the vehicle script when the tires are slipping, to create burnout smoke :)
Actually there should be more to it then that. Friction heat needs to be measured. Too many games just shoot smoke out of tires when in real life a tire needs to be at burning temperature to start making smoke.  Lets keep it real people.
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Foxiol

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Re: Latest version: 0.7.15.3666
« Reply #324 on: April 29, 2013, 04:02:52 pm »

One of the bests updates yet...well every update is amazing. Thanks Brano and ddenn for the lovely Mig model.

Now a couple of silly questions regarding the MIG...

I´m using a T-Flight Hotas X and it works perfectly but not sure if the rudder left/right is working good, well it isn´t.

I have it in the Axis3- and Axis3+ but instead of simple move the Jet to the left or right (turning without incline the Jet as if using the joystic properly and then going up) it seems that it is doing both things in one action and it simply breaks the "simulation" just a little. It does the same if pressing Z or X while in mid air.
Is it normal? Just asking because that doesn´t happen in actual flight games.

Now the second is even more silly, lol: Can I rise the landing gear and vice versa?

It says "Gear" in the configuration and if I bind a key or a button in the joystic it does nothing.

Thanks guys. This is looking better and better with every update. ;)

EDIT: Okay now, the landing gear is working sorry, I changed the key to H and put it in my joystic again and now works.


 
« Last Edit: April 29, 2013, 04:07:47 pm by Foxiol »
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mLichy

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Re: Latest version: 0.7.15.3666
« Reply #325 on: April 29, 2013, 04:19:13 pm »

Now we just need to be able to link/call that from the vehicle script when the tires are slipping, to create burnout smoke :)
Actually there should be more to it then that. Friction heat needs to be measured. Too many games just shoot smoke out of tires when in real life a tire needs to be at burning temperature to start making smoke.  Lets keep it real people.


Well of course that's how it works. I'm talking just to get something working at least.  Unless he can easily code some sorta heat/friction setup as quickly/easily, then great. 

I like how in GTA IV tires would pop after burning out for too long from heat/wear. 
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deathevor

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Re: Latest version: 0.7.15.3666
« Reply #326 on: April 29, 2013, 05:12:41 pm »

I would prefer first to link the fire craters option to Mig.
The smallest craters (and effects) for shooting machine gun and bigger for rockets.
And maybe dropping bombs as well :)
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M7

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Re: Latest version: 0.7.15.3666
« Reply #327 on: April 29, 2013, 05:57:06 pm »


Well of course that's how it works. I'm talking just to get something working at least.  Unless he can easily code some sorta heat/friction setup as quickly/easily, then great. 

I like how in GTA IV tires would pop after burning out for too long from heat/wear.


or dust for vehicle on dirt road!!!!!
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deathevor

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Re: Latest version: 0.7.15.3666
« Reply #328 on: April 29, 2013, 06:48:45 pm »

Clouds?
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Revolver

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Re: Latest version: 0.7.15.3666
« Reply #329 on: April 29, 2013, 07:01:39 pm »

The next bug dives over and over again often with this patch...



 :-\



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