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Author Topic: more texture variations  (Read 134288 times)

KelvinNZ

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Re: more texture variations
« Reply #75 on: May 11, 2013, 03:28:53 am »

still coming along nicely...









Cheers,

K.
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M7

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Re: more texture variations
« Reply #76 on: May 11, 2013, 03:50:52 am »

Hou yeah!!!!! :o
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PytonPago

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Re: more texture variations
« Reply #77 on: May 11, 2013, 04:03:36 am »


The first and third just ROCK ! ...
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KelvinNZ

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Re: more texture variations
« Reply #78 on: May 11, 2013, 04:06:30 am »

Thanks.
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PytonPago

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Re: more texture variations
« Reply #79 on: May 11, 2013, 04:55:15 am »

... i just mention that the grass-base texture doesnt do whyte the second one well at the borders visually (first sun-scorched ones are nice, cause vegetation tends to rise of its last places at such conditions, so the dead leafs make a good impression, in the second its a typical naturallity of such stony/water(and stress) eroded spaces) ... but when the flora gets a big-bang, it may be settled, so im not offending at all, by itself, its a well done job just as the other ones. Cant wait till they are implemented OT wide : )
« Last Edit: May 11, 2013, 04:57:08 am by PytonPago »
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

KelvinNZ

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Re: more texture variations
« Reply #80 on: May 11, 2013, 05:05:15 am »

... i just mention that the grass-base texture doesnt do whyte the second one well at the borders visually (first sun-scorched ones are nice, cause vegetation tends to rise of its last places at such conditions, so the dead leafs make a good impression, in the second its a typical naturallity of such stony/water(and stress) eroded spaces) ... but when the flora gets a big-bang, it may be settled, so im not offending at all, by itself, its a well done job just as the other ones. Cant wait till they are implemented OT wide : )

Oh, disregard that grass texture, that is actually a dead grass texture I was playing with. I just didn't copy the original one back mainly because as I test all my textures I am testing a specific one and to keep changing the ones I don't really care about at that time back to the original just means more time to do it so I don't bother. These were purely just to show the ground dirt/gravel textures. No worries.

Cheers,

K.
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GHAO

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Re: more texture variations
« Reply #81 on: May 11, 2013, 04:15:07 pm »

They look so nice, Kelvin, I can't wait for the release dates of these :)
However I think making all those tiny pebbles that were part of the texture suddenly react correctly will be hard... I want that Tatra to be wheelspinning and kicking up those rocks!
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KelvinNZ

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Re: more texture variations
« Reply #82 on: May 11, 2013, 06:09:32 pm »

The textures won't necessarily be where you see them in the screenshots, just using that particular area to show off the texture. The Biome textures sets have to at least reflect a correct Biome and that means where the textures are but to start with Brano wants to just apply a minimalistic set to see what the performance is like first before expanding on the Biome textures further.

Cheers,

K.
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KelvinNZ

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Re: more texture variations
« Reply #83 on: May 13, 2013, 04:44:25 am »

Showing off a desert rock type, I'm liking this one  :D

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PytonPago

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Re: more texture variations
« Reply #84 on: May 13, 2013, 05:44:11 am »

Showing off a desert rock type, I'm liking this one  :D

Kelvinr, if Mother Earth can perform external emotion fluctuations, im pretty sure that Nevada just smiles right now.  ...  It just got ruled !  8) ...  You should probably call to ISS for conformation and photo till they change the crew at 7 PM.  ... 
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

KelvinNZ

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Re: more texture variations
« Reply #85 on: May 13, 2013, 06:06:28 am »

hehe, thanks for the kind words. Here's a few more shots of my handy work.







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Sam

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Re: more texture variations
« Reply #86 on: May 13, 2013, 01:15:24 pm »

Real great work Kelvinr  8)
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Finland

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Re: more texture variations
« Reply #87 on: May 13, 2013, 03:50:17 pm »

This is amazing! Not to sound like a goober, but is there anything to download at the moment? Or is this all still under wraps/WIP?
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KelvinNZ

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Re: more texture variations
« Reply #88 on: May 13, 2013, 04:03:54 pm »

This is all WIP at the moment. Just showing off some of the possibilities  :) there would still need to be testing once applied in the Biome system to see if they will all come together as I'm sure we all want them to look good.

cheers,

K.
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Finland

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Re: more texture variations
« Reply #89 on: May 13, 2013, 04:07:13 pm »

Okay, this is all really awesome work! I've been waiting to explore the North American deserts since I first bought the alpha! :]
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