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Author Topic: more texture variations  (Read 134380 times)

GHAO

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Re: more texture variations
« Reply #30 on: March 17, 2013, 03:19:42 pm »

My god the detail... I wonder if any films will ever use Outerra for the landscaping? (just thought about it because of the Morricone music in the fist vid :P)
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sniperwolfpk5

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Re: more texture variations
« Reply #31 on: March 18, 2013, 12:48:12 am »

Kelvinr congrates! soon you will find a good job either here or any good company
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KelvinNZ

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Re: more texture variations
« Reply #32 on: March 19, 2013, 01:55:17 pm »

I present to you, the people of Outerra forum, Bird on a wire:

I apologise for the poor quality with the transitions between scenes but wanted to get the video out to show, I should have really got it right before showing.



« Last Edit: March 20, 2013, 05:20:00 am by Kelvinr »
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KelvinNZ

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Re: more texture variations
« Reply #33 on: March 20, 2013, 05:17:55 am »

Yet a couple more texture teasers. Please feel free to comment as I really am looking to make my textures as convincing as possible. To be able to do this your feedback is appreciated.





« Last Edit: March 20, 2013, 05:19:45 am by Kelvinr »
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SpaceFlight

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Re: more texture variations
« Reply #34 on: March 20, 2013, 05:59:10 am »

The textures look really great.
The next question for me would be, how will they mix with the 3D trees and possible plants and bushes?
It will probably be easier to tweak them once trees can be put beside or 'on' the textures for comparison.
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ZeosPantera

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Re: more texture variations
« Reply #35 on: March 20, 2013, 06:11:08 am »

I think once these textures are NOT everywhere they will be fantastic. They need to make the ground vary a bit more. Those screen look wonderful. Some native foliage in each and BLAM. Best thing ever.
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KelvinNZ

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Re: more texture variations
« Reply #36 on: March 20, 2013, 06:14:51 am »

yes, repetition is there. However once Biomes are in place then you will see the difference. Also, once things like rivers and down the track other plugin scenery OT will look beyond our dreams i'm sure.
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christibbs

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Re: more texture variations
« Reply #37 on: March 20, 2013, 06:59:20 am »

the textures look great, but your camera work in those videos is a little disorientating. It actually makes it hard to watch, I know its difficult because you want to make it interesting (its hard without animated characters). Maybe try sticking to more conventional angles.
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knorko

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Re: more texture variations
« Reply #38 on: March 20, 2013, 12:56:05 pm »

So are you still working on several types of textures or are you preparing for the one great overhaul of the outerra default look?
and if you do provide a whole set of textures, will it be possible to switch between them ingame or do we still have to cut-and-copy them in the textures folder?
oh and by the way: when can we get our hands on that next version? :-)
and by the way of the way: you are really delivering great work here. i'm sure your contribution to this will be long and prosperous!
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KelvinNZ

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Re: more texture variations
« Reply #39 on: March 20, 2013, 02:11:07 pm »

Thanks for the comments. Yes the video isnt my best work  in terms of production quality. At present the next build will only be a replacement set. Biomes are alot of work but Brano is working effortlessly among other current comittments to make it happen as with I with the textures.
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KelvinNZ

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Re: more texture variations
« Reply #40 on: March 20, 2013, 02:22:43 pm »

oh, and the next build will be ready in due course, in Brano's defense there is a lot of work to do, however, he has his mind set to get the Biomes sorted.
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KelvinNZ

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Re: more texture variations
« Reply #41 on: March 20, 2013, 04:28:43 pm »

So are you still working on several types of textures or are you preparing for the one great overhaul of the outerra default look?
and if you do provide a whole set of textures, will it be possible to switch between them ingame or do we still have to cut-and-copy them in the textures folder?
oh and by the way: when can we get our hands on that next version? :-)
and by the way of the way: you are really delivering great work here. i'm sure your contribution to this will be long and prosperous!

I believe Brano plans to release the Biome tech in a thinned out version to start with to test lower end systems then more and more textures will be called as the Biome system is proven. At present you have to copy over textures manually.
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KelvinNZ

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Re: more texture variations
« Reply #42 on: March 31, 2013, 12:58:14 am »

Outerra Rocks, to compliment the Biome system. All accurately match to their real world counterparts.

Please note all other textures do not necessarily reflect the textures in the end product this is purely a representation of the rocks only.

























K.
« Last Edit: March 31, 2013, 12:59:57 am by Kelvinr »
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ZeosPantera

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Re: more texture variations
« Reply #43 on: March 31, 2013, 01:13:33 am »

Those are some nice rocks there.. Seems like there need to be some darker ones. My area with the granite. It is dark.
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KelvinNZ

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Re: more texture variations
« Reply #44 on: March 31, 2013, 01:38:25 am »

These are only a quick selection and are not all the textures. The're should be enough variety to reflect the common types. Remember, at this point in time the amount of textures is governed by current hardware.
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