Outerra Engine > Development screen shots and videos

Normal mapping on terrain textures

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cameni:
Experiment with normal mapping applied to terrain textures. The source terrain textures (diffuse, 512x512) are actually unchanged, there's no higher detail in colors, but there are additional 2048x2048 normal maps applied atop of it for a higher lighting detail. It dynamically changes with sun position, and will allow also other effects applied later - specular highlights etc.

Note these normal maps are first versions and will require more tuning.

On the left - normal mapping, on the right - existing mode without terrain normal maps.

Abc94:
Wow that's quite a difference!  Looks way better.

ZeosPantera:
Couldn't let Kelvin get the spotlight even for a second could you.. Raining on his parade...

Freakin' Amazing comes to mind.

KelvinNZ:
Hope I haven't started anything here :)

My reworked textures purely shows the technology behind the textures that I put up. Nice work Cameni and Angrypig. It's been a while since we have seen some "under the hood" work like this.

Looking forward to this effect being applied.

cameni:
Some more screens from the ongoing change in terrain rendering.

Runway surface with a part of white marker. Notice that the markers now actually have thickness and use material with a different pattern than the asphalt.


Runway surface with gravel border. That gravel type is probably more suitable for a riverbed :)
White marker thickness is also visible here.

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