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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Greeble City Release & Video  (Read 9603 times)

Luishi5k0

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Greeble City Release & Video
« on: March 09, 2013, 08:32:19 pm »

Here is the new version of the huge buildings. I added a few more and made a new video. All still have baked on AO. I tried to make some more interesting models.



There are huge textures and no LODs on them, as this is just for testing. If you have 1gb of video ram or more you should be fine.

Download:
https://docs.google.com/file/d/0B7HvAaesoA1CdXd1WE9zWnRZblk/edit?usp=sharing

Let me know what you think!
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ZeosPantera

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Re: Greeble City Release & Video
« Reply #1 on: March 10, 2013, 12:51:37 am »

Amazing. Perfect choice for music too. I am going to push this video around everywhere. Mind if I post it on http://www.reddit.com/r/OuterraAddons/ ?

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Luishi5k0

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Re: Greeble City Release & Video
« Reply #2 on: March 10, 2013, 01:16:16 am »

Do as you wish, I just want people to enjoy it!
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Foxiol

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Re: Greeble City Release & Video
« Reply #3 on: April 10, 2013, 09:00:59 am »

Saw this when you posted the video on YouTube but no idea about the models.

So thank you man. Really cool stuff. ;)
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Tottel

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Re: Greeble City Release & Video
« Reply #4 on: May 25, 2013, 05:51:24 am »

That's very nicely made. :D

Also, yay Einaudi!
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Atrax

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Re: Greeble City Release & Video
« Reply #5 on: May 27, 2013, 02:48:09 pm »

Wow, that is amazing! And the music just brigs out the epicness. Hope to see more of your buildings in the future! :D
Great work, keep it up!
« Last Edit: May 27, 2013, 03:55:38 pm by Atrax »
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hambo

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Re: Greeble City Release & Video
« Reply #6 on: October 20, 2013, 01:04:00 pm »

How can I place these in outerra? Using the importer?

If so, is there a DAE file somewhere?

Cheers
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Handpuppe

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Re: Greeble City Release & Video
« Reply #7 on: February 10, 2014, 01:38:14 pm »

Indeed guys...how you import it? Please some instructions for us :)
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PatB

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Re: Greeble City Release & Video
« Reply #8 on: February 10, 2014, 06:00:22 pm »

Very impressive models ! Thanks for sharing them

Quote
Indeed guys...how you import it? Please some instructions for us

Place the folder in your Outerra packages folder
eg :
c:\Users\[name]\Outerra\packages\buildings for example.

and in Outerra, open the Builder ( F7 ) , the new buildings are in the list ; select one, clic somewhere on ground and  select "place". (you can move, rotate the object)

Hope this helps ;)
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AKNightHawk

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Re: Greeble City Release & Video
« Reply #9 on: February 11, 2014, 01:34:59 pm »

I was wondering if you might be willing to share the 3D files for these models? I would be willing to actually texture these models for you. if you like? If you would allow me to use them in another project?
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Handpuppe

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Re: Greeble City Release & Video
« Reply #10 on: February 11, 2014, 01:37:24 pm »

Very impressive models ! Thanks for sharing them

Quote
Indeed guys...how you import it? Please some instructions for us

Place the folder in your Outerra packages folder
eg :
c:\Users\[name]\Outerra\packages\buildings for example.

and in Outerra, open the Builder ( F7 ) , the new buildings are in the list ; select one, clic somewhere on ground and  select "place". (you can move, rotate the object)

Hope this helps ;)

THX MAN Now I understand :D
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Luishi5k0

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Re: Greeble City Release & Video
« Reply #11 on: March 02, 2014, 05:11:16 pm »

I was wondering if you might be willing to share the 3D files for these models? I would be willing to actually texture these models for you. if you like? If you would allow me to use them in another project?

Sorry for the late response. I don't check these forums too too often.

I uploaded the max file and the dds textures that I used. That should hopefully be everything you need.

https://drive.google.com/file/d/0B7HvAaesoA1CeGllMHBjNEFVRmc/edit?usp=sharing
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Planets

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Re: Greeble City Release & Video
« Reply #12 on: May 04, 2014, 11:11:46 pm »

These are one of the coolest models ever, I love the hell out of greebles and the greebles on these models are just so perfect.

I have a request though, the bridgeAmbient model, it currently spawns on the horizontal plane, I'm wondering if theres a way to edit some parameter somewhere so that it spawns 90 degrees vertical? I have a huge space elevator/blame!/space tower vibe from it and currently since it spawns on the horizontal it's a slight pain to get it straight vertical but even worse is when I lose the contact point and can't regain it no matter where I press (I had the sweet spot once but then quickly lost it) it's stuck on the world map with no way to remove it because I can't find that contact point, if I could edit the spawning parameters so it stays vertical it's a simple matter of raising the height from then on to whatever ridiculous level I wish, right now it's a matter of making it vertical, then aligning it, and repeating the process over and over, but unfortunately I don't get far since I lose the contact point sometimes if I want to angle it or move it and it's such a pain. Having it spawn vertically would be super helpful and reduce the time spent just setting it up so I can instead focus on making whatever crazy thing I have in mind (right now it's a space tower with docking ports for the few spaceship models we have.

I have the same issue with the huge EVE ship model that WormSlayer made, but I found the contact point to be directly under it and so when I get it stuck in the ground I can find that point usually quickly, select and delete it, but I'm having a lot of trouble finding the contact point with this model, I had it once but when I move to the same spot and try to select it, no dice.

If you or someone else who knows how to edit spawning parameters could help I would hugely appreciate it, thanks again for the kickass models though.

EDIT: So I've managed to remove the model that was stuck in horizontal by exiting, removing the bridge file from the folder, loading the game, exiting again and putting it back, allowing me to start over, but this method doesn't always work for some reason either.
« Last Edit: May 04, 2014, 11:29:09 pm by Planets »
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