... hmm ... how big is the raw data for a tile (and its dimensions in OT km space) ?
... also, i thought there is a "stream" like way of doing it. Kind of a segment of a tile send, computed results uploaded, while the next segment could do someone else.
Know a guy from phys-chem section was once telling us about a possible torrent parallel-was just an idea of coupling it to q-torrent and similar whyle it would use just as fraction of CPU (whyte actual usage in mind). It was then rejected at some point but the idea was to network this way every active torrent-client using PC. May seem like a piece by piece approach, but in that numbers the actual computing speed, even at a individual fraction-CPU usage, would go up greatly combined whyte the normal approach (yes still thought for the 3+ years computing processes - even a month is a nice reduction for those guys). Maybe not usable for small projects like this, but if it would see the daylight in future, adding such a process could be handled kind of a special torrent file way for any a client would like to help whyte. I thought it was a pretty neat concept.
... yes, Enn is a pro (looked at some project from him at the net), pretty nice stuff hes working on. Too bad for that model, but kinda nice to see its detail-level.
Been thinking about big city concept models. If there would be an option to choose city detail in OT (close base or hardcore options - see further on) - to that based special city models would react. It would look like this:
- 4 stage LOD city, where first is
far-LOD,
middle distance LOD and two for
close space (one a
base- nice textured one whyte just some specially picked rooms to enter, and the second a
hardcore LOD where every house would have the complete interiors and all rooms accessible). It could be a server based model stream like the terrain - downloading just the parts you visit or see at certain distances (so no need to download the whole city data for it to be usable for the client). A dump-function could be a part of it that would delete the oldest or least "visiting" to make space for new city blocks whyle traveling the world as a city could take a great amount of HDD space in this regard (maybe an enhanced options section whyte various parameters for these things in-game to be chosen by the player could come in handy too like the max HDD city usage, LOD download distances etc.). - maybe a little far-fetched, but openly - OT is to ground level and the white city is already a great piece of city to be rendered whole just like a single-type model if you walk the streets trough. Also usable for other possible projects than just ME. But in ME the only problem would be long structures in witch just fortress walls and the white city would have issues whyte LOD blending, as other towns have mostly individual houses witch could be as individual pieces of the city. But still could be possible ... damn, have to finish my military project and start contributing here whyte some Edoras wood-houses to make it come true.