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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Lamborghini Gallardo  (Read 17663 times)

Unsurt

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Lamborghini Gallardo
« on: April 02, 2013, 05:57:59 am »

Lamborghini Gallardo


Thanks to giucam for the java file and the sounds.
And the model was converted from thefree3dmodels.com

Installation:
Folder from the archive to put in ..\Outerra Anteworld\packages\outerra


File :
Google drive ( textured version )

Author: Stopub (Unsurt)
« Last Edit: April 02, 2013, 10:55:34 am by Unsurt »
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Ozybolairy

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Re: Lamborghini Gallardo
« Reply #1 on: April 02, 2013, 06:27:23 am »

great model!

There is something that doesn't look quite right in the way that is rendered in the engine though. Do you think that it is the absence of a proper reflection map in Outerra? or perhaps that use of the sharders available. It looks sort of flat as an image if you know what I mean. I would be interested to know if there are any improvements to be made in this field?

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Unsurt

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Re: Lamborghini Gallardo
« Reply #2 on: April 02, 2013, 10:15:18 am »

Yes thank you, i have change some polygones who making troubles, and added textures for interiors, logo and indicators.
« Last Edit: April 02, 2013, 10:19:06 am by Unsurt »
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Chaoz

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Re: Lamborghini Gallardo
« Reply #3 on: April 02, 2013, 10:32:22 am »

Very nice Sir!
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ZeosPantera

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Re: Lamborghini Gallardo
« Reply #4 on: April 02, 2013, 02:01:17 pm »

I'd love to see the tail lights modeled. You can put a clear red lens over the reflector geometry.
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ToZik

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Re: Lamborghini Gallardo
« Reply #5 on: April 02, 2013, 02:37:26 pm »

Okay, okay, I hike a serious competitor, running to improve the model :) A model is cool!
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Ozybolairy

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Re: Lamborghini Gallardo
« Reply #6 on: April 03, 2013, 05:08:32 am »

updates looking good, I think the model is really good, but the shaders could do with some work, especially reflectance (which i'm not sure if it is supported by outerra engine yet!). see the following image as an example and hopefully you will understand what I mean when I say the model looks flat:



It would be great to see reflections in the car.
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Foxiol

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Re: Lamborghini Gallardo
« Reply #7 on: April 03, 2013, 06:09:11 pm »

Thank you very much. ;)
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Pollux

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Re: Lamborghini Gallardo
« Reply #8 on: April 03, 2013, 09:39:12 pm »

Thanks Unsurt for the Lamborghini, very nice car.
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KelvinNZ

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Re: Lamborghini Gallardo
« Reply #9 on: April 16, 2013, 01:33:38 am »

Very nice car model indeed. also like the sounds. I made an Asphalt texture that can be used for the photo shoot  :)







Textures are here;
http://sdrv.ms/13c6hJi

Cheers,

K.
« Last Edit: April 16, 2013, 01:41:26 am by Kelvinr »
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ZeosPantera

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Re: Lamborghini Gallardo
« Reply #10 on: April 16, 2013, 03:15:10 am »

Now THAT is asphalt.
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Juggernautz

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Re: Lamborghini Gallardo
« Reply #11 on: April 16, 2013, 11:28:07 am »

Turning hard in 3rd or 4th gear makes the car flip uncontrollably. o_O
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Bartolomeus

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Re: Lamborghini Gallardo
« Reply #12 on: April 16, 2013, 12:52:34 pm »

Nice car and asphalt texture.

Marko

mLichy

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Re: Lamborghini Gallardo
« Reply #13 on: April 19, 2013, 03:46:48 pm »

That car looks great, but holy hell, how many polys is that?  It's great to see the tail lights modeled in and whatnot, but those 4 tires alone look very dense. 

I'm currently using a normal map for my tire treads.  But I need to experiment more and try to get it to look a little better.  Mainly tweak my HP Geo to capture the normals/depth better. 

I thought the import limit on a single mesh was 64k verts?  This seems more than that, but it's hard to tell without the wireframe.  Maybe this is alot more optimized than it appears.
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bugsblake

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Re: Lamborghini Gallardo
« Reply #14 on: May 21, 2013, 02:04:21 am »

hi i have a problem with this car, it wont spawn. it says "definition not found in package" any idea how to fix this? thanks
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