Initially I had a hard time deciding how to attack the textures because as you know there are 4 seasons and I was having a little bit of a hard time deciding what look I was going to go as there are very few texture ranges. So i decided on a autumn/spring look because that's my favourite time of year, so the grass tries to depict this in it's tone.
The mountain colour was causing me a headache trying to decide what colour I was going to make them given that in real life there are many types of rocky mountain colours so I went with a darker grey with a new texture to try to make it generic but fitting to the area. I guess that's what you get with only a few textures.
The most difficult thing is actually avoiding the tiling effect on textures, this can look awful as i have experienced. But. if done right it can also look very nice indeed.
I have seen how the fractal procedure has worked with the textures with some of the patchy grass areas, a very ingenious way to implement such a visual challenge to textures.
Depending on how far the Biome is away I could re-texture again if Brano or Angry pig want to magic an extra vegetation area