Outerra Engine > Development screen shots and videos

Adjustable center of mass, collisions between vehicles

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cameni:
A short video showing the effects of changed center of mass position, together with collisions between vehicles.
Previously the physics simulation was stopped when you left the vehicle, but in the latest version the simulation continues. If you don't hold the brakes or if the vehicle isn't parked when you leave it, it will also continue rolling freely.

giucam:
When is the physics working? It obviously can't be on all the objects all the time, or else given enough objects the computer would explode. Is it active only when they are visible?

cameni:
Right now it's working all the time, but Bullet can deactivate objects if they are quiet.
Although due to a bug with friction it's never quiet at the moment ::)

Juggernautz:
I would assume you'd only want physics flagged objects to awaken in the closest LOD level for perf, though being able to adjust that setting would be cool.

Bartolomeus:
Nice to see that the physics continues after leaving the vehicle. This would be nice for AI Traffic also. It is great to have the chance for changing the mass position. This parameter is very useful for changing the fuel or cargo of vehicles.

Marko

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