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Author Topic: 57' Chevy Belair  (Read 80218 times)

mLichy

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57' Chevy Belair
« on: April 20, 2013, 10:26:23 pm »

I made this 2-3 years ago for GTA IV.  Now I'm converting it for Outerra :) 

I'm currently spending time refining the geo and adding/adjusting detail. 
I have a bit of work to do though yet.  I've also been tweaking the shaders.

I have an issue with alphas though, where it causes the geo to turn black when in shadow.

I've got the handling working OK, and the scale should be almost right on, unless Max is wrong.
I'm working in Meters though and have the units set to 1 unit = 1 inch I think.... but that might be incorrect?

I had the front suspension on the Swing setup, but it was causing the wheels to be either too high off the ground then,
or too low.  Not sure why that is yet.

Anyways, more to come....







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M7

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Re: 57' Chevy Belair
« Reply #1 on: April 20, 2013, 11:13:27 pm »

A beauty!
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ZeosPantera

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Re: 57' Chevy Belair
« Reply #2 on: April 21, 2013, 03:22:01 am »

Now all I hear is the Beach Boys.
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mLichy

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Re: 57' Chevy Belair
« Reply #3 on: April 21, 2013, 08:46:51 am »

Haha.  I want to try and add horn audio. But I'm not sure that works yet
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mLichy

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Re: 57' Chevy Belair
« Reply #4 on: April 21, 2013, 10:57:32 am »

The scale seems about right I think?  ha ha

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mLichy

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Re: 57' Chevy Belair
« Reply #5 on: April 21, 2013, 10:02:56 pm »

Improved the model, and added more detail.  Also tweaked the handling and some other stuff. 
I'll probably put up a download here soon, and let you guys mess with it. 

As you can see though, the car's wheels clip the ground or something, and cause it to jitter.
Should the Center of Mass be at 0,0,0 in Max?  The wheels then go below 0,0,0.

Audio may be loud..

[youtube]vnOx202roe8[/youtube]

Or if the video doesn't embed....
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mLichy

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Re: 57' Chevy Belair
« Reply #6 on: April 22, 2013, 12:56:28 am »

Ugh. YouTube fked up the video. Gets distorted.
Will re-upload probably.
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cameni

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Re: 57' Chevy Belair
« Reply #7 on: April 22, 2013, 02:16:52 am »

That picture waving is youtube's attempt to correct the shaking?

Oh my ears :D
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ZeosPantera

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Re: 57' Chevy Belair
« Reply #8 on: April 22, 2013, 02:43:53 am »

Yeah the stabilization can do odd things to video game UI's

The car seems to drive pretty nice. The freak outs happen when the suspension can't travel up enough. You have to give an unrealistic travel and that will be fixed. The power and other handling seems fine.

One thing I would change is model the front headlights so you can put a chrome reflector and actual glass in front. Something all OT cars should have to set the standard.
« Last Edit: April 22, 2013, 02:47:30 am by ZeosPantera »
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mLichy

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Re: 57' Chevy Belair
« Reply #9 on: April 22, 2013, 09:19:04 am »

Thanks!

The front headlights are modeled, at least the upper ones.  Although not 100% accurate.  I have multiple layers of glass and then curved chrome behind.  But maybe I'll try to find ref images of the light and model it better. 

Thanks for the suspension tip :)

I want to try the swing arms again in the front, but the wheels then were half into the ground or way above I think.
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mLichy

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Re: 57' Chevy Belair
« Reply #10 on: April 22, 2013, 09:55:50 am »

Here's the Download.  As I said, model is WIP yet, and really all of it :) 

Tweak the handling as you please!

The rest will be up to me yet.  But I will also keep fiddling with the handling/engine, unless someone else does it better ;).

Download

https://docs.google.com/file/d/0BxlmpYQ9TVWKSXB2dEhZOFM0YVE/edit?usp=sharing
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ZeosPantera

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Re: 57' Chevy Belair
« Reply #11 on: April 22, 2013, 11:47:02 am »

You may want to add "everyone" permission that file. I requested access but set up a million people will do the same.
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mLichy

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Re: 57' Chevy Belair
« Reply #12 on: April 22, 2013, 12:41:28 pm »

Oh damn, sorry.  Ok.  I could also use Dropbox if that works?


Edit:  Should be public now.
« Last Edit: April 22, 2013, 12:46:25 pm by mLichy »
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ZeosPantera

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Re: 57' Chevy Belair
« Reply #13 on: April 22, 2013, 12:51:55 pm »

Works now, thanks.
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mLichy

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Re: 57' Chevy Belair
« Reply #14 on: April 22, 2013, 01:39:22 pm »

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