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Author Topic: Video Recording Issue  (Read 15800 times)

jvill

  • Jr. Member
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  • Posts: 15
  • newbie
Video Recording Issue
« on: January 13, 2013, 04:02:33 am »

I am using the in-built recorder to record .YOG files. But after recording and going to the folder's destination, I find that the .YOG files (all of them) are only 1 KB. The .WAV file is fine.

Naturally, when I open the Outerra Video Converter GUI.exe (with the ffmpeg and other files in the same directory, etc) it adds nothing.

Any help would be much appreciated.

-jvill
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jvill

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  • Posts: 15
  • newbie
Re: Video Recording Issue
« Reply #1 on: January 13, 2013, 04:03:56 am »

EDIT: I have also tried using the CONV.BAT files by dragging and dropping, and I have also tried editing these BAT files in Notepad as per some online forum suggestions found elsewhere. However, I don't think the converter is to blame here, but the .YOG files not recording properly.
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cameni

  • Brano Kemen
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  • Posts: 6721
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    • outerra.com
Re: Video Recording Issue
« Reply #2 on: January 13, 2013, 02:58:10 pm »

Can you upload your eng.log file here?
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jvill

  • Jr. Member
  • *
  • Posts: 15
  • newbie
Re: Video Recording Issue
« Reply #3 on: January 13, 2013, 06:52:27 pm »

Can you upload your eng.log file here?

Sure thing. WARNING: Incoming Wall of Text! Didn't know how to add as attachment.

INFO: Outerra 0.7.13, build 3456 from Fri, 4 Jan 2013 10:30:14 GMT
DEBUG: Nvidia driver profile "Outerra" found...
DEBUG: Initializing engine...
DEBUG: data root directory: C:\Users\James\Outerra\
DEBUG: Windows version: 6.1.7601
DEBUG: CPU info:
   CPU string: GenuineIntel
   CPU brand string:         Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
   Stepping ID: 7
   Model: 10
   Family: 6
   Processor type: 0
   Extended model: 2
   Extended family: 0
   Brand Index: 0
   CLFLUSH cache line size: 64
   APIC Physical ID: 2

DEBUG: GPU System info
    Graphics card: NVIDIA GeForce GTX 570
    GPU vendor ID: 10de (NVIDIA Corporation)
    GPU device ID: 1086
    OpenGL driver version: 9.18.13.0697 (nvoglv32.dll)
    OpenGL driver build number: 697


DEBUG: Reading C:\Users\James\Outerra\eng.cfg
DEBUG:   init timer to 1ms
DEBUG: Outerra window created size 806x628
DEBUG: Starting JobMaster...
DEBUG: Creating JobMaster thread 0
DEBUG: Creating JobMaster thread 1
DEBUG: Creating JobMaster thread 2
DEBUG: Creating JobMaster thread 3
DEBUG: Creating JobMaster thread 4
DEBUG: Creating JobMaster thread 5
DEBUG: Creating JobMaster thread 6
DEBUG: Creating JobMaster thread 7
DEBUG: (io_man) event group "player" has been activated...
DEBUG: Available display modes:
    640x480@60 default
    640x480@72 default
    640x480@75 default
    640x480@59 default
    720x480@60 default
    720x480@59 default
    720x576@50 default
    800x600@56 default
    800x600@60 default
    800x600@72 default
    800x600@75 default
    1024x768@60 default
    1024x768@70 default
    1024x768@75 default
    1152x864@75 default
    1176x664@50 center
    1176x664@50 stretch
    1176x664@50 default
    1176x664@60 center
    1176x664@60 stretch
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    1280x720@60 default
    1280x720@59 default
    1280x720@50 default
    1280x768@60 center
    1280x768@60 stretch
    1280x768@60 default
    1280x800@60 default
    1280x960@60 center
    1280x960@60 stretch
    1280x960@60 default
    1280x960@75 center
    1280x960@75 stretch
    1280x960@75 default
    1280x1024@60 default
    1280x1024@75 default
    1360x768@60 center
    1360x768@60 stretch
    1360x768@60 default
    1366x768@60 center
    1366x768@60 stretch
    1366x768@60 default
    1600x900@60 default
    1600x1024@59 center
    1600x1024@60 center
    1600x1024@59 stretch
    1600x1024@60 stretch
    1600x1024@59 default
    1600x1024@60 default
    1680x1050@59 default
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    1768x992@60 center
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    1768x992@59 stretch
    1768x992@59 default
    1768x992@50 center
    1768x992@50 stretch
    1768x992@50 default
    1920x1080@60 default
    1920x1080@59 default
    1920x1080@50 default
    640x350@60 center
    640x350@60 stretch
    640x350@60 default
    640x350@72 center
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    640x350@72 default
    640x350@75 center
    640x350@75 stretch
    640x350@75 default
    1440x900@60 default

INFO:
Available Capture Devices are:-
Microphone (Realtek High Definition Audio)

INFO:
Sound system information:
    Using OpenAL device (OpenAL Soft)
    ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
    Using OpenAL capture device (OpenAL Soft)
    ALC_FREQUENCY: 44100
    ALC_REFRESH: 43
    ALC_SYNC: 0
    ALC_MONO_SOURCES: 255
    ALC_STEREO_SOURCES: 1

OpenAL info:
    Vendor: OpenAL Community
    Version: 1.1 ALSOFT 1.14
    Renderer: OpenAL Soft
    Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points

INFO: Some foreign modules were found injected into outerra.exe. Note that these modules can interfere with the rendering, causing black screen or rendering artifacts. It's advised either to stop the programs or unload them.
The following potentially problematic modules were found:
C:\Windows\SysWOW64\nvinit.dll (NVIDIA Corporation, NVIDIA D3D shim drivers), version 9.18.13.0697

DEBUG: renderer: thread started...
DEBUG: Searching suitable pixel format...
DEBUG: Pixel format has been found: 18
DEBUG: Setting pixel format
DEBUG: Creating temporary OpenGL rendering context
DEBUG: Setting temporary rendering context as current
DEBUG: Creating OpenGL 4.2 rendering context
DEBUG: Setting main rendering context as current
DEBUG: OpenGL renderer information
    vendor: NVIDIA Corporation
    renderer: GeForce GTX 570/PCIe/SSE2
    version: 4.2.0
    glsl: 4.20 NVIDIA via Cg compiler
    Total available GPU memory: 1279 MB
    Current available GPU memory: 1081 MB
    MAX_UNIFORM_BLOCK_SIZE: 65536
    MAX_VERTEX_UNIFORM_BLOCKS: 14
    MAX_GEOMETRY_UNIFORM_BLOCKS: 14
    MAX_FRAGMENT_UNIFORM_BLOCKS: 14
    UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
    MAX_UNIFORM_BUFFER_BINDINGS: 70
    MAX_TEXTURE_BUFFER_SIZE: 134217728
    MAX_DRAW_BUFFERS: 8
    MAX_TEXTURE_SIZE: 16384
    MAX_3D_TEXTURE_SIZE: 2048
    MAX_ARRAY_TEXTURE_LAYERS: 2048
    MAX_ELEMENTS_INDICES: 1048576
    MAX_ELEMENTS_VERTICES: 1048576
    MAX_COMBINED_TEXTURE_IMAGE_UNITS: 160
    MAX_VIEWPORTS: 16
    Number of OpenGL extensions: 272
      GL_AMD_multi_draw_indirect
      GL_ARB_base_instance
      GL_ARB_blend_func_extended
      GL_ARB_color_buffer_float
      GL_ARB_compressed_texture_pixel_storage
      GL_ARB_conservative_depth
      GL_ARB_copy_buffer
      GL_ARB_depth_buffer_float
      GL_ARB_depth_clamp
      GL_ARB_depth_texture
      GL_ARB_draw_buffers
      GL_ARB_draw_buffers_blend
      GL_ARB_draw_indirect
      GL_ARB_draw_elements_base_vertex
      GL_ARB_draw_instanced
      GL_ARB_ES2_compatibility
      GL_ARB_explicit_attrib_location
      GL_ARB_fragment_coord_conventions
      GL_ARB_fragment_program
      GL_ARB_fragment_program_shadow
      GL_ARB_fragment_shader
      GL_ARB_framebuffer_object
      GL_ARB_framebuffer_sRGB
      GL_ARB_geometry_shader4
      GL_ARB_get_program_binary
      GL_ARB_gpu_shader5
      GL_ARB_gpu_shader_fp64
      GL_ARB_half_float_pixel
      GL_ARB_half_float_vertex
      GL_ARB_imaging
      GL_ARB_instanced_arrays
      GL_ARB_internalformat_query
      GL_ARB_map_buffer_alignment
      GL_ARB_map_buffer_range
      GL_ARB_multisample
      GL_ARB_multitexture
      GL_ARB_occlusion_query
      GL_ARB_occlusion_query2
      GL_ARB_pixel_buffer_object
      GL_ARB_point_parameters
      GL_ARB_point_sprite
      GL_ARB_provoking_vertex
      GL_ARB_robustness
      GL_ARB_sample_shading
      GL_ARB_sampler_objects
      GL_ARB_seamless_cube_map
      GL_ARB_separate_shader_objects
      GL_ARB_shader_atomic_counters
      GL_ARB_shader_bit_encoding
      GL_ARB_shader_image_load_store
      GL_ARB_shader_objects
      GL_ARB_shader_precision
      GL_ARB_shader_subroutine
      GL_ARB_shader_texture_lod
      GL_ARB_shading_language_100
      GL_ARB_shading_language_420pack
      GL_ARB_shading_language_include
      GL_ARB_shading_language_packing
      GL_ARB_shadow
      GL_ARB_sync
      GL_ARB_tessellation_shader
      GL_ARB_texture_border_clamp
      GL_ARB_texture_buffer_object
      GL_ARB_texture_buffer_object_rgb32
      GL_ARB_texture_compression
      GL_ARB_texture_compression_bptc
      GL_ARB_texture_compression_rgtc
      GL_ARB_texture_cube_map
      GL_ARB_texture_cube_map_array
      GL_ARB_texture_env_add
      GL_ARB_texture_env_combine
      GL_ARB_texture_env_crossbar
      GL_ARB_texture_env_dot3
      GL_ARB_texture_float
      GL_ARB_texture_gather
      GL_ARB_texture_mirrored_repeat
      GL_ARB_texture_multisample
      GL_ARB_texture_non_power_of_two
      GL_ARB_texture_query_lod
      GL_ARB_texture_rectangle
      GL_ARB_texture_rg
      GL_ARB_texture_rgb10_a2ui
      GL_ARB_texture_storage
      GL_ARB_texture_swizzle
      GL_ARB_timer_query
      GL_ARB_transform_feedback2
      GL_ARB_transform_feedback3
      GL_ARB_transform_feedback_instanced
      GL_ARB_transpose_matrix
      GL_ARB_uniform_buffer_object
      GL_ARB_vertex_array_bgra
      GL_ARB_vertex_array_object
      GL_ARB_vertex_attrib_64bit
      GL_ARB_vertex_buffer_object
      GL_ARB_vertex_program
      GL_ARB_vertex_shader
      GL_ARB_vertex_type_2_10_10_10_rev
      GL_ARB_viewport_array
      GL_ARB_window_pos
      GL_ATI_draw_buffers
      GL_ATI_texture_float
      GL_ATI_texture_mirror_once
      GL_S3_s3tc
      GL_EXT_texture_env_add
      GL_EXT_abgr
      GL_EXT_bgra
      GL_EXT_bindable_uniform
      GL_EXT_blend_color
      GL_EXT_blend_equation_separate
      GL_EXT_blend_func_separate
      GL_EXT_blend_minmax
      GL_EXT_blend_subtract
      GL_EXT_compiled_vertex_array
      GL_EXT_Cg_shader
      GL_EXT_depth_bounds_test
      GL_EXT_direct_state_access
      GL_EXT_draw_buffers2
      GL_EXT_draw_instanced
      GL_EXT_draw_range_elements
      GL_EXT_fog_coord
      GL_EXT_framebuffer_blit
      GL_EXT_framebuffer_multisample
      GL_EXTX_framebuffer_mixed_formats
      GL_EXT_framebuffer_object
      GL_EXT_framebuffer_sRGB
      GL_EXT_geometry_shader4
      GL_EXT_gpu_program_parameters
      GL_EXT_gpu_shader4
      GL_EXT_multi_draw_arrays
      GL_EXT_packed_depth_stencil
      GL_EXT_packed_float
      GL_EXT_packed_pixels
      GL_EXT_pixel_buffer_object
      GL_EXT_point_parameters
      GL_EXT_provoking_vertex
      GL_EXT_rescale_normal
      GL_EXT_secondary_color
      GL_EXT_separate_shader_objects
      GL_EXT_separate_specular_color
      GL_EXT_shader_image_load_store
      GL_EXT_shadow_funcs
      GL_EXT_stencil_two_side
      GL_EXT_stencil_wrap
      GL_EXT_texture3D
      GL_EXT_texture_array
      GL_EXT_texture_buffer_object
      GL_EXT_texture_compression_dxt1
      GL_EXT_texture_compression_latc
      GL_EXT_texture_compression_rgtc
      GL_EXT_texture_compression_s3tc
      GL_EXT_texture_cube_map
      GL_EXT_texture_edge_clamp
      GL_EXT_texture_env_combine
      GL_EXT_texture_env_dot3
      GL_EXT_texture_filter_anisotropic
      GL_EXT_texture_format_BGRA8888
      GL_EXT_texture_integer
      GL_EXT_texture_lod
      GL_EXT_texture_lod_bias
      GL_EXT_texture_mirror_clamp
      GL_EXT_texture_object
      GL_EXT_texture_shared_exponent
      GL_EXT_texture_sRGB
      GL_EXT_texture_sRGB_decode
      GL_EXT_texture_storage
      GL_EXT_texture_swizzle
      GL_EXT_texture_type_2_10_10_10_REV
      GL_EXT_timer_query
      GL_EXT_transform_feedback2
      GL_EXT_vertex_array
      GL_EXT_vertex_array_bgra
      GL_EXT_vertex_attrib_64bit
      GL_EXT_import_sync_object
      GL_IBM_rasterpos_clip
      GL_IBM_texture_mirrored_repeat
      GL_KTX_buffer_region
      GL_NV_alpha_test
      GL_NV_blend_minmax
      GL_NV_blend_square
      GL_NV_complex_primitives
      GL_NV_conditional_render
      GL_NV_copy_depth_to_color
      GL_NV_copy_image
      GL_NV_depth_buffer_float
      GL_NV_depth_clamp
      GL_NV_ES1_1_compatibility
      GL_NV_explicit_multisample
      GL_NV_fbo_color_attachments
      GL_NV_fence
      GL_NV_float_buffer
      GL_NV_fog_distance
      GL_NV_fragdepth
      GL_NV_fragment_program
      GL_NV_fragment_program_option
      GL_NV_fragment_program2
      GL_NV_framebuffer_multisample_coverage
      GL_NV_geometry_shader4
      GL_NV_gpu_program4
      GL_NV_gpu_program4_1
      GL_NV_gpu_program5
      GL_NV_gpu_program_fp64
      GL_NV_gpu_shader5
      GL_NV_half_float
      GL_NV_light_max_exponent
      GL_NV_multisample_coverage
      GL_NV_multisample_filter_hint
      GL_NV_occlusion_query
      GL_NV_packed_depth_stencil
      GL_NV_parameter_buffer_object
      GL_NV_parameter_buffer_object2
      GL_NV_path_rendering
      GL_NV_pixel_data_range
      GL_NV_point_sprite
      GL_NV_primitive_restart
      GL_NV_register_combiners
      GL_NV_register_combiners2
      GL_NV_shader_atomic_counters
      GL_NV_shader_atomic_float
      GL_NV_shader_buffer_load
      GL_NV_texgen_reflection
      GL_NV_texture_barrier
      GL_NV_texture_compression_vtc
      GL_NV_texture_env_combine4
      GL_NV_texture_expand_normal
      GL_NV_texture_lod_clamp
      GL_NV_texture_multisample
      GL_NV_texture_rectangle
      GL_NV_texture_shader
      GL_NV_texture_shader2
      GL_NV_texture_shader3
      GL_NV_transform_feedback
      GL_NV_transform_feedback2
      GL_NV_vertex_array_range
      GL_NV_vertex_array_range2
      GL_NV_vertex_attrib_integer_64bit
      GL_NV_vertex_buffer_unified_memory
      GL_NV_vertex_program
      GL_NV_vertex_program1_1
      GL_NV_vertex_program2
      GL_NV_vertex_program2_option
      GL_NV_vertex_program3
      GL_NVX_conditional_render
      GL_NVX_gpu_memory_info
      GL_OES_compressed_paletted_texture
      GL_OES_depth24
      GL_OES_depth32
      GL_OES_depth_texture
      GL_OES_element_index_uint
      GL_OES_fbo_render_mipmap
      GL_OES_get_program_binary
      GL_OES_mapbuffer
      GL_OES_packed_depth_stencil
      GL_OES_point_size_array
      GL_OES_point_sprite
      GL_OES_rgb8_rgba8
      GL_OES_read_format
      GL_OES_standard_derivatives
      GL_OES_texture_3D
      GL_OES_texture_float
      GL_OES_texture_float_linear
      GL_OES_texture_half_float
      GL_OES_texture_half_float_linear
      GL_OES_texture_npot
      GL_OES_vertex_array_object
      GL_OES_vertex_half_float
      GL_SGIS_generate_mipmap
      GL_SGIS_texture_lod
      GL_SGIX_depth_texture
      GL_SGIX_shadow
      GL_SUN_slice_accum
      GL_WIN_swap_hint
      WGL_EXT_swap_control

    WGL extensions:
WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

DEBUG: Buffer created (1) 'dummy_ati' size 256KB
DEBUG: renderer: OpenGL initialized...
DEBUG: creating window manager...
DEBUG: (WM) Loading font "ui/default.fnt...
DEBUG: (WM) Loading font "ui/default_mono.fnt...
DEBUG: (WM) Loading font "ui/default_bold.fnt...
DEBUG: Loading texture ("ui/default_0.dds")...
DEBUG: Loading texture ("ui/default_mono_0.dds")...
DEBUG: Loading texture ("ui/default_bold_0.dds")...
DEBUG: preloading C:\Program Files (x86)\Outerra\Anteworld\precomp.lst
DEBUG: Reading C:\Users\James\Outerra\world.cfg
DEBUG: Initializing worldview ...
DEBUG: job "tex2d_loader_job" processed in 63ms
DEBUG: (WM) Loading font "ui/hud.fnt...
DEBUG: (io_man) event group "ufo" has been activated...
DEBUG: Starting main loop...
DEBUG: Buffer created (2) 'mpr.road' size 0KB
DEBUG: Buffer created (3) 'mpr.road' size 0KB
DEBUG: Buffer created (4) 'mpr.road' size 0KB
DEBUG: Buffer created (5) 'mpr.stars' size 2084KB
DEBUG: Buffer created (6) 'mpr.aux' size 0KB
DEBUG: Buffer created (7) 'mpr.aux' size 0KB
DEBUG: Buffer created (8) 'mpr.aux' size 88KB
DEBUG: Buffer created (9) 'mpr.aux' size 76KB
DEBUG: Buffer created (10) 'mpr.aux' size 19KB
DEBUG: Buffer created (11) 'mpr.aux' size 1584KB
DEBUG: Buffer created (12) 'ub.frac_params' size 1KB
DEBUG: Buffer created (13) 'texture_widget' size 18KB
DEBUG: Initializing framebuffer
   size: 800x600
   fulscreen: 0
   msaa: 2
   swap_interval: 2
DEBUG: Creating render state groups...
DEBUG: Buffer created (14) 'unknown_buffer' size 128KB
DEBUG: destroying buffer "unknown_buffer"...
DEBUG: Buffer created (14) 'ui_buffer' size 320KB
DEBUG: Buffer created (15) 'sbox index' size 0KB
DEBUG: Buffer created (16) 'sbox bboxes' size 272KB
DEBUG: Buffer created (17) 'static inst' size 6144KB
DEBUG: Buffer created (18) 'pkg mesh data' size 4096KB
DEBUG: Buffer created (19) 'mesh inst' size 512KB
DEBUG: Buffer created (20) 'obj inst' size 2048KB
DEBUG: Buffer created (21) 'pkg bones' size 2048KB
DEBUG: Buffer created (22) 'pkg bboxes' size 1024KB
DEBUG: Buffer created (23) 'ub.gpu_frame_state' size 2KB
DEBUG: Buffer created (24) 'gpu.test' size 0KB
DEBUG: shader s104891328CAD779704CF9AA7263C28688BCF7C4A compiled succesfully
DEBUG: shader sE57DB70172B0170CEA1BA4559D77FF36B734B764 compiled succesfully
DEBUG: GL test: base vertex included in glVertexID: no
DEBUG: shader s0CF569C31C2FB1FF402B855A911817DE5462D419 compiled succesfully
DEBUG: job "tex2d_loader_job" processed in 94ms
DEBUG: shader s3B2E8FCD6074C9DEE852132187655405B21187E0 compiled succesfully
DEBUG: shader sD3A383732BC2BEB51B8A3A4CAAEA74D9C44D0669 compiled succesfully
DEBUG: job "tex2d_loader_job" processed in 106ms
DEBUG: shader sA3E3B7FF75ECCF75FD4C29D60E64C33F0043338B compiled succesfully
DEBUG: shader s1AB429DCD3B93FA828B95B3E9992353C0F18F559 compiled succesfully
DEBUG: shader s638187552F6A667019CE5B52851E84132B2D5DD6 compiled succesfully
DEBUG: shader sEE5EFE93E09F81EB5E855C4B42C02846773C133D compiled succesfully
DEBUG: shader sF518B87DAEF20C39F037C6B0F431FB85E024560A compiled succesfully
DEBUG: shader s9103C6407E2080545F6124BF7F52E19D06FE8E2F compiled succesfully
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Logged

jvill

  • Jr. Member
  • *
  • Posts: 15
  • newbie
Re: Video Recording Issue
« Reply #4 on: January 13, 2013, 06:54:08 pm »

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Logged

jvill

  • Jr. Member
  • *
  • Posts: 15
  • newbie
Re: Video Recording Issue
« Reply #5 on: January 13, 2013, 06:55:04 pm »

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DEBUG: terrain rendering enabled
DEBUG: (WM) Releasing widget "status_window"...
DEBUG: destroying buffer "texture_widget"...
DEBUG: destroying texture "texture_widget"...
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Logged

jvill

  • Jr. Member
  • *
  • Posts: 15
  • newbie
Re: Video Recording Issue
« Reply #6 on: January 13, 2013, 06:55:56 pm »

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Logged

jvill

  • Jr. Member
  • *
  • Posts: 15
  • newbie
Re: Video Recording Issue
« Reply #7 on: January 13, 2013, 06:56:22 pm »

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Logged

jvill

  • Jr. Member
  • *
  • Posts: 15
  • newbie
Re: Video Recording Issue
« Reply #8 on: January 13, 2013, 06:56:32 pm »

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Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Video Recording Issue
« Reply #9 on: January 14, 2013, 02:13:28 am »

Attachment options are below the sending box (you must expand it), there are some size limits so it would have to be zipped. Or using a file hosting service or pastebin.

Is that log from a video recording session? I see no traces of video recording there.
Logged

ddenn

  • Sr. Member
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Re: Video Recording Issue
« Reply #10 on: January 14, 2013, 03:18:53 am »

I have this problem too, the video capture function only makes 16b .yog file and normal .wav. Angry Pig told me it's a bug.
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i7 3930K 3.50 (3.80) Ghz, 32Gb RAM, GTX980 4 Gb VRAM, Windows 7 64-bit

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jvill

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Re: Video Recording Issue
« Reply #11 on: January 14, 2013, 05:50:20 am »

Is that log from a video recording session? I see no traces of video recording there.

This was taken directly from user/Outerra/eng.log
Note: there was no eng.log in the Outerra folder located in Program Files.

It was copied and pasted shortly after I tried to record in-program multiple times. I used the F9 button to record, and the red circle appeared in the top left corner to show I was recording. When I was done, I pressed F9 again and the red circle disappeared, as expected.

I'll try using the feature on another computer soon.

If it helps, I'm on Windows 7.
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cameni

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Re: Video Recording Issue
« Reply #12 on: January 14, 2013, 09:09:40 am »

Thanks, there indeed seems to be some issue on Nvidia cards.
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jvill

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Re: Video Recording Issue
« Reply #13 on: January 14, 2013, 06:39:09 pm »

Thanks, there indeed seems to be some issue on Nvidia cards.

NVIDIA Geforce GTX 570
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cameni

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Re: Video Recording Issue
« Reply #14 on: January 15, 2013, 02:03:02 am »

Yes, for some reason it's taking a distinct path on Nvidia, inspecting ...
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