I will be verifying it, also to ensure the semi-random values are the same on both ATI and Nvidia.
I got an open seam last night on my Nvidia card while making a road over a huge "rock" (mountain
).
But that might be a little different than what you're talking about. idk
On a side note: With me wanting more accuracy, personally I'd prefer if roads (and other things) would/could align (back) to the actual earth terrain data and not the adjusted elevation made by the random rocks (or close to it), but whatever. Maybe keep the random rocks, but have the "align to terrain" button align it closer to the actual elevation? (or a new button) Minor thing I guess. OH SEE DEEEEEEEEE