Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Pages: 1 ... 8 9 [10] 11 12

Author Topic: more texture variations  (Read 134438 times)

KelvinNZ

  • Hero Member
  • *****
  • Posts: 509
  • A clock that doesn't work still works twice a day!
Re: more texture variations
« Reply #135 on: May 19, 2013, 05:20:19 pm »

Dear Kelvinr,

you may take no photos as a presentation, because you do not show which filters was used.Moreover, your monitor should be calibrated and be no TFT, but CRT if you work with graphics. In addition must always think you that the Engine even in the state is to be changed the colour.When look time with, you must always find time 12:00. Should be as a small advice of me. 
Sorry for mine in English, but I hopes you understand what I would like to say.  ;)

BR,
Stefan

An extra point:
The colour workspace "sRGB IEC61966-2.1" reflects the characteristics of the average PC monitor. This standard space is endorsed by many hardware and software manufacturers and is what I use to work the textures I make for Outerra.

I found a nice brief rundown of texturing here if interested as it gives some good tips regarding creating textures:
http://udn.epicgames.com/Three/TexturingGuidelines.html#Gamma%20Space%20vs%20Linear%20Space

Cheers,

K.
Logged
If a man who cannot count finds a four-leaf clover, is he lucky?

KelvinNZ

  • Hero Member
  • *****
  • Posts: 509
  • A clock that doesn't work still works twice a day!
Re: more texture variations
« Reply #136 on: May 20, 2013, 04:08:10 am »

Hmm, interesting...

Logged
If a man who cannot count finds a four-leaf clover, is he lucky?

PytonPago

  • Hero Member
  • *****
  • Posts: 2284
  • It´s way too complex, dont let me try to explain !
Re: more texture variations
« Reply #137 on: May 20, 2013, 05:47:47 am »

Road is looking good.  ;) ... the way the road painting came out is just gorgeous.
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Sam

  • Full Member
  • ***
  • Posts: 247
  • nearby
Re: more texture variations
« Reply #138 on: May 20, 2013, 07:19:24 am »

Build with shelly sandstone.  ;D
Logged
Resident of Outerra

KelvinNZ

  • Hero Member
  • *****
  • Posts: 509
  • A clock that doesn't work still works twice a day!
Re: more texture variations
« Reply #139 on: May 23, 2013, 09:49:14 pm »

So I just want to show another rock variation in OT. This one is definitely my favourite.



K.
Logged
If a man who cannot count finds a four-leaf clover, is he lucky?

M7

  • Hero Member
  • *****
  • Posts: 736
  • newbie
Re: more texture variations
« Reply #140 on: May 23, 2013, 10:35:29 pm »

very nice texture on those rocks. That's lichen?
Logged

KelvinNZ

  • Hero Member
  • *****
  • Posts: 509
  • A clock that doesn't work still works twice a day!
Re: more texture variations
« Reply #141 on: May 23, 2013, 10:41:29 pm »

Thanks. Sure is.
Logged
If a man who cannot count finds a four-leaf clover, is he lucky?

Ozybolairy

  • Jr. Member
  • *
  • Posts: 40
  • newbie
Re: more texture variations
« Reply #142 on: May 24, 2013, 02:48:02 am »

wow, that's my favourite too. Reminds me of some rocks in Scotland, but the lichen was orange

Logged

KelvinNZ

  • Hero Member
  • *****
  • Posts: 509
  • A clock that doesn't work still works twice a day!
Re: more texture variations
« Reply #143 on: May 24, 2013, 03:11:55 am »

You think that one is creative then check this one out:



Logged
If a man who cannot count finds a four-leaf clover, is he lucky?

KelvinNZ

  • Hero Member
  • *****
  • Posts: 509
  • A clock that doesn't work still works twice a day!
Re: more texture variations
« Reply #144 on: May 24, 2013, 03:26:38 am »

wow, that's my favourite too. Reminds me of some rocks in Scotland, but the lichen was orange

This one tickles my fancy also.

Logged
If a man who cannot count finds a four-leaf clover, is he lucky?

KelvinNZ

  • Hero Member
  • *****
  • Posts: 509
  • A clock that doesn't work still works twice a day!
Re: more texture variations
« Reply #145 on: May 24, 2013, 03:57:59 am »

This one here will be a corrective texture to replace one of my other textures.

Logged
If a man who cannot count finds a four-leaf clover, is he lucky?

SpaceFlight

  • Sr. Member
  • ****
  • Posts: 252
Re: more texture variations
« Reply #146 on: May 24, 2013, 05:23:17 am »

You think that one is creative then check this one out:



Nice. Now where is my pickaxe to mine that delicious copper?
Logged
"You see, Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shut down."
Zapp Brannigan

KelvinNZ

  • Hero Member
  • *****
  • Posts: 509
  • A clock that doesn't work still works twice a day!
Re: more texture variations
« Reply #147 on: May 24, 2013, 07:17:03 am »

Too yellow??



Logged
If a man who cannot count finds a four-leaf clover, is he lucky?

PytonPago

  • Hero Member
  • *****
  • Posts: 2284
  • It´s way too complex, dont let me try to explain !
Re: more texture variations
« Reply #148 on: May 24, 2013, 07:56:16 am »

 ... thats some Soviet Afghan coloring  ;) ! Little darker maybe (or contrast), but not bad at all ... need to make some BTR-80s and BMS-1s for that texture promo.  ;D

In such ligh textures, the terrain complexity makes the difference :
... many small rocks, many shadows ... some half-dry flora would later whyte biomes finish that impression ...

(dont mind the persons, just cant find any that time photo whyte such nice angle)
« Last Edit: May 24, 2013, 07:57:57 am by PytonPago »
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

krz9000

  • Member
  • **
  • Posts: 62
Re: more texture variations
« Reply #149 on: May 24, 2013, 08:02:31 am »

kelvinr do you use genetica or vue to generate your maps?
Logged
Pages: 1 ... 8 9 [10] 11 12