User mods, screenshots & videos > Textures
Texture tweaks screenshots
KelvinNZ:
Hi all,
I have always been a little distracted by the washed out effect on some of the textures in Outerra which happen as a result of both time of day but more importantly due to the texture itself.
I have re-colourised and tweaked the textures and added a couple of my own to try to bring out the environment a little more. Nothing against Brano's textures as i'm sure he just used them so he could actually get some textures into the engine.
If you like this new look (until the Biomes are done) then let me know and i'll upload them zipped so you all can try them for yourselves. So without further delay, here you are;
hills_snow1_default
hills_snow1_custom
hills_snow2_default
hills_snow2_custom
sand_default
sand_custom
grass_hills1_default
grass_hills1_custom
hills_custom_dark
ZeosPantera:
I like the sand change a lot. Looks much more sunny and tropical. The grass seems to have to much of a pattern repeat but like the color change.
KelvinNZ:
Yeah the sand was my favourite part. The grass is actually a photo I used from my back yard and recoloured slightly, it does have a slight tiling issue but i'm tweaking that as I go and it's getting better. I will try to tidy the grass texture a little more and come back.
ZeosPantera:
Well the first thing you have to remember about Outerra is Cameni and Angry are not modelers, Texture artists or Sound editors.. They are damn fine Code Jockeys. So everything in here has the ability to be improved beyond all these place holders by people dedicated to a genre.
cameni:
There's a tool to use on terrain textures that suppresses tiling in the distance, a highpass filter.
Without it it's very hard to get rid of the tiling, while also keeping the detail in the textures.
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