You'll have to forgive me as I am not the most technologically learned person in this forum. In fact, I'm far from it, but there are lots of things about this engine that interest me and a few questions I have regarding of what is possible in the future for it?
My biggest question is do you see it in the relatively near future around the completion of the engine for it to be able to support massively multiplayer gaming? The reason I ask is because one of my most beloved game ideas would be beautifully visualized in the Outerra engine. I'm talking around 10000 players per a shard.
Next question... I'm more interested in seeing a MMO medieval simulator hit the shelves one day, than another game joining the plethora of MMORPGs out there. Ever played Mount&Blade? Will it ever be possible for a combat model that smooth to be implemented in the outerra Engine? And... would something like that ever be able to handle massive player battles?
I want to see a true medieval sandbox game, that breaks away from the point, lock, and auto-attack, and bring the skill in sword play, and cohesively integrate it with world building tools, crafting, politics and economy.