If you want it here it is.
Just overwrite the context of your "dodge.matlib" file.
[
{
"name" : "plate",
"diffuse" : "18,18,18,255",
"Ax" : "7",
"Ay" : "7",
"m" : "127",
"tex_diffuse" : "",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
"name" : "dash1",
"diffuse" : "185,185,185,255",
"Ax" : "7",
"Ay" : "7",
"m" : "127",
"tex_diffuse" : "dash1.dds",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
# Suspension bars
"name" : "blue",
"diffuse" : "200,0,0,255",
"Ax" : "7",
"Ay" : "7",
"m" : "127",
"tex_diffuse" : "",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
"name" : "tire",
"diffuse" : "155,155,155,255",
"Ax" : "7",
"Ay" : "7",
"m" : "127",
"tex_diffuse" : "tire.dds",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
"name" : "lights",
"diffuse" : "185,185,185,255",
"Ax" : "7",
"Ay" : "7",
"m" : "127",
"tex_diffuse" : "lights.dds",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
#FRAME and TRIM
"name" : "red",
"diffuse" : "200,0,0,255",
"Ax" : "1",
"Ay" : "0.1",
"m" : "0.05",
"tex_diffuse" : "",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
"name" : "interior",
"diffuse" : "21,21,19,255",
"Ax" : "7",
"Ay" : "7",
"m" : "127",
"tex_diffuse" : "",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
"name" : "sign",
"diffuse" : "185,185,185,255",
"Ax" : "7",
"Ay" : "7",
"m" : "127",
"tex_diffuse" : "sign.dds",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
"name" : "black_m",
"diffuse" : "2,2,2,255",
"Ax" : "7",
"Ay" : "7",
"m" : "127",
"tex_diffuse" : "",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
#ENGINE
"name" : "white",
"diffuse" : "200,10,10,255",
"Ax" : "1",
"Ay" : "0.5",
"m" : "10",
"tex_diffuse" : "",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
#TRIM AND SUSPENSION
"name" : "gum",
"diffuse" : "10,10,10,255",
"Ax" : "15",
"Ay" : "7",
"m" : "127",
"tex_diffuse" : "",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
"name" : "Material__26",
"diffuse" : "185,185,185,255",
"Ax" : "7",
"Ay" : "7",
"m" : "127",
"tex_diffuse" : "red l.dds",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
"name" : "doors",
"diffuse" : "185,185,185,255",
"Ax" : "7",
"Ay" : "7",
"m" : "127",
"tex_diffuse" : "doors.dds",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
"name" : "chrome",
"diffuse" : "0.025,0.025,0.025,1.0",
"Ax" : "0.91",
"Ay" : "0.06",
"m" : "0.15",
"tex_diffuse" : "",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
#SUSPENSION BARS
"name" : "yelow",
"diffuse" : "0,10,0,255",
"Ax" : "7",
"Ay" : "7",
"m" : "127",
"tex_diffuse" : "",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
"name" : "body",
"diffuse" : "1,1,1,255",
"Ax" : "10",
"Ay" : "0.8",
"m" : "0.05",
"tex_diffuse" : "",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
},
{
"name" : "dash",
"diffuse" : "18,18,18,255",
"Ax" : "7",
"Ay" : "7",
"m" : "127",
"tex_diffuse" : "dash.dds",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "",
"tex_reflectance" : ""
}]
The physics are odd simply because of how big it is and how hard it is to get real power down. I was hoping to make it monster truck acceleration fast and then limit the top end to ~100kph but the last bits of the code are still a bit confusing. I will work my head around it all eventually.
Also attached the matlib. (Next time tozik if you could name the items in the file to the parts they color it would save like an hour of work. The only one that made sense was "chrome".)