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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Star Wars Universe  (Read 30043 times)

halobungie

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Star Wars Universe
« on: October 14, 2010, 06:15:33 am »

Hello,

my idea is to make a Star Wars Universe with this genius Engine!

Greetings,
halobungie
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angrypig

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Star Wars Universe
« Reply #1 on: October 14, 2010, 10:05:03 am »

Somebody be so generous and please buy us a license for Star Wars Universe so we can start. :D
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RaikoRaufoss

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Star Wars Universe
« Reply #2 on: October 14, 2010, 11:44:43 am »

It's a shame that the Star Wars franchise will probably overlook this fantastic engine, but it's true.  Shame that I don't have a better thing to write about for my 100th post here either. :(
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Abc94

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« Reply #3 on: October 14, 2010, 02:12:01 pm »

I'm surprised you didn't suggest a Halo universe!  :P
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Kridian

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« Reply #4 on: October 16, 2010, 11:10:49 am »

Quote from: Abc94
I'm surprised you didn't suggest a Halo universe!  :P

Meh... Halo... it's basically Starship Troopers without the bugs.  Anyone can design a space marine suit and put it in a game.

In fact, that's what kind of mod I'd like to see.  *evil laugh*
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RaikoRaufoss

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« Reply #5 on: October 16, 2010, 11:31:36 am »

Quote from: Kridian
Anyone can design a space marine suit and put it in a game.

In fact, that's what kind of mod I'd like to see.  *evil laugh*
I'd like to see that too. =D
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Abc94

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« Reply #6 on: October 16, 2010, 11:11:28 pm »

Actually, Halo has one of my favourite game storylines, even though I will admit the game itself is a little over-hyped.  :)
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C. Shawn Smith

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« Reply #7 on: October 16, 2010, 11:17:53 pm »

Bugs, a halo style world ... more possibilities that leaves me with too many ideas and not enough drive to complete them.

I love Halo (the original), and I loved Starship Troopers (only for the inane bugs and plotline ... great "B-movie" but sucked in substance).  Guess I need to model a "Bug" and have Cameni instance it when he gets the character modeling in place (if it's on the to-do list), just for the insane amount of instances it would require.  Push his engine to the limit.

Maybe Angrypig will become a true Angrypig for just the suggestion.  He's so quiet on these forums, I bet he'll cuss us all out for the suggestion :D.  Either that, or he'll instant a platoon of marines to blow us all to hell and back :D
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cameni

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« Reply #8 on: October 17, 2010, 03:09:39 am »

I actually don't know what the Halo is all about, only some bits and comments that got to me through daily news.
Never watched the Starship Troopers either, give me some time to fill up my classical education here :)

Was it a ringworld where Halo was taking place? Would require special code, but the views could be interesting.
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C. Shawn Smith

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« Reply #9 on: October 17, 2010, 03:19:48 am »

Pretty much a Ringworld.
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C. Shawn Smith

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« Reply #10 on: October 17, 2010, 03:24:27 am »

Oh, and I'm pretty sure there was a Celestia "Halo/Ringworld" mod, if you're interested in that sort of thing.  It's been awhile since I delved into Celestia though (my first foray into my fictional world dealt with the solar system in Celestia for my fictional novel).
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The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
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- Yes, I'm still around ... just been busy with other projects ;)

Abc94

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« Reply #11 on: October 18, 2010, 05:41:53 pm »

Yeah there are seven different ringworld "superweapons" in Halo.  The majority of the ringworld surfaces are very similar to Earth's.

But being able to make a "ringworld" in Outerra would be jaw-droppingly amazing!  Would be interesting seeing how physics would work though.
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ZeosPantera

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« Reply #12 on: October 18, 2010, 11:15:39 pm »

Quote from: Abc94
Would be interesting seeing how physics would work though.

Well on earth gravity just pulls everything to the center.. On a ringworld the center would push everything away. Easy, Peasy, Japaneseee.
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C. Shawn Smith

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« Reply #13 on: October 19, 2010, 12:22:17 am »

Wondering if Cameni thought to add a gravity equation to his engine :)

Would be cool to be able to specify a size/density variable to the earth within the engine, and then automatically calculate the gravity.  For a Ringworld type scenario, it would probably have to have a Centripetal Acceleration variable as well.  (Or just do a -g calculation for "inside/outside" worlds).  That way, you could change the parameters of the world and still have local effects in place.  Imagine trying to fly a plane in the atmosphere of Mars, with only a fraction of Earth's g-force, based on the mass/density :D.  I imagine he's going to save that for Outerra's licensees, though :D
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ZeosPantera

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« Reply #14 on: October 19, 2010, 02:45:48 am »

The physics engine is separate from what cameni is actually building. That's why its currently using "Bullet" physics. I'm not even sure how it handles moving from one part of the world to another. Having gravity on a sphere with a player rotating to face downward has always been a challenge in gaming.
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