I wonder... if it would be possible to keep roads and buildings while getting the new updates to the terrain... at the risk of having things get dug into the ground, like what has happened to you guys previously, and have a button/option to reset everything (or everything in a selected area) to the new ground level (align with terrain), if the user chooses to do so.
Right now the buildings are positioned on absolute coordinates, but I want to reference the height to a coarse ground detail level so that they can adapt. But then, they would not adapt to small changes like the rocks.
I guess this next question would actually be a bit of a different story when things are done on multiplayer servers, but would these "rocks" be in consistent locations set in the terrain data (that would have to be downloaded/redownloaded from a server) or are these done randomly by the client (and would only be in those locations on that specific user's client once they have been created)? I guess I'm just curious if these would be consistent in the terrain download that we've been using (for single player) since it probably just comes down to file sharing overall.
Well this question pops up every once a while, people expecting that
random means
a different every place&time. But if you think about it, it would be extremely useless for games and predictability and everything. So, technically it's not random. It's based on probabilistic evaluation of perturbation of completely deterministic data, and it produces the same results regardless of place & time, just as one would expect.
Well, except that it produces slightly different results on ATI because of some numerical differences, but that will be fixed