Greetings, Monks;
Thanks for getting back to me.
Available time is a premium for us all. Frankly, I don't know how much I can spare, but as i get more familiar with what the project needs are, but should I find anything I'll investigate further.
I look forward to learning more about the editor and what apps are commonly used to develop ME-DEM. Clearly, Outerra objects can be scripted. It also supports rivers, so I am surprised that the ME version doesn't have any. Why is that so?
I'm all for more detail. I'd like to see all the known points of interest: Hobbiton, Bree, Rivendell...
ture to at least the movies - as they are the kind of visuals most expect. But, i wouldn't want to stop there. Tokien mentions lots of places... most of which exist only in words. And,... I wouldn't even want to stop there. Most of Middle-Earth has no more detail than just a name. But, the geology and climate of these places can be inferred by their location and elevation. That's were the real labor of love is, tho much can be done thru attomation.
I do look forward to the next release. Where can I find developer documentation for Outerra?
Who Bombadil is certainly has been a closely guarded secret. The speculation I find most agreeable is that he is the embodiment of the music of Iluvatar. If JRRT had something else in mind, he may have taken it to the grave with him.
BTW, I think I don't have the patience to model, but I probably would enjoy developing an interface for model format conversions (there are a lot of assets out there). However, from what you say, the greatest need is rivers. And, you don't really need to 'place' rivers. That should be determined by the topology and climate. At most, only hints should be provided for when the algorithms don't get it right.
Well, stop here. Sorry for not replying sooner.
Look forward to hearing from you and maybe Cameni.
E