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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: more texture variations  (Read 102015 times)

KelvinNZ

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Re: more texture variations
« Reply #15 on: March 14, 2013, 08:21:37 pm »

Hi Steve,

Well no official contracts or anything, I am assisting Brano with obtaining and processing textures that have potential to be used as Biome textures. But I guess other than him I suppose I am the only other working on workable textures. To avoid a plethora of questions I am unable to answer any how, what, when, or where questions regarding the Biomes, let's leave these up to Brano to answer. I don't know a whole lot from what the community knows anyway.

Cheers,

Kelvin
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Steve.Wilson

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Re: more texture variations
« Reply #16 on: March 14, 2013, 09:00:28 pm »

Fair enough, Kelvin.  I know enough to leave well enough alone on development details.  It's ready when it's ready, which is always _at least_ two weeks from now.  :D
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KelvinNZ

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Re: more texture variations
« Reply #17 on: March 14, 2013, 09:12:29 pm »

No trouble I'm looking forward to biomes as everyone else is. Will take our world to the next level. :D
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monks

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Re: more texture variations
« Reply #18 on: March 14, 2013, 09:21:15 pm »

Simply beautiful work Kelvinr! Loved the vids. I especially liked the distance shots, looking over the terrain. Can't wait for it all to come online. :)

monks
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KelvinNZ

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Re: more texture variations
« Reply #19 on: March 15, 2013, 05:41:38 am »

Beauty is Outerra!

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KelvinNZ

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Re: more texture variations
« Reply #20 on: March 15, 2013, 06:25:15 am »

Final Beauty shot

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knorko

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Re: more texture variations
« Reply #21 on: March 15, 2013, 07:14:44 am »

kelvin, you are the man!
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cameni

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Re: more texture variations
« Reply #22 on: March 15, 2013, 09:56:22 am »

Kelvin, sorry if this has been asked and answered elsewhere, but are you now the official biome texture guy?  Gorgeous stuff....in some cases so real the video induced a brief sense of vertigo.  Mindwatering.
Kelvin is tenaciously working towards becoming our court terrain texturer, and he's doing a great job. We will be including some of his work in the next build.
But he's doing much more - collecting and preparing the textures and data that will be essential for the biome support.
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Steve.Wilson

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Re: more texture variations
« Reply #23 on: March 15, 2013, 11:36:21 am »

Awesome news.   When we get what amounts to something that looks like Terragen in real time, and we get to fly and drive in it....  my mind boggles.  Great team you've got, Brano!
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Luishi5k0

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Re: more texture variations
« Reply #24 on: March 15, 2013, 05:54:17 pm »

So in the next build do you mean that you are making it so textures will me more varied in more regions or are you just talking about replacing the textures that are currently there?
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Pollux

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Re: more texture variations
« Reply #25 on: March 15, 2013, 06:23:44 pm »

Can't wait to try it.  Bravo Kelvin, this is awesome.
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KelvinNZ

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Re: more texture variations
« Reply #26 on: March 15, 2013, 07:40:09 pm »

Thanks, the results even surprise me sometimes.
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AKNightHawk

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Re: more texture variations
« Reply #27 on: March 16, 2013, 11:59:33 am »

Yeah this has to be some of the most realistic textures to date. It looks simply awesome as heck great job indeed.
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KelvinNZ

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Re: more texture variations
« Reply #28 on: March 17, 2013, 05:49:45 am »

My textures will be replacement only but will take OT off the chart even if its only a single replacement set. prepare to jawdrop...
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ZeosPantera

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Re: more texture variations
« Reply #29 on: March 17, 2013, 12:20:50 pm »

Now we just need someone to start working on procedural trees of 999 types. As the 2D sprites wear thin on the public attention.
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