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Author Topic: Importing building from sketchup with texture  (Read 24355 times)

Foxiol

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Re: Importing building from sketchup with texture
« Reply #15 on: April 17, 2013, 04:00:31 pm »

Very good model. Thanks to share it ;) and good tweaks Zeos too.

Hope Cameni can help you with the textures of the Empire State. ;)
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M7

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Re: Importing building from sketchup with texture
« Reply #16 on: April 18, 2013, 12:42:56 am »

Sd.Kfz.234/4  It kind of weird how  regular paint color in sketchup look really different once imported in Outerra. Like the tires are supposed to be dark gray. The textures though, look similar as in sketchup.

https://docs.google.com/file/d/0B96RrTcNJsI2NmJKQWZpOWVFdmM/edit?usp=sharing

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cameni

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Re: Importing building from sketchup with texture
« Reply #17 on: April 18, 2013, 01:11:29 am »

The importer can't handle all material definitions from all types of modeling programs yet (it's not very unified), so you have to manually edit the material file to get the right look for now.
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cameni

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Re: Importing building from sketchup with texture
« Reply #18 on: April 18, 2013, 01:16:22 am »

I exploded all the components and group. Still nothing changes



Quote
It's probably because some faces are turned inwards (in sketchup, these appear as a more purple shade when untextured)- These may need to be turned outwards as a lot of 3D engines cull the backfaces of planes to improve performance?

I checked the sketchup model without the texture and all external face look the same ....

Likely a problem with some meshes facing inwards. OT doesn't support two-sided materials (unnecessary perf issue), so all meshes must be facing properly. Maybe the backface culling can be enabled in Sketchup for the object too, to see it.
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M7

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Re: Importing building from sketchup with texture
« Reply #19 on: April 18, 2013, 11:49:18 am »


The importer can't handle all material definitions from all types of modeling programs yet (it's not very unified), so you have to manually edit the material file to get the right look for now.

I think ill' make some box in sketchup with somekind of color chart painted on them to have a better idea of what to expect.



Likely a problem with some meshes facing inwards. OT doesn't support two-sided materials (unnecessary perf issue), so all meshes must be facing properly. Maybe the backface culling can be enabled in Sketchup for the object too, to see it.
I'll check that out.

I'm such a noob with anything involving 3D software but i enjoy the inquiry part of it so far. I'll try with some more boxes in sketchup with front facing and back facing with both paint and textured on them.
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M7

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Re: Importing building from sketchup with texture
« Reply #20 on: April 18, 2013, 12:04:38 pm »

Basically Less Tire Grip, Less Power, More steering lock but much slower at speed.. I played with the Center of gravity for a while. That is easiest done by setting the spring really low and the dampening to 0.. Then you can see how she leans and adjust. Also softened up the suspension a bunch and tried to make it so when you stopped short you got a bit of a rock forward before returning to rest. Raised the Max KPH to 80 from 60.

Looks like i didnt red this through the first time. These are great tips to find more precisely the center of mass and great tweaks too. Thanks!
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ZeosPantera

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Re: Importing building from sketchup with texture
« Reply #21 on: April 18, 2013, 12:49:02 pm »

Sd.Kfz.234/4  It kind of weird how  regular paint color in sketchup look really different once imported in Outerra. Like the tires are supposed to be dark gray. The textures though, look similar as in sketchup.

https://docs.google.com/file/d/0B96RrTcNJsI2NmJKQWZpOWVFdmM/edit?usp=sharing



Wow.. This thing is HUGE



Is this a made up tank?.. NOPE The machine gun on top looks proper to scale but this is HUGE..

I also tweaked it a bit. The Center of gravity was throwing me off as I couldn't guess the scale without a comparison vehicle.

« Last Edit: April 18, 2013, 01:09:32 pm by ZeosPantera »
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M7

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Re: Importing building from sketchup with texture
« Reply #22 on: April 18, 2013, 01:29:57 pm »

Possibly the original modeler did it without checking the real dimension. Will check on a tank reference site to find out how big this thing is irl.
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M7

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Re: Importing building from sketchup with texture
« Reply #23 on: April 18, 2013, 01:49:30 pm »

Here's the specifications

Weight:   11500kg
Crew:   4 men
Engine:   Tatra 103 / 12-cylinder / 220hp
Speed:   Road: 80km/h
Cross-Country: –km/h
Range:   Road: 900km
Cross-Country: —km
Fuel Capacity:   360 litres
Lenght:   6.00m
Width:   2.40m
Height:   2.21m
Armament:   75mm PaK 40 L/46 & 7.92mm MG34/42
Ammo:   75mm – 12 rounds
Armor:   5-30mm

it is modeled at 12 meters long atm, so it is double size. Will resize it but will keep the MG the same as it look right as you say.
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M7

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Re: Importing building from sketchup with texture
« Reply #24 on: April 18, 2013, 02:02:10 pm »

look like it's a freehand kind of modeling. The profile really dont match with the real thing


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Revolver

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Re: Importing building from sketchup with texture
« Reply #25 on: April 18, 2013, 02:18:54 pm »

nice one...but one must still shoot him teach. ;)
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ZeosPantera

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Re: Importing building from sketchup with texture
« Reply #26 on: April 18, 2013, 02:56:39 pm »

The scale matters more than the authenticity of the model. I am still waiting for implementation of other moving bits. Rotating the canons with my joystick while I wheel and pedal my way around would be sweet.
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M7

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Re: Importing building from sketchup with texture
« Reply #27 on: April 18, 2013, 05:09:23 pm »

I updated the scale to near half of what it was but kept the machine gun near the size it was orininaly. Will need some tweaks i think..

https://docs.google.com/file/d/0B96RrTcNJsI2NmJKQWZpOWVFdmM/edit?usp=sharing
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