Can you upload your eng.log file here?
Sure thing. WARNING: Incoming Wall of Text! Didn't know how to add as attachment.
INFO: Outerra 0.7.13, build 3456 from Fri, 4 Jan 2013 10:30:14 GMT
DEBUG: Nvidia driver profile "Outerra" found...
DEBUG: Initializing engine...
DEBUG: data root directory: C:\Users\James\Outerra\
DEBUG: Windows version: 6.1.7601
DEBUG: CPU info:
CPU string: GenuineIntel
CPU brand string: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
Stepping ID: 7
Model: 10
Family: 6
Processor type: 0
Extended model: 2
Extended family: 0
Brand Index: 0
CLFLUSH cache line size: 64
APIC Physical ID: 2
DEBUG: GPU System info
Graphics card: NVIDIA GeForce GTX 570
GPU vendor ID: 10de (NVIDIA Corporation)
GPU device ID: 1086
OpenGL driver version: 9.18.13.0697 (nvoglv32.dll)
OpenGL driver build number: 697
DEBUG: Reading C:\Users\James\Outerra\eng.cfg
DEBUG: init timer to 1ms
DEBUG: Outerra window created size 806x628
DEBUG: Starting JobMaster...
DEBUG: Creating JobMaster thread 0
DEBUG: Creating JobMaster thread 1
DEBUG: Creating JobMaster thread 2
DEBUG: Creating JobMaster thread 3
DEBUG: Creating JobMaster thread 4
DEBUG: Creating JobMaster thread 5
DEBUG: Creating JobMaster thread 6
DEBUG: Creating JobMaster thread 7
DEBUG: (io_man) event group "player" has been activated...
DEBUG: Available display modes:
640x480@60 default
640x480@72 default
640x480@75 default
640x480@59 default
720x480@60 default
720x480@59 default
720x576@50 default
800x600@56 default
800x600@60 default
800x600@72 default
800x600@75 default
1024x768@60 default
1024x768@70 default
1024x768@75 default
1152x864@75 default
1176x664@50 center
1176x664@50 stretch
1176x664@50 default
1176x664@60 center
1176x664@60 stretch
1176x664@60 default
1176x664@59 center
1176x664@59 stretch
1176x664@59 default
1280x720@60 default
1280x720@59 default
1280x720@50 default
1280x768@60 center
1280x768@60 stretch
1280x768@60 default
1280x800@60 default
1280x960@60 center
1280x960@60 stretch
1280x960@60 default
1280x960@75 center
1280x960@75 stretch
1280x960@75 default
1280x1024@60 default
1280x1024@75 default
1360x768@60 center
1360x768@60 stretch
1360x768@60 default
1366x768@60 center
1366x768@60 stretch
1366x768@60 default
1600x900@60 default
1600x1024@59 center
1600x1024@60 center
1600x1024@59 stretch
1600x1024@60 stretch
1600x1024@59 default
1600x1024@60 default
1680x1050@59 default
1680x1050@60 default
1768x992@60 center
1768x992@60 stretch
1768x992@60 default
1768x992@59 center
1768x992@59 stretch
1768x992@59 default
1768x992@50 center
1768x992@50 stretch
1768x992@50 default
1920x1080@60 default
1920x1080@59 default
1920x1080@50 default
640x350@60 center
640x350@60 stretch
640x350@60 default
640x350@72 center
640x350@72 stretch
640x350@72 default
640x350@75 center
640x350@75 stretch
640x350@75 default
1440x900@60 default
INFO:
Available Capture Devices are:-
Microphone (Realtek High Definition Audio)
INFO:
Sound system information:
Using OpenAL device (OpenAL Soft)
ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
Using OpenAL capture device (OpenAL Soft)
ALC_FREQUENCY: 44100
ALC_REFRESH: 43
ALC_SYNC: 0
ALC_MONO_SOURCES: 255
ALC_STEREO_SOURCES: 1
OpenAL info:
Vendor: OpenAL Community
Version: 1.1 ALSOFT 1.14
Renderer: OpenAL Soft
Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
INFO: Some foreign modules were found injected into outerra.exe. Note that these modules can interfere with the rendering, causing black screen or rendering artifacts. It's advised either to stop the programs or unload them.
The following potentially problematic modules were found:
C:\Windows\SysWOW64\nvinit.dll (NVIDIA Corporation, NVIDIA D3D shim drivers), version 9.18.13.0697
DEBUG: renderer: thread started...
DEBUG: Searching suitable pixel format...
DEBUG: Pixel format has been found: 18
DEBUG: Setting pixel format
DEBUG: Creating temporary OpenGL rendering context
DEBUG: Setting temporary rendering context as current
DEBUG: Creating OpenGL 4.2 rendering context
DEBUG: Setting main rendering context as current
DEBUG: OpenGL renderer information
vendor: NVIDIA Corporation
renderer: GeForce GTX 570/PCIe/SSE2
version: 4.2.0
glsl: 4.20 NVIDIA via Cg compiler
Total available GPU memory: 1279 MB
Current available GPU memory: 1081 MB
MAX_UNIFORM_BLOCK_SIZE: 65536
MAX_VERTEX_UNIFORM_BLOCKS: 14
MAX_GEOMETRY_UNIFORM_BLOCKS: 14
MAX_FRAGMENT_UNIFORM_BLOCKS: 14
UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
MAX_UNIFORM_BUFFER_BINDINGS: 70
MAX_TEXTURE_BUFFER_SIZE: 134217728
MAX_DRAW_BUFFERS: 8
MAX_TEXTURE_SIZE: 16384
MAX_3D_TEXTURE_SIZE: 2048
MAX_ARRAY_TEXTURE_LAYERS: 2048
MAX_ELEMENTS_INDICES: 1048576
MAX_ELEMENTS_VERTICES: 1048576
MAX_COMBINED_TEXTURE_IMAGE_UNITS: 160
MAX_VIEWPORTS: 16
Number of OpenGL extensions: 272
GL_AMD_multi_draw_indirect
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_alpha_test
GL_NV_blend_minmax
GL_NV_blend_square
GL_NV_complex_primitives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_ES1_1_compatibility
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_OES_compressed_paletted_texture
GL_OES_depth24
GL_OES_depth32
GL_OES_depth_texture
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_rgb8_rgba8
GL_OES_read_format
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
WGL extensions:
WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
DEBUG: Buffer created (1) 'dummy_ati' size 256KB
DEBUG: renderer: OpenGL initialized...
DEBUG: creating window manager...
DEBUG: (WM) Loading font "ui/default.fnt...
DEBUG: (WM) Loading font "ui/default_mono.fnt...
DEBUG: (WM) Loading font "ui/default_bold.fnt...
DEBUG: Loading texture ("ui/default_0.dds")...
DEBUG: Loading texture ("ui/default_mono_0.dds")...
DEBUG: Loading texture ("ui/default_bold_0.dds")...
DEBUG: preloading C:\Program Files (x86)\Outerra\Anteworld\precomp.lst
DEBUG: Reading C:\Users\James\Outerra\world.cfg
DEBUG: Initializing worldview ...
DEBUG: job "tex2d_loader_job" processed in 63ms
DEBUG: (WM) Loading font "ui/hud.fnt...
DEBUG: (io_man) event group "ufo" has been activated...
DEBUG: Starting main loop...
DEBUG: Buffer created (2) 'mpr.road' size 0KB
DEBUG: Buffer created (3) 'mpr.road' size 0KB
DEBUG: Buffer created (4) 'mpr.road' size 0KB
DEBUG: Buffer created (5) 'mpr.stars' size 2084KB
DEBUG: Buffer created (6) 'mpr.aux' size 0KB
DEBUG: Buffer created (7) 'mpr.aux' size 0KB
DEBUG: Buffer created (
'mpr.aux' size 88KB
DEBUG: Buffer created (9) 'mpr.aux' size 76KB
DEBUG: Buffer created (10) 'mpr.aux' size 19KB
DEBUG: Buffer created (11) 'mpr.aux' size 1584KB
DEBUG: Buffer created (12) 'ub.frac_params' size 1KB
DEBUG: Buffer created (13) 'texture_widget' size 18KB
DEBUG: Initializing framebuffer
size: 800x600
fulscreen: 0
msaa: 2
swap_interval: 2
DEBUG: Creating render state groups...
DEBUG: Buffer created (14) 'unknown_buffer' size 128KB
DEBUG: destroying buffer "unknown_buffer"...
DEBUG: Buffer created (14) 'ui_buffer' size 320KB
DEBUG: Buffer created (15) 'sbox index' size 0KB
DEBUG: Buffer created (16) 'sbox bboxes' size 272KB
DEBUG: Buffer created (17) 'static inst' size 6144KB
DEBUG: Buffer created (18) 'pkg mesh data' size 4096KB
DEBUG: Buffer created (19) 'mesh inst' size 512KB
DEBUG: Buffer created (20) 'obj inst' size 2048KB
DEBUG: Buffer created (21) 'pkg bones' size 2048KB
DEBUG: Buffer created (22) 'pkg bboxes' size 1024KB
DEBUG: Buffer created (23) 'ub.gpu_frame_state' size 2KB
DEBUG: Buffer created (24) 'gpu.test' size 0KB
DEBUG: shader s104891328CAD779704CF9AA7263C28688BCF7C4A compiled succesfully
DEBUG: shader sE57DB70172B0170CEA1BA4559D77FF36B734B764 compiled succesfully
DEBUG: GL test: base vertex included in glVertexID: no
DEBUG: shader s0CF569C31C2FB1FF402B855A911817DE5462D419 compiled succesfully
DEBUG: job "tex2d_loader_job" processed in 94ms
DEBUG: shader s3B2E8FCD6074C9DEE852132187655405B21187E0 compiled succesfully
DEBUG: shader sD3A383732BC2BEB51B8A3A4CAAEA74D9C44D0669 compiled succesfully
DEBUG: job "tex2d_loader_job" processed in 106ms
DEBUG: shader sA3E3B7FF75ECCF75FD4C29D60E64C33F0043338B compiled succesfully
DEBUG: shader s1AB429DCD3B93FA828B95B3E9992353C0F18F559 compiled succesfully
DEBUG: shader s638187552F6A667019CE5B52851E84132B2D5DD6 compiled succesfully
DEBUG: shader sEE5EFE93E09F81EB5E855C4B42C02846773C133D compiled succesfully
DEBUG: shader sF518B87DAEF20C39F037C6B0F431FB85E024560A compiled succesfully
DEBUG: shader s9103C6407E2080545F6124BF7F52E19D06FE8E2F compiled succesfully
DEBUG: shader s33BA81F0888950F59EFC85C8FA3A7A23A6C49708 compiled succesfully
DEBUG: shader sCF928185D510039F524BBEC5C926E75BD2109DBB compiled succesfully
DEBUG: shader s6B5AC4EDF9976679C7B981B9E2865F6E8BE43E37 compiled succesfully
DEBUG: shader s0CF569C31C2FB1FF402B855A911817DE5462D419 compiled succesfully
DEBUG: shader s0E07CB86FEF1C7DB0B3601C014512E970294CBF4 compiled succesfully
DEBUG: Buffer created (25) 'texture_widget' size 150KB
DEBUG: Buffer created (26) 'texture_widget' size 1250KB
DEBUG: destroying buffer "gpu.test"...
DEBUG: Buffer created (24) 'ui_buffer' size 320KB
DEBUG: Buffer created (27) 'sbox index' size 0KB
DEBUG: Buffer created (28) 'sbox bboxes' size 272KB
DEBUG: Buffer created (29) 'mesh inst' size 512KB
DEBUG: Buffer created (30) 'obj inst' size 2048KB
DEBUG: Buffer created (31) 'pkg bones' size 2048KB
DEBUG: Buffer created (32) 'pkg bboxes' size 1024KB
DEBUG: Buffer created (33) 'ub.gpu_frame_state' size 2KB
DEBUG: Buffer created (34) 'ui_buffer' size 320KB
DEBUG: Buffer created (35) 'sbox index' size 0KB
DEBUG: Buffer created (36) 'sbox bboxes' size 272KB