Animations is the last thing I want to see.
And I understand that.I know animation limits your power / control over the object and it damns you to a painful agony of work.I would prefer physics as well.
But I was pointing out that it would take time for what you just said with the physics within the wall generated.
And the issues is that if you want a custom kind of wall / brick / granite.. etc. I think its a lot of work from the developers point of view to make it possible for your custom texture and object to be adapted, looped and each loop to be blended within each other.And for example from what I have seen and tested... you can get a higher resolution and you can make any custom shape or form of the object made in a 3D software.Like this one:
But for example except from animation, and the collision keeping it more than just 1 box.
Or I could make each piece as an object individually and chain them together as a group like the vehicle bones, for when I want from a bigger piece to create cracks and shatter smaller pieces.I'm thinking it might be a bit resource consuming maybe.. or not.. haven't got to that part yet.And compared with the terrain generating methods I don't know which is more efficient.
There are Ups and Downs.And I know it probably has a greater value than animation for the future.But it is something that you can't do now!!
It needs to be developed and rigorously tested.And there are other visual things that are bothering to the simple naked eye and need attendance.Like clouds, rivers, lakes, trees, seas, oceans..etc.And I know I can't just demand things, everything requires money, resources and manpower.
I can just add some idea with the hope that it may be a new idea or not, that might help or not.