Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Pages: 1 [2]

Author Topic: Batman Tumbler  (Read 33448 times)

giucam

  • Full Member
  • ***
  • Posts: 171
  • It's an ugly pile of bones... like me.
Re: Batman Tumbler
« Reply #15 on: April 09, 2013, 05:29:03 am »

OK Dokey..

Here are the modified physics.

I didn't try it but i think there are some problems with these physics settings:

Code: [Select]
  chassis.torquePoints = [ { rpm: 0,    torque: 200},
                          { rpm: 1000, torque: 100},
                          { rpm: 2000, torque: 50},
                          { rpm: 3000, torque: 20},
                          { rpm: 4000, torque: 0},
                          { rpm: 5000, torque: 0},
                          { rpm: 6000, torque: 0},
                          { rpm: 7000, torque: 0},
                          { rpm: 8000, torque: 0},
                          { rpm: 9000, torque: 0  } ];
   
    chassis.forwardGears = [ { ratio: 6.20, shiftUp: 10600, shiftDown: -1   },
                          { ratio: 4.29, shiftUp: 5600, shiftDown: 5000 },
                          { ratio: 3.56, shiftUp: 5600, shiftDown: 6000 },
                          { ratio: 2.14, shiftUp: 5600, shiftDown: 3000 },
                          { ratio: 1.00, shiftUp: -1,   shiftDown: 3000 } ];
You're making the torque decay very fast as the rpm goes up, it's a tractor, and you're setting a very high shiftUp property of the first gear, which it will never reach as it has no torque to go at more than ~ 3500 rpm (unless it's going down a vertical road), so it's always in first gear.
(btw, you can just remove the torque points with 0 torque.)
Logged
ResidualVM 0.1.1 is OUT! www.residualvm.org

Tfirma

  • Jr. Member
  • *
  • Posts: 12
  • newbie
Re: Batman Tumbler
« Reply #16 on: April 09, 2013, 09:16:26 am »

It's so incredibly nice to see round things actually BEING round "in-game" (exhaust thingy, tires). **** today's triple face-palm standards!
Logged

Bartolomeus

  • Sr. Member
  • ****
  • Posts: 288
    • VirtualTechArt Design
Re: Batman Tumbler
« Reply #17 on: April 09, 2013, 09:25:19 am »

Nice vid Cameni. The Tumbler looks great in Outerra. Really nice work.

Marko

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Batman Tumbler
« Reply #18 on: April 09, 2013, 11:57:13 am »

OK Dokey..

Here are the modified physics.

I didn't try it but i think there are some problems with these physics settings:

You're making the torque decay very fast as the rpm goes up, it's a tractor, and you're setting a very high shiftUp property of the first gear, which it will never reach as it has no torque to go at more than ~ 3500 rpm (unless it's going down a vertical road), so it's always in first gear.
(btw, you can just remove the torque points with 0 torque.)

I was messing with the values to the extreme to try and make it accelerate realistically which is odd on the tumbler. I will go back and mess about some more.

Also Cameni that is a good idea. Shame we don't have some boxes to crash into. It also seems as if the tumber is slow with my modded physics but it probably hit 50-60 mph up that ramp.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

Foxiol

  • Full Member
  • ***
  • Posts: 101
  • Gamer
Re: Batman Tumbler
« Reply #19 on: April 09, 2013, 06:39:53 pm »

OK Dokey..

Here are the modified physics.

And I also added it as an attachment.

I think the next step is object ramps we can leap off of. Not sure when collisions will be ready.

Thanks man, quite better than before indeed. ;)

Edit: Well it feels slow and it turns less but at least it wont do weird turns as well. It can be better.
« Last Edit: April 10, 2013, 08:51:21 am by Foxiol »
Logged

CheckMyMoves

  • Newbie
  • Posts: 5
  • newbie
Re: Batman Tumbler
« Reply #20 on: April 19, 2013, 09:27:29 am »

An attempt to get the Tumbler vaulting.
Logged

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Batman Tumbler
« Reply #21 on: April 19, 2013, 10:05:30 am »

An attempt to get the Tumbler vaulting.


What were you actually jumping off of? Were you just spawning it in the air?

EDIT:: I will add my NEW AND IMPROVED tumbler physics file.. Just put the attachment into your Batman_tumbler folder.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

CheckMyMoves

  • Newbie
  • Posts: 5
  • newbie
Re: Batman Tumbler
« Reply #22 on: April 19, 2013, 11:19:55 am »

Just a quick memory manipulation to change vehicle elevation.

« Last Edit: April 19, 2013, 12:23:32 pm by CheckMyMoves »
Logged

Atrax

  • Full Member
  • ***
  • Posts: 119
  • newbie
    • AtraxGaming Game Shop
Re: Batman Tumbler
« Reply #23 on: May 25, 2013, 05:03:24 am »

This is one cool model dude! I really like it, it's one of my favs!
Hope to see more of the same! :D

bugsblake

  • Sr. Member
  • ****
  • Posts: 255
  • jedi master
Re: Batman Tumbler
« Reply #24 on: May 30, 2013, 01:58:02 pm »

thanks for the download! this thing is a beast! :) great job! any plans on doing the interior?
Logged
Intel 6 core i7 Xeon - 4930k @3.40 GHz
GTX 770 4GB X2 in SLI
Asus P9X79 Extreme MOBO
Patriot 16GB DDR3 1600MHz
SSD 250GB + SATA 500GB + SATA 1TB
Pages: 1 [2]