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Author Topic: 57' Chevy Belair  (Read 80216 times)

cameni

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Re: 57' Chevy Belair
« Reply #75 on: May 17, 2013, 03:25:23 am »

dt is delta time, you have to accumulate it.
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mLichy

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Re: 57' Chevy Belair
« Reply #76 on: May 18, 2013, 09:30:57 pm »

**Update**

- Added more detail to doors
- Doors/ect now Open on "O" Key Down, and close again on "O" Key Down.
- Added slightly more geo into engine, very minor.
- Removed Gear Shift on floor.
- Added Thumbnail image.

Download

https://docs.google.com/file/d/0BxlmpYQ9TVWKZ0tySkNpcms2Yjg/edit?usp=sharing
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Atrax

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Re: 57' Chevy Belair
« Reply #77 on: May 26, 2013, 08:13:06 am »

Great model dude! Thanks for sharing, it's much appreciated!
And to many more to come =P

bugsblake

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Re: 57' Chevy Belair
« Reply #78 on: May 30, 2013, 01:56:12 pm »

thanks for this! and i love the update! :D working gears, foot pedals! love it! great job! only thing missing is shut off sound! great work!
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PytonPago

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Re: 57' Chevy Belair
« Reply #79 on: August 06, 2013, 01:29:05 pm »

**Update**

- Added more detail to doors
- Doors/ect now Open on "O" Key Down, and close again on "O" Key Down.
- Added slightly more geo into engine, very minor.
- Removed Gear Shift on floor.
- Added Thumbnail image.

Download

https://docs.google.com/file/d/0BxlmpYQ9TVWKZ0tySkNpcms2Yjg/edit?usp=sharing

Thanks man ! ... i have a little question doe ... how in script is the "O" key bound to the AOpen event ? .... Want to try make an separate opening script for left and right doors trough else keys and im aether so damn blind or dont get it the right way.   :-\
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mLichy

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Re: 57' Chevy Belair
« Reply #80 on: August 06, 2013, 02:48:03 pm »

I'd have to look at it at my PC. But should be bound via object names/Id.
But I don't think separate doors are supported yet via multiple buttons?

Maybe?
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PytonPago

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Re: 57' Chevy Belair
« Reply #81 on: August 06, 2013, 02:56:41 pm »

I'd have to look at it at my PC. But should be bound via object names/Id.
But I don't think separate doors are supported yet via multiple buttons?

Maybe?

 .. yes, i was a little disoriented by the Camenys thread about car functions ... i hope its not a OT pre-defined button for the AOpen function, that its the "O" key ... that would make me sad.  :( If there would be a way to just change someway the key bound to each instance of the AOpen script (just like the constants multipliers used right now) ... it would be awesome. ... but, it may be the pre-defined way, cause OT probably has so the possibility to change the key-boundings trough the option menu that way.    ... Now thinking, this will make a hell of my BM-project. :O
« Last Edit: August 06, 2013, 03:00:21 pm by PytonPago »
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

James

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Re: 57' Chevy Belair
« Reply #82 on: August 09, 2013, 01:09:44 am »


Does this mean I'm a bad driver?
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Jagerbomber

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Re: 57' Chevy Belair
« Reply #83 on: August 09, 2013, 01:12:13 am »

We can't see, but... I bet there's a 10 car pile-up underneath that giant car.
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James

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Re: 57' Chevy Belair
« Reply #84 on: August 09, 2013, 01:16:03 am »

No, the car is just up really high because I flipped over and my car "flipped" out (hehe).
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Jagerbomber

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Re: 57' Chevy Belair
« Reply #85 on: August 09, 2013, 05:09:57 pm »

lol Wasn't sure because the Alt says 0.
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

mLichy

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Re: 57' Chevy Belair
« Reply #86 on: August 22, 2013, 09:24:38 am »

I tried driving my car with a steering wheel a little while back, and it was quite difficult.  I'd maybe want to make adjustments based on keyboard/wheel input, or find a good medium I think. 
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patmarrnc

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Re: 57' Chevy Belair
« Reply #87 on: February 09, 2018, 12:50:43 pm »

**Update**

- Added more detail to doors
- Doors/ect now Open on "O" Key Down, and close again on "O" Key Down.
- Added slightly more geo into engine, very minor.
- Removed Gear Shift on floor.
- Added Thumbnail image.

Download


https://docs.google.com/file/d/0BxlmpYQ9TVWKZ0tySkNpcms2Yjg/edit?usp=sharing
Does anybody know if this Belair is still available anywhere for DL? The link above is the most recent one in the thread, and it's broken.
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M7

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Re: 57' Chevy Belair
« Reply #88 on: February 22, 2018, 11:35:04 am »

Looks like MLichy is not around anymore. I still have a version of the beautifull Belair and i dont think Mlichy would mind that i share. So just unzip and drop in your packages folder and should work.

https://1drv.ms/u/s!AnTWIilCTaDFgZUush18iPiNZRxPWQ
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patmarrnc

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Re: 57' Chevy Belair
« Reply #89 on: February 25, 2018, 06:03:40 pm »

Looks like MLichy is not around anymore. I still have a version of the beautifull Belair and i dont think Mlichy would mind that i share. So just unzip and drop in your packages folder and should work.

https://1drv.ms/u/s!AnTWIilCTaDFgZUush18iPiNZRxPWQ

thank you very much!!
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