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Author Topic: Lack of trees  (Read 9866 times)

lloxdg

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Lack of trees
« on: April 05, 2013, 11:28:39 am »

I'm deeply impressed by Anteworld. At first glance it looks almost perfect except single biome, no rivers and lakes, no weather and not enough trees :) It looks ok in some mountain areas in Europe, but, it seems, there are very few trees on all flat-type terrain. For example, in central Russia or Siberia. There are many places with deep woods, but in Anteworld these places are covered by grassland with very few trees.
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ZeosPantera

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Re: Lack of trees
« Reply #1 on: April 05, 2013, 11:40:00 am »

Trees will soon be placed based on BlueMarble data instead of terrain topography. That means if there are trees there on earth you will have trees there in-game.
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lloxdg

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Re: Lack of trees
« Reply #2 on: April 05, 2013, 11:44:31 am »

The best reply I wanted to see :) Is there any ETA for this?
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Chaoz

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Re: Lack of trees
« Reply #3 on: April 05, 2013, 11:55:41 am »

It's ready when it's ready ;)
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Jagerbomber

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Re: Lack of trees
« Reply #4 on: April 05, 2013, 05:19:51 pm »

This oven has no timer.
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KelvinNZ

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Re: Lack of trees
« Reply #5 on: April 06, 2013, 10:50:49 pm »

The seeds are being planted  :)
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lloxdg

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Re: Lack of trees
« Reply #6 on: April 06, 2013, 11:02:13 pm »

The seeds are being planted  :)
Sounds good :)

Btw, there are a few tweaks in terrain section: limit-treetile (96 by default), tree coefficient (0.14 by default) and tree bb distance (0m by default). Can I use them to temporarily increase the number of trees? What do they change? Looks like tree coefficient is that what I need :)
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cameni

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Re: Lack of trees
« Reply #7 on: April 07, 2013, 01:49:37 am »

Those only change the rendering parameters, not how the trees are generated. At the moment you can't get more trees there ...
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