Actually 3 simultanious sounds, but you may hear only one because two have 0 volume. I needed to change the sound handling because when using an axis to accellerate the 90_onlow.ogg was playing only when fully accellerating. So i changed it to always play it and to set the volume of it to the engine value passed to the update function (which goes from 0 to 1), and the off sound uses 1 - engine. That way the off and on sounds blend nicely when pushing more or less on the accellerator.
Then there's the idle sound, which can be heard only when going not too fast (more or less), fading away as you gain speed.
So yeah, if you use the keyboard you should not notice much difference with before.