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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: IITSEC, ISS and DDG-96  (Read 44217 times)

cameni

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IITSEC, ISS and DDG-96
« on: December 08, 2010, 03:24:58 pm »

A short blog about our appearance at I/ITSEC conference.
Also a video with ISS and USS Bainbridge ship. Don't mind the bugs visible on the water - they have been fixed already.

« Last Edit: August 31, 2012, 12:33:33 pm by ZeosPantera »
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ddenn

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« Reply #1 on: December 08, 2010, 04:10:19 pm »

That is very impressive!
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petitfilou

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IITSEC, ISS and DDG-96
« Reply #2 on: December 08, 2010, 04:12:22 pm »

That's stunning ,  Congrats on the great feedback from that show.   I love the shoreline waves action you've got going, would it be possible soon to see the water closeup?   are there wave movements, like crests etc, or is it flat?
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cameni

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IITSEC, ISS and DDG-96
« Reply #3 on: December 08, 2010, 04:25:11 pm »

I was focusing on getting the shore waves right - so they would be coming in parallel to the shore. That now works, but there are other things that need to be done yet.
Here's a slightly newer video with camera viewing from shore.

[youtube2]X9B6rK0WwHI[/youtube2]
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alaister kay

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IITSEC, ISS and DDG-96
« Reply #4 on: December 08, 2010, 05:03:17 pm »

Wow that is stunning! And I guess early development of water bodies. Im looking forward to how this progresses
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petitfilou

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« Reply #5 on: December 08, 2010, 05:51:03 pm »

Thanks for the 2nd video, it does look amazing! love the white foam forming. very natural looking.
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RaikoRaufoss

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IITSEC, ISS and DDG-96
« Reply #6 on: December 08, 2010, 10:37:24 pm »

1st video looks really good, but there's some artifacting from 2:11 to 2:22, consisting of dark blue dots moving rapidly across the bottom of the screen.  2nd video looks great too.  A couple of suggestions: Could we have more than just DDG-96?  There are a few naval vessels that deserve to be rendered and incorporated into the demo:

USS Samuel B. Roberts DE-413 This ship is 100% hero.  Period.
HMS Hood This ship would look great in Outerra.
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C. Shawn Smith

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IITSEC, ISS and DDG-96
« Reply #7 on: December 09, 2010, 12:40:19 am »

Bleh, the internet hates me tonight.  Keeps eating my posts ...

I like the new scenes, especially vid2.  The only thing that threw me off was the shadow on the bow of the ship, but I think that's because there's no reference shadowing around it.

And for my part, I'd love to see a circa 1600s-1800s sailing vessel ... perhaps the HMS Beagle :D  Or an old Viking ship.

Or hell, how about one of the $50 fishing boats you can buy at a local Walmart :p  Imagine how long it would take to travel the Atlantic in one of those hehe.

*Yay! After four attempts, it finally posted!
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cameni

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IITSEC, ISS and DDG-96
« Reply #8 on: December 09, 2010, 03:48:12 am »

Quote from: RaikoRaufoss
1st video looks really good, but there's some artifacting from 2:11 to 2:22, consisting of dark blue dots moving rapidly across the bottom of the screen.
Yep. That's why I wrote in the blog "Don't mind the bugs visible on the water - they have been fixed already for the presentation". I forgot to mention it here :)

Quote
2nd video looks great too.  A couple of suggestions: Could we have more than just DDG-96?  There are a few naval vessels that deserve to be rendered and incorporated into the demo:

USS Samuel B. Roberts DE-413 This ship is 100% hero.  Period.
HMS Hood This ship would look great in Outerra.
The vessel and ISS are there just as models, no physics attached to them. It was quickly done for demo purposes. When we'll get our hands on other models they can be included too, but we'll have to develop some physics for it before one could play with them.
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cameni

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IITSEC, ISS and DDG-96
« Reply #9 on: December 09, 2010, 03:50:27 am »

Quote from: cshawnsmith
I like the new scenes, especially vid2.  The only thing that threw me off was the shadow on the bow of the ship, but I think that's because there's no reference shadowing around it.
The lighting isn't right yet, particularly there's no illumination from water so the bow is too dark.
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ZeosPantera

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IITSEC, ISS and DDG-96
« Reply #10 on: December 09, 2010, 06:00:57 am »

I really liked the ISS part of the video. It really worked well in showing off some of the space elements. But when I saw that boat and even the distant shore my heart skipped a beat.. Then when I scrolled down and saw the just water video.. I was forced to wake up a friend.. at 6am to send it to him.

F___! I am convinced that is the best looking/behaving water I have ever seen in a game and it's in alpha still.
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cameni

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IITSEC, ISS and DDG-96
« Reply #11 on: December 09, 2010, 06:12:15 am »

Quote from: ZeosPantera
I was forced to wake up a friend.. at 6am to send it to him.
:lol:

I would not dare to try that on Angrypig :D
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MatthewS

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IITSEC, ISS and DDG-96
« Reply #12 on: December 09, 2010, 09:36:27 am »

Quote from: cameni
Here's a slightly newer video with camera viewing from shore.

OMG that water is absolutely incredible!!!  

I can imagine that scene with palm trees, the water looks very tropical.  

Will you be coloring water based on depth, clarity/algae level, temperature, time of day etc?  It would be fantastic if Outerra could somehow simulate the way different oceans/seas have different colors, eg Atlantic is very different to the Aegean.

Would be 3rd party developers be able to give Outerra "hints", eg a polygon covering mouth of the Amazon saying  'this water is very muddy' and then Outerra could colorize the water appropriately?

Amazing!
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cameni

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« Reply #13 on: December 09, 2010, 10:57:57 am »

Yes, water will be subject to climate data as well. There are several parameters that affect the appearance, like RGB attenuation with depth and reflectance and muddiness etc. They are now hard coded in, but will be dragged out to be customizable.
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C. Shawn Smith

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IITSEC, ISS and DDG-96
« Reply #14 on: December 09, 2010, 02:26:38 pm »

By the way, I meant to ask earlier: Where are we on earth in the beach video?
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What we think, we become -- Buddha
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The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
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- Yes, I'm still around ... just been busy with other projects ;)
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