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Author Topic: Texures v3  (Read 34018 times)

KelvinNZ

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Texures v3
« on: January 23, 2013, 12:58:02 pm »

Another rendition of further tweaked textures, mainly grass with HD grass/dirt patches, rock, and sand.





https://www.dropbox.com/s/e2b3n80tqbosjl1/custom_textures_v3.zip
« Last Edit: January 23, 2013, 01:09:13 pm by Kelvinr »
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ZeosPantera

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Re: Texures v3
« Reply #1 on: January 23, 2013, 02:04:03 pm »

Amazing.
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Matt6767

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Re: Texures v3
« Reply #2 on: January 23, 2013, 03:16:08 pm »

Oh now that is nice.
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Steve.Wilson

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Re: Texures v3
« Reply #3 on: January 23, 2013, 04:39:20 pm »

Where are the ants??

(awesome!)
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monks

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Re: Texures v3
« Reply #4 on: January 23, 2013, 07:25:39 pm »

Nice!

monks
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KelvinNZ

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Re: Texures v3
« Reply #5 on: January 23, 2013, 08:54:30 pm »

Where are the ants??

(awesome!)

you will have to ask Cameni and Angrypig about that  ;)
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KelvinNZ

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Re: Texures v3
« Reply #6 on: January 24, 2013, 12:32:27 am »

...also, the most interesting thing about working on these textures is that the grass colour is dependant on the grass texture beneath it, so, it looks like Outerra will accommodate snow and dry brown grass (I.E different seasons) because the 3d grass will colour match the texture beneath it.
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KelvinNZ

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Re: Texures v3
« Reply #7 on: January 24, 2013, 12:55:55 am »

Ok, here are a couple of screenshots of the ground texture which illustrates the 3d grass colour toning based on the texture beneath. here I have Summer and Winter textures which I have colour matched to HD photographs of Summer and Winter photos. They could do with a little tweak but this is just to illustrate my basic point.

The devs are some really talented individuals

EDIT: I have added my recoloured spring texture as well just to give some contrast.

SUMMER


WINTER


SPRING
« Last Edit: January 24, 2013, 01:09:20 am by Kelvinr »
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ZeosPantera

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Re: Texures v3
« Reply #8 on: January 24, 2013, 03:54:44 am »

That first one blew my mind. Very hard to do on the Outerra Forums. Now I can't wait for official biomes.
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KelvinNZ

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Re: Texures v3
« Reply #9 on: January 24, 2013, 04:23:33 am »

That first one blew my mind. Very hard to do on the Outerra Forums. Now I can't wait for official biomes.
yeah the summer one made me go wow too. I should even see If Cameni wants to make It default In the Installer for the time being.
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ZeosPantera

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Re: Texures v3
« Reply #10 on: January 24, 2013, 09:18:21 am »

Well not sure about default 100% of the time but I wonder if he could make the two textures(or more) fade into each other based on the date via the new timeflow. So summer from one of the hemispheres will be accurate.

Then he would need to make the timeflow 250,000X to watch the seasons change.
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Sunnyyello

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Re: Texures v3
« Reply #11 on: January 24, 2013, 12:32:13 pm »

The summer one is so cool. It actually fooled my family and everyone keeps asking me where the picture was taken. (I made it my desktop background)  ;D
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KelvinNZ

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Re: Texures v3
« Reply #12 on: January 24, 2013, 05:35:27 pm »

Well not sure about default 100% of the time but I wonder if he could make the two textures(or more) fade into each other based on the date via the new timeflow. So summer from one of the hemispheres will be accurate.

Then he would need to make the timeflow 250,000X to watch the seasons change.

I expect however this looks that it will be something in the line of "season flow" and would be awesome to see this dynamic change in the engine. Just can't wait to see those "sprites" be gone and 3d trees put in place  ::)
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halobungie

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Re: Texures v3
« Reply #13 on: January 25, 2013, 04:11:03 am »

Hello Kelvinr,
can you shown us some More Summer pictures with your new Textures? They looks fantastic!
halobungie
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cameni

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Re: Texures v3
« Reply #14 on: January 25, 2013, 04:33:38 am »

Yep that summer one is great. Going to put in on our facebook page if you don't mind :)

Winter .. snow will be actually separate layer (also sand could go here), so the grass beneath and sticking out through would still be green.
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