I think you should add a modifier that not only calculates an explosions force but also a trajectory. Say a meteor hits at a 45° angle it would make a teardrop shape and throw the debris in the opposite direction. Would look amazing..
From what I've read, the impact crater shape is
always circular.
"In the case of astronomical impacts, though, the physical shape and direction of approach of the meteorite is insignificant compared with the tremendous kinetic energy that it carries."
Also my friend brought up a question on if a smaller crater can be formed in a larger one and then I wondered if two craters form next to each other and overlap what is the result?
They can overlap normally, there are some screens showing it too.
Are these ready enough to be in the next development version? I'm planning on picking up a new video card this weekend, so I should be able to play around with Outerra again.
I want to add some explosion effects there before the release.