Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Lack of trees  (Read 6116 times)

lloxdg

  • Newbie
  • Posts: 9
  • newbie
Lack of trees
« on: April 05, 2013, 11:28:39 am »

I'm deeply impressed by Anteworld. At first glance it looks almost perfect except single biome, no rivers and lakes, no weather and not enough trees :) It looks ok in some mountain areas in Europe, but, it seems, there are very few trees on all flat-type terrain. For example, in central Russia or Siberia. There are many places with deep woods, but in Anteworld these places are covered by grassland with very few trees.
Logged

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Lack of trees
« Reply #1 on: April 05, 2013, 11:40:00 am »

Trees will soon be placed based on BlueMarble data instead of terrain topography. That means if there are trees there on earth you will have trees there in-game.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

lloxdg

  • Newbie
  • Posts: 9
  • newbie
Re: Lack of trees
« Reply #2 on: April 05, 2013, 11:44:31 am »

The best reply I wanted to see :) Is there any ETA for this?
Logged

Chaoz

  • Full Member
  • ***
  • Posts: 156
  • newbie
Re: Lack of trees
« Reply #3 on: April 05, 2013, 11:55:41 am »

It's ready when it's ready ;)
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1563
Re: Lack of trees
« Reply #4 on: April 05, 2013, 05:19:51 pm »

This oven has no timer.
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

KelvinNZ

  • Hero Member
  • *****
  • Posts: 509
  • A clock that doesn't work still works twice a day!
Re: Lack of trees
« Reply #5 on: April 06, 2013, 10:50:49 pm »

The seeds are being planted  :)
Logged
If a man who cannot count finds a four-leaf clover, is he lucky?

lloxdg

  • Newbie
  • Posts: 9
  • newbie
Re: Lack of trees
« Reply #6 on: April 06, 2013, 11:02:13 pm »

The seeds are being planted  :)
Sounds good :)

Btw, there are a few tweaks in terrain section: limit-treetile (96 by default), tree coefficient (0.14 by default) and tree bb distance (0m by default). Can I use them to temporarily increase the number of trees? What do they change? Looks like tree coefficient is that what I need :)
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Lack of trees
« Reply #7 on: April 07, 2013, 01:49:37 am »

Those only change the rendering parameters, not how the trees are generated. At the moment you can't get more trees there ...
Logged