Hi OGREMAN,
I play DCS:BS with the AP channels ALWAYS OFF, nothing beats the satisfaction of holding the ship in a stable hover whle lining up targets in the Schvkal and keeping an eye out for the flash of a missile launch - talk about multi tasking. But man, with the channels off you can really feel the weight of the ship, almost 8 tonnes armed and moving that beast around is the closest to dancing I will ever get!
Adding n a great hotas and head tracking and it feels like someone has lent me a real shark for the night!
I still cant get over what flying around in a high fidelity environment like Outerra will be like, the
real feeling of flight that is just lacking from the current low fidelity sims out right now.
Cameni, seriously Im thinking about swapping my ATI 5850 for two Nvidia 460's if ATI is gonna screw with your sh*t
Amazing work as usual, and I have noticed all the details for the Apache A model are unclassified (secretly I was hoping DCS would pick that one next, but apparently they have gone for another boring US fixed wing AC) so maybe when you guys give up sleeping and eating you could make an awesome high fidelity apache heh? (Seriously though, Ill be happy as long as it requires counter torque input from the pedals to compensate for power applied to the rotor and has a somewhat dynamic feel to it)
Oh, for the record I grew up wanting to be a heli pilot with a burning passion, got 30 hours in before being denied a medical - and Yes I know I should have done the medical first but to fly is to fly and they were the best 30 hours of my life, 11 in an R22 and 19 in the H300. Now Im a hardcore simmer and very excited about the technological progressions we are experiencing, both in hardware and software thats gonna really make simulated flight feel like flight, and flight is good amiright?
Peace!